Player Matchup

Danzaburou
Danzaburou
Be1azar
Danzaburou
Level 45
God Stats
21W - 23L
1,514 SR
Queue Stats
158W - 159L
1,412 Elo+
Party 1
Amaterasu
Amaterasu
DinGuZzo
Amaterasu
Level 37
God Stats
2W - 1L
1,600 SR
Queue Stats
24W - 34L
1,387 Elo+
Solo
Geb
Geb
Grex15
Geb
Level 37
God Stats
17W - 8L
1,536 SR
Queue Stats
177W - 171L
1,413 Elo+
Party 1
Sol
Sol
Jiangi930
Sol
Level 33
God Stats
25W - 41L
1,384 SR
Queue Stats
118W - 191L
1,362 Elo+
Party 3
Arachne
Arachne
MertelPwP
Arachne
Level 57
God Stats
22W - 20L
1,534 SR
Queue Stats
222W - 309L
1,383 Elo+
Party 3
Team Averages
Level 42
1,514 SR
1,391 Elo+

VS

Team Averages
Level 35
1,449 SR
1,469 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
EL_CORTO
Kukulkan
Level 43
God Stats
6W - 7L
1,449 SR
Queue Stats
30W - 32L
1,427 Elo+
Party 2
Heimdallr
Heimdallr
FrozenLife
Heimdallr
Level 45
God Stats
6W - 12L
1,287 SR
Queue Stats
50W - 45L
1,465 Elo+
Party 2
Nemesis
Nemesis
eXePanic
Nemesis
Level 42
God Stats
3W - 3L
1,511 SR
Queue Stats
33W - 30L
1,453 Elo+
Party 2
Ymir
Ymir
watsonfire
Ymir
Level 1
God Stats
0W - 5L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Be1azar
Danzaburou
15
11 / 0 / 6
9,655
644
12,489
8,436
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
DinGuZzo
Amaterasu
15
0 / 0 / 1
9,279
619
3,650
9,621
6,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
Grex15
Geb
13
1 / 2 / 14
8,879
592
4,742
12,611
6,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 4 / 3
8,989
599
4,982
11,062
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
MertelPwP
Arachne
14
6 / 0 / 5
8,947
596
6,874
6,886
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 2 / 0
6,695
446
4,754
9,007
5,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
EL_CORTO
Kukulkan
13
3 / 6 / 1
7,921
528
5,540
8,170
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
FrozenLife
Heimdallr
9
0 / 5 / 0
6,233
416
2,995
7,450
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
eXePanic
Nemesis
14
3 / 2 / 0
7,757
517
4,607
10,460
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 8 / 2
5,804
387
5,229
12,721
4,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
22
Kills
6
6
Deaths
23
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Danzaburou
Be1azar
Danzaburou
11
0
6
14
W
Amaterasu
DinGuZzo
Amaterasu
0
0
1
0.5
L
Kukulkan
EL_CORTO
Kukulkan
3
6
1
0.58
L
Heimdallr
FrozenLife
Heimdallr
0
5
0
0
W
Geb
Grex15
Geb
1
2
14
4
W
4
4
3
1.38
W
Arachne
MertelPwP
Arachne
6
0
5
8.5
L
Nemesis
eXePanic
Nemesis
3
2
0
1.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,737
Damage
23,125
48,616
Taken
47,808
23,472
Mitigated
19,371
17,993
Healing
9,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,754
2,121
0
1,400
9,007
5,833
0
473
8,534
0
31,935
W
Danzaburou
Be1azar
Danzaburou
12,489
8,222
0
3,759
8,436
3,319
3,231
1,954
6,482
0
66,290
W
Amaterasu
DinGuZzo
Amaterasu
3,650
1,442
0
3,885
9,621
6,382
1,691
0
9,621
0
50,506
L
Kukulkan
EL_CORTO
Kukulkan
5,540
560
0
0
8,170
2,770
0
2,843
5,327
43,923
0
L
Heimdallr
FrozenLife
Heimdallr
2,995
2,007
0
1,123
7,450
2,154
0
1,603
5,847
0
24,729
W
Geb
Grex15
Geb
4,742
1,547
0
3,190
12,611
6,964
990
2,787
9,824
17,002
0
W
4,982
1,034
207
5,757
11,062
3,906
1,463
4,597
6,465
46,339
0
W
Arachne
MertelPwP
Arachne
6,874
5,454
0
1,195
6,886
2,901
0
1,431
5,455
0
43,689
L
Nemesis
eXePanic
Nemesis
4,607
2,321
0
4,750
10,460
3,758
777
1,461
8,999
0
49,952
L
5,229
936
0
2,042
12,721
4,856
0
3,344
9,377
12,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,749
Gold Earned
34,410
422
Minions Killed
312
0
Camps Cleared
0
1,481,000
Distance Traveled
1,273,923
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,695
446
55
4
0
270,380
4
W
Danzaburou
9,655
644
105
7
0
314,297
4
W
Amaterasu
9,279
619
131
9
0
279,792
5
L
Kukulkan
7,921
528
90
6
0
250,779
6
L
Heimdallr
6,233
416
53
4
0
224,335
1
W
Geb
8,879
592
21
1
0
287,581
6
W
Sol
8,989
599
90
6
0
280,543
1
W
Arachne
8,947
596
75
5
0
318,787
2
L
Nemesis
7,757
517
103
7
0
298,077
5
L
Ymir
5,804
387
11
1
0
230,352
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role