Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Amakusa_Sensei
Gilgamesh
Gold III
Level 148
God Stats
1W - 0L
1,581 SR
Queue Stats
34W - 36L
1,612 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,527 SR
1,537 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,519 SR
1,243 MMR
Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
carlkobangz
Heimdallr
Bronze III
Level 127
God Stats
0W - 1L
1,734 SR
Queue Stats
35W - 43L
1,123 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
chasemark80
Ah Puch
Bronze III
Level 129
God Stats
2W - 2L
1,323 SR
Queue Stats
6W - 16L
1,105 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
7 / 0 / 11
10,263
789
18,676
8,466
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
 
Vulcan
13
6 / 2 / 12
10,039
772
12,438
9,075
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Amakusa_Sensei
Gilgamesh
13
7 / 2 / 13
10,013
770
8,110
18,502
10,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaCu ChulainnZeusAphroditeScylla

VS

Bans
ChaacKukulkanArtemisDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 2 / 2
8,862
682
6,495
21,892
20,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
carlkobangz
Heimdallr
10
1 / 10 / 2
7,688
591
6,710
12,395
4,742
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
chasemark80
Ah Puch
12
1 / 8 / 2
8,538
657
10,231
13,525
4,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
20
Kills
4
4
Deaths
20
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
11
12.5
W
Vulcan
 
Vulcan
6
2
12
6
L
Kuzenbo
 
Kuzenbo
2
2
2
1.5
W
Gilgamesh
Amakusa_Sensei
Gilgamesh
7
2
13
6.75
L
Heimdallr
carlkobangz
Heimdallr
1
10
2
0.2
L
Ah Puch
chasemark80
Ah Puch
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,224
Damage
23,436
36,043
Taken
47,812
17,521
Mitigated
30,108
14,129
Healing
9,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,676
448
480
2,520
8,466
3,364
874
4,765
3,701
55,976
0
W
Vulcan
 
Vulcan
12,438
3,259
0
1,470
9,075
3,577
831
4,104
4,971
40,375
0
L
Kuzenbo
 
Kuzenbo
6,495
2,258
0
8,387
21,892
20,373
0
15,052
5,923
18,106
0
W
Gilgamesh
Amakusa_Sensei
Gilgamesh
8,110
2,224
1,175
8,484
18,502
10,580
924
7,857
10,645
0
21,855
L
Heimdallr
carlkobangz
Heimdallr
6,710
1,441
0
0
12,395
4,742
36
5,026
6,897
0
21,270
L
Ah Puch
chasemark80
Ah Puch
10,231
43
390
962
13,525
4,993
0
8,991
3,878
46,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,315
Gold Earned
25,088
167
Minions Killed
118
0
Camps Cleared
0
801,819
Distance Traveled
643,263
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,263
789
72
6
0
222,682
1
W
Vulcan
10,039
772
67
5
0
244,518
4
L
Kuzenbo
8,862
682
12
1
0
257,380
4
W
Gilgamesh
10,013
770
28
2
0
334,619
0
L
Heimdallr
7,688
591
28
2
0
198,313
2
L
Ah Puch
8,538
657
78
6
0
187,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role