Player Matchup

Janus
Janus
EfWesc
Janus
Level 128
God Stats
13W - 11L
1,579 SR
Queue Stats
266W - 215L
1,530 Elo+
Party 1
Xbalanque
Xbalanque
Podmiester2912
Xbalanque
Level 104
God Stats
6W - 7L
1,374 SR
Queue Stats
300W - 241L
1,528 Elo+
Party 1
Gilgamesh
Gilgamesh
xXWAR-MACHINE6Xx
Gilgamesh
Level 105
God Stats
16W - 8L
1,727 SR
Queue Stats
100W - 76L
1,583 Elo+
Party 1
Team Averages
Level 112
1,560 SR
1,547 Elo+

VS

Team Averages
Level 14
1,575 SR
1,215 Elo+
Vamana
Vamana
ConfusedUgaBooga
Vamana
Level 13
God Stats
5W - 3L
1,926 SR
Queue Stats
30W - 25L
1,535 Elo+
Solo
Medusa
Medusa
Ephlemis
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,016 Elo+
Party 2
Hel
Hel
MrImperfectus
Hel
Level 27
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 4L
1,094 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EfWesc
Janus
12
6 / 0 / 7
8,142
814
8,190
4,106
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Podmiester2912
Xbalanque
11
5 / 1 / 8
8,102
810
5,933
4,855
1,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
11
2 / 0 / 7
7,756
776
3,206
4,098
2,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,491
749
3,641
8,496
5,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Ephlemis
Medusa
7
0 / 7 / 1
5,913
591
1,654
7,405
2,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,752
575
2,008
6,118
1,763
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Janus
EfWesc
Janus
6
0
7
9.5
L
Medusa
Ephlemis
Medusa
0
7
1
0.07
L
0
5
0
0
W
Xbalanque
Podmiester2912
Xbalanque
5
1
8
9
W
Gilgamesh
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,329
Damage
7,303
13,059
Taken
22,019
5,363
Mitigated
9,684
2,214
Healing
4,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,641
875
0
1,814
8,496
5,788
0
3,039
5,457
0
26,727
W
Janus
EfWesc
Janus
8,190
463
0
1,149
4,106
1,224
138
681
3,337
38,586
0
L
Medusa
Ephlemis
Medusa
1,654
807
0
151
7,405
2,133
0
2,782
4,623
0
5,965
L
2,008
0
1,128
1,292
6,118
1,763
0
2,369
3,749
9,196
0
W
Xbalanque
Podmiester2912
Xbalanque
5,933
2,080
0
116
4,855
1,766
1,018
465
4,290
0
24,121
W
Gilgamesh
3,206
806
0
949
4,098
2,373
0
546
3,424
0
9,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
19,156
129
Minions Killed
72
0
Camps Cleared
0
581,278
Distance Traveled
486,042
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,491
749
48
5
0
205,969
4
W
Janus
8,142
814
70
7
0
193,913
2
L
Medusa
5,913
591
6
1
0
139,548
0
L
Hel
5,752
575
18
2
0
140,525
0
W
Xbalanque
8,102
810
51
5
0
186,770
3
W
Gilgamesh
7,756
776
8
1
0
200,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role