Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold II
PuticornioXD
King Arthur
Gold II
Level 120
God Stats
4W - 4L
1,645 SR
Queue Stats
401W - 388L
1,613 MMR
Party 1
Cerberus
Cerberus
Gold I
halojude
Cerberus
Gold I
Level 155
God Stats
10W - 9L
1,580 SR
Queue Stats
630W - 634L
1,714 MMR
Solo
Chang'e
Chang'e
Platinum III
porquememiras
Chang'e
Platinum III
Level 143
God Stats
25W - 19L
1,648 SR
Queue Stats
466W - 456L
1,781 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,575 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,624 SR
1,665 MMR
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
Faost
Skadi
Gold II
Level 145
God Stats
2W - 2L
1,725 SR
Queue Stats
99W - 98L
1,712 MMR
Solo
Apollo
Apollo
Platinum III
Gordon1
Apollo
Platinum III
Level 136
God Stats
8W - 9L
1,649 SR
Queue Stats
116W - 112L
1,738 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
MrJuliiuss
Erlang Shen
Gold II
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 58L
1,645 MMR
Solo
Eset
Eset
Platinum V
anoobisiss
Eset
Platinum V
Level 86
God Stats
23W - 12L
1,746 SR
Queue Stats
125W - 114L
1,728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 4
6,112
611
2,994
5,857
1,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cupid
 
Cupid
10
5 / 2 / 0
5,973
597
5,090
4,860
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
PuticornioXD
King Arthur
12
5 / 0 / 0
6,705
671
6,858
6,077
2,520
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
halojude
Cerberus
9
0 / 0 / 7
5,741
574
3,915
5,774
2,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
11
2 / 0 / 3
6,729
673
2,617
4,532
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetTsukuyomiTiamatGilgamesh

VS

Bans
AthenaPersephoneNemesisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 1
5,037
504
3,523
7,627
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Skadi
Faost
Skadi
8
0 / 5 / 2
4,816
482
2,909
6,485
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Apollo
Gordon1
Apollo
4
1 / 0 / 0
3,921
392
279
900
183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
MrJuliiuss
Erlang Shen
9
0 / 5 / 0
5,044
504
2,369
10,676
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 3 / 0
5,291
529
2,611
4,829
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
2
2
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
4
5
W
Cupid
 
Cupid
5
2
0
2.5
L
Sobek
 
Sobek
1
2
1
0.75
L
Skadi
Faost
Skadi
0
5
2
0.2
L
Apollo
Gordon1
Apollo
1
0
0
1
L
Erlang Shen
MrJuliiuss
Erlang Shen
0
5
0
0
W
King Arthur
PuticornioXD
King Arthur
5
0
0
5
L
0
3
0
0
W
Cerberus
halojude
Cerberus
0
0
7
3.5
W
Chang'e
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,474
Damage
11,691
27,100
Taken
30,517
8,969
Mitigated
10,012
10,790
Healing
9,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,994
953
0
1,579
5,857
1,752
0
1,469
4,314
0
29,148
W
Cupid
 
Cupid
5,090
2,918
343
727
4,860
1,208
0
1,052
3,808
0
32,084
L
Sobek
 
Sobek
3,523
494
0
2,872
7,627
3,381
0
2,637
4,958
10,459
0
L
Skadi
Faost
Skadi
2,909
1,296
0
1,421
6,485
1,170
0
1,910
4,539
0
21,755
L
Apollo
Gordon1
Apollo
279
195
0
421
900
183
0
88
798
0
6,034
L
Erlang Shen
MrJuliiuss
Erlang Shen
2,369
952
0
4,427
10,676
3,835
0
0
10,676
0
28,892
W
King Arthur
PuticornioXD
King Arthur
6,858
874
0
2,840
6,077
2,520
196
0
6,077
0
40,025
L
2,611
229
0
632
4,829
1,443
0
1,679
3,014
35,307
0
W
Cerberus
halojude
Cerberus
3,915
547
0
2,049
5,774
2,030
0
1,055
4,681
15,932
0
W
Chang'e
2,617
268
285
2,967
4,532
1,459
0
2,352
2,086
38,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
24,109
338
Minions Killed
243
0
Camps Cleared
0
1,004,761
Distance Traveled
742,311
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,112
611
60
6
0
217,111
1
W
Cupid
5,973
597
75
8
0
190,781
5
L
Sobek
5,037
504
17
2
0
166,929
1
L
Skadi
4,816
482
58
6
0
153,531
2
L
Apollo
3,921
392
15
2
0
72,644
0
L
Erlang Shen
5,044
504
62
6
0
173,725
1
W
King Arthur
6,705
671
73
7
0
209,163
5
L
Eset
5,291
529
91
9
0
175,482
3
W
Cerberus
5,741
574
26
3
0
193,142
1
W
Chang'e
6,729
673
104
10
0
194,564
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role