Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
ComfyPenguin0
King Arthur
Gold IV
Level 105
God Stats
1W - 4L
1,516 SR
Queue Stats
188W - 180L
1,523 MMR
Solo
Arachne
Arachne
Silver I
Crowmocker
Arachne
Silver I
Level 103
God Stats
16W - 9L
1,758 SR
Queue Stats
35W - 31L
1,589 MMR
Solo
Nox
Nox
Gold III
GamerI4
Nox
Gold III
Level 126
God Stats
0W - 3L
1,503 SR
Queue Stats
81W - 87L
1,524 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,555 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,533 SR
1,555 MMR
Amaterasu
Amaterasu
Gold V
Gleisy
Amaterasu
Gold V
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,580 MMR
Solo
Vulcan
Vulcan
Gold III
IJuicyDeathI
Vulcan
Gold III
Level 148
God Stats
4W - 2L
1,538 SR
Queue Stats
17W - 26L
1,579 MMR
Solo
Tyr
Tyr
Silver II
Outsideee
Tyr
Silver II
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,511 MMR
Solo
Neith
Neith
Gold III
twoods1848
Neith
Gold III
Level 121
God Stats
3W - 6L
1,502 SR
Queue Stats
119W - 120L
1,555 MMR
Solo
Thor
Thor
Gold I
vozka
Thor
Gold I
Level 158
God Stats
2W - 1L
1,624 SR
Queue Stats
210W - 208L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 0
4,663
583
1,792
3,633
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
 
Sobek
4
0 / 1 / 0
3,650
456
1,165
4,522
1,491
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

King Arthur
ComfyPenguin0
King Arthur
8
0 / 1 / 1
4,702
588
5,176
6,732
2,817
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Crowmocker
Arachne
2
0 / 1 / 0
3,251
406
540
1,279
268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nox
9
0 / 2 / 0
4,591
574
777
3,823
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TiamatSetChironAthenaTsukuyomi

VS

Bans
NemesisBellonaChernobogCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gleisy
Amaterasu
9
1 / 1 / 0
5,140
643
2,082
6,932
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
10
1 / 0 / 1
5,431
679
2,064
2,519
793
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 0 / 1
5,093
637
2,420
5,973
1,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
9
1 / 0 / 1
5,289
661
3,084
4,597
1,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
vozka
Thor
9
1 / 0 / 3
5,296
662
2,481
4,828
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
0
Kills
6
6
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
Sobek
 
Sobek
0
1
0
0
L
King Arthur
ComfyPenguin0
King Arthur
0
1
1
0.5
L
Arachne
Crowmocker
Arachne
0
1
0
0
L
Nox
0
2
0
0
W
Amaterasu
Gleisy
Amaterasu
1
1
0
1
W
Vulcan
1
0
1
1.5
W
2
0
1
2.5
W
Neith
1
0
1
1.5
W
Thor
vozka
Thor
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,450
Damage
12,131
19,989
Taken
24,849
6,756
Mitigated
8,548
4,858
Healing
8,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,792
1,046
0
370
3,633
1,086
373
0
3,633
0
30,363
L
Sobek
 
Sobek
1,165
215
0
1,240
4,522
1,491
0
181
4,341
4,480
0
L
King Arthur
ComfyPenguin0
King Arthur
5,176
867
0
2,267
6,732
2,817
0
0
6,732
0
27,655
L
Arachne
Crowmocker
Arachne
540
323
0
482
1,279
268
0
305
956
0
2,270
L
Nox
777
132
0
499
3,823
1,094
0
1,448
2,263
27,132
0
W
Amaterasu
Gleisy
Amaterasu
2,082
606
0
1,850
6,932
3,263
506
0
6,932
0
27,757
W
Vulcan
2,064
1,049
0
918
2,519
793
462
248
2,271
30,670
0
W
2,420
590
0
1,966
5,973
1,900
82
790
5,183
0
15,682
W
Neith
3,084
1,477
0
2,827
4,597
1,175
66
694
3,903
0
31,954
W
Thor
vozka
Thor
2,481
695
0
453
4,828
1,417
56
210
4,618
0
28,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,857
Gold Earned
26,249
187
Minions Killed
293
0
Camps Cleared
0
620,822
Distance Traveled
851,676
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,663
583
64
8
0
161,654
2
L
Sobek
3,650
456
9
1
0
105,963
0
L
King Arthur
4,702
588
57
7
0
168,674
0
L
Arachne
3,251
406
3
0
0
35,047
0
L
Nox
4,591
574
54
7
0
149,484
2
W
Amaterasu
5,140
643
62
8
0
156,198
0
W
Vulcan
5,431
679
61
8
0
165,330
5
W
Tyr
5,093
637
41
5
0
202,678
0
W
Neith
5,289
661
65
8
0
156,593
3
W
Thor
5,296
662
64
8
0
170,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role