Player Matchup

Hachiman
Hachiman
FeuchterKeIIer
Hachiman
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 39L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
MyAimIsToSavage
Gilgamesh
Level 9
God Stats
73W - 77L
1,440 SR
Queue Stats
101W - 108L
1,441 Elo+
Party 1
Chang'e
Chang'e
Sweetsabuki
Chang'e
Level 8
God Stats
26W - 23L
1,591 SR
Queue Stats
70W - 69L
1,705 Elo+
Party 2
Cernunnos
Cernunnos
VeradoxNL
Cernunnos
Level 27
God Stats
21W - 12L
1,866 SR
Queue Stats
98W - 102L
1,559 Elo+
Party 2
Odin
Odin
positiv447
Odin
Level 10
God Stats
5W - 4L
1,373 SR
Queue Stats
35W - 41L
1,469 Elo+
Party 1
Team Averages
Level 12
1,554 SR
1,538 Elo+

VS

Team Averages
Level 16
1,466 SR
1,527 Elo+
Sun Wukong
Sun Wukong
DonnerHydra24
Sun Wukong
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
71W - 67L
1,435 Elo+
Solo
Thoth
Thoth
Knighters2
Thoth
Level 15
God Stats
3W - 4L
1,331 SR
Queue Stats
70W - 44L
1,588 Elo+
Solo
Loki
Loki
ManLykTom
Loki
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
94W - 87L
1,443 Elo+
Party 3
Yemoja
Yemoja
TommyJordan2808
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 110L
1,783 Elo+
Party 3
Ares
Ares
kyo_simpro2601
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
14 / 3 / 4
16,652
640
26,793
30,467
13,517
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
MyAimIsToSavage
Gilgamesh
19
6 / 2 / 5
12,749
490
6,457
14,253
9,420
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
Sweetsabuki
Chang'e
16
1 / 6 / 14
10,952
421
10,514
19,293
9,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
VeradoxNL
Cernunnos
20
11 / 5 / 6
14,567
560
18,945
21,482
10,208
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 8
11,728
451
5,329
16,050
7,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DonnerHydra24
Sun Wukong
18
3 / 5 / 4
11,665
449
11,860
28,966
32,424
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
20
9 / 7 / 2
13,654
525
30,602
17,674
7,732
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
18
8 / 9 / 6
12,782
492
20,862
19,296
8,928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 9 / 6
9,947
383
6,307
15,417
12,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 1
8,751
337
3,229
10,844
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
40
34
Kills
21
21
Deaths
35
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DonnerHydra24
Sun Wukong
3
5
4
1
W
Hachiman
14
3
4
5.33
L
Thoth
9
7
2
1.43
L
Loki
8
9
6
1.22
W
Gilgamesh
MyAimIsToSavage
Gilgamesh
6
2
5
4.25
W
Chang'e
Sweetsabuki
Chang'e
1
6
14
1.33
L
1
9
6
0.44
W
Cernunnos
VeradoxNL
Cernunnos
11
5
6
2.8
L
0
5
1
0.1
W
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,038
Damage
72,860
101,545
Taken
92,197
49,997
Mitigated
68,704
43,001
Healing
17,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DonnerHydra24
Sun Wukong
11,860
1,740
0
6,172
28,966
32,424
777
4,065
24,901
0
85,934
W
Hachiman
26,793
20,781
0
20,337
30,467
13,517
7,238
9,008
21,459
0
172,351
L
Thoth
30,602
1,484
0
4,757
17,674
7,732
415
1,499
16,175
103,635
0
L
Loki
20,862
5,523
0
1,558
19,296
8,928
224
1,754
17,542
0
71,238
W
Gilgamesh
MyAimIsToSavage
Gilgamesh
6,457
1,394
23
1,906
14,253
9,420
1,050
4,333
9,920
0
39,618
W
Chang'e
Sweetsabuki
Chang'e
10,514
1,463
6,885
7,490
19,293
9,350
947
6,386
12,907
31,092
0
L
6,307
1,164
1,452
464
15,417
12,547
73
3,051
12,366
31,045
0
W
Cernunnos
VeradoxNL
Cernunnos
18,945
10,169
0
5,066
21,482
10,208
1,646
10,392
11,090
0
112,065
L
3,229
491
0
2,759
10,844
7,073
35
145
10,699
25,752
0
W
5,329
2,781
0
1,294
16,050
7,502
2,003
10,019
6,031
0
36,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,648
Gold Earned
56,799
575
Minions Killed
482
0
Camps Cleared
0
2,277,888
Distance Traveled
2,069,021
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,665
449
144
6
0
462,626
1
W
Hachiman
16,652
640
230
9
0
421,367
2
L
Thoth
13,654
525
143
6
0
458,966
2
L
Loki
12,782
492
96
4
0
485,891
5
W
Gilgamesh
12,749
490
76
3
0
533,214
4
W
Chang'e
10,952
421
44
2
0
429,374
2
L
Yemoja
9,947
383
49
2
0
378,179
0
W
Cernunnos
14,567
560
156
6
0
447,748
0
L
Ares
8,751
337
50
2
0
283,359
0
W
Odin
11,728
451
69
3
0
446,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role