Player Matchup

Set
Set
Damrag
Set
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,442 Elo+
Party 2
Achilles
Achilles
Kharibanma
Achilles
Level 28
God Stats
8W - 4L
1,253 SR
Queue Stats
30W - 25L
1,395 Elo+
Solo
Merlin
Merlin
Kite229
Merlin
Level 9
God Stats
4W - 2L
1,536 SR
Queue Stats
9W - 10L
1,493 Elo+
Party 2
Medusa
Medusa
MeatyCamelToe
Medusa
Level 7
God Stats
2W - 0L
1,672 SR
Queue Stats
2W - 4L
1,212 Elo+
Party 3
Cerberus
Cerberus
SAULandPEPPERS
Cerberus
Level 123
God Stats
2W - 2L
1,906 SR
Queue Stats
21W - 27L
1,353 Elo+
Party 3
Team Averages
Level 47
1,574 SR
1,379 Elo+

VS

Team Averages
Level 28
1,515 SR
1,521 Elo+
Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Devilsmerc
Neith
Level 29
God Stats
15W - 26L
1,442 SR
Queue Stats
322W - 373L
1,409 Elo+
Solo
Ao Kuang
Ao Kuang
IamHez
Ao Kuang
Level 18
God Stats
3W - 5L
1,521 SR
Queue Stats
53W - 59L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
Monkmonker
Sun Wukong
Level 18
God Stats
1W - 3L
1,324 SR
Queue Stats
108W - 109L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wihte fox6577
Tsukuyomi
Level 4
God Stats
4W - 3L
1,789 SR
Queue Stats
10W - 9L
1,909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Damrag
Set
13
7 / 2 / 5
7,889
607
7,018
8,607
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Kharibanma
Achilles
12
3 / 2 / 8
7,624
586
5,225
7,727
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Kite229
Merlin
13
3 / 1 / 3
7,697
592
6,098
4,002
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
7 / 1 / 4
7,087
545
8,904
6,493
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
14
3 / 0 / 2
7,796
600
7,049
8,591
6,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 6 / 2
5,812
447
3,071
11,224
5,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
9
3 / 5 / 0
5,916
455
6,112
8,214
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
IamHez
Ao Kuang
10
2 / 5 / 1
6,658
512
4,024
9,737
2,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Monkmonker
Sun Wukong
10
0 / 3 / 0
5,863
451
2,622
9,725
3,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
Wihte fox6577
Tsukuyomi
8
1 / 4 / 1
5,242
403
801
8,293
2,182
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
23
Kills
6
6
Deaths
23
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
2
0.17
W
Set
Damrag
Set
7
2
5
4.75
L
Neith
3
5
0
0.6
L
Ao Kuang
IamHez
Ao Kuang
2
5
1
0.5
W
Achilles
Kharibanma
Achilles
3
2
8
3.5
W
Merlin
Kite229
Merlin
3
1
3
4.5
W
7
1
4
9
L
Sun Wukong
Monkmonker
Sun Wukong
0
3
0
0
W
Cerberus
3
0
2
4
L
Tsukuyomi
Wihte fox6577
Tsukuyomi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,294
Damage
16,630
35,420
Taken
47,193
19,122
Mitigated
17,553
12,533
Healing
10,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,071
639
473
1,356
11,224
5,412
0
0
11,224
19,685
0
W
Set
Damrag
Set
7,018
2,937
0
4,546
8,607
3,785
6
1,618
6,989
0
46,182
L
Neith
6,112
2,311
0
1,571
8,214
3,205
0
0
8,214
0
22,033
L
Ao Kuang
IamHez
Ao Kuang
4,024
1,038
0
2,224
9,737
2,925
51
4,041
5,148
18,991
0
W
Achilles
Kharibanma
Achilles
5,225
1,171
0
1,541
7,727
5,535
545
1,127
6,600
0
20,175
W
Merlin
Kite229
Merlin
6,098
445
0
729
4,002
1,233
33
2,078
1,924
33,870
0
W
8,904
3,083
0
1,647
6,493
2,087
1,838
1,735
4,758
0
40,892
L
Sun Wukong
Monkmonker
Sun Wukong
2,622
816
0
2,230
9,725
3,829
0
6,153
3,064
0
27,732
W
Cerberus
7,049
473
0
4,070
8,591
6,482
55
537
8,054
45,233
0
L
Tsukuyomi
Wihte fox6577
Tsukuyomi
801
349
0
2,349
8,293
2,182
0
1,693
6,396
0
15,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,093
Gold Earned
29,491
377
Minions Killed
220
0
Camps Cleared
0
1,197,913
Distance Traveled
1,106,672
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,812
447
21
2
0
230,415
0
W
Set
7,889
607
84
6
0
266,004
1
L
Neith
5,916
455
42
3
0
214,752
4
L
Ao Kuang
6,658
512
47
4
0
242,524
0
W
Achilles
7,624
586
46
4
0
236,820
4
W
Merlin
7,697
592
78
6
0
229,623
3
W
Medusa
7,087
545
54
4
0
231,601
0
L
Sun Wukong
5,863
451
74
6
0
204,080
2
W
Cerberus
7,796
600
115
9
0
233,865
0
L
Tsukuyomi
5,242
403
36
3
0
214,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role