Player Matchup

Kali
Kali
 
Kali
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BigKore78
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,581 Elo+
Solo
Cthulhu
Cthulhu
CitrineHail3
Cthulhu
Level 8
God Stats
3W - 5L
1,625 SR
Queue Stats
19W - 26L
1,586 Elo+
Solo
Cernunnos
Cernunnos
Nukem1821
Cernunnos
Level 26
God Stats
14W - 20L
1,464 SR
Queue Stats
227W - 264L
1,486 Elo+
Solo
Ra
Ra
thejuggernauttt
Ra
Level 25
God Stats
10W - 6L
1,950 SR
Queue Stats
203W - 182L
1,698 Elo+
Solo
Team Averages
Level 18
1,608 SR
1,570 Elo+

VS

Team Averages
Level 24
1,626 SR
1,572 Elo+
Hel
Hel
Glendora_Wint
Hel
Level 29
God Stats
12W - 7L
1,597 SR
Queue Stats
563W - 462L
1,629 Elo+
Solo
Terra
Terra
Shiro981
Terra
Level 28
God Stats
1W - 2L
1,681 SR
Queue Stats
15W - 22L
1,464 Elo+
Solo
Chiron
Chiron
mestre-celiaco
Chiron
Level 29
God Stats
3W - 6L
1,465 SR
Queue Stats
116W - 86L
1,634 Elo+
Solo
Arachne
Arachne
thetaxaccountant
Arachne
Level 27
God Stats
40W - 28L
1,596 SR
Queue Stats
100W - 86L
1,599 Elo+
Solo
Gilgamesh
Gilgamesh
yomi_combat
Gilgamesh
Level 8
God Stats
2W - 2L
1,793 SR
Queue Stats
16W - 21L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
4 / 2 / 4
6,111
611
4,946
6,913
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 1 / 0
5,624
562
1,910
3,224
1,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Cthulhu
CitrineHail3
Cthulhu
6
0 / 1 / 1
4,045
405
2,329
4,103
2,275
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes

Shoes

+6%
Movement Speed

Cernunnos
Nukem1821
Cernunnos
10
3 / 1 / 3
5,504
550
5,355
6,416
1,709
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 0 / 4
6,546
655
6,315
5,556
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,727
573
4,195
7,110
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Terra
Shiro981
Terra
8
0 / 2 / 2
5,000
500
2,300
8,624
3,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 1
4,737
474
3,791
6,510
1,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
3 / 1 / 1
5,433
543
2,942
6,389
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
yomi_combat
Gilgamesh
10
1 / 0 / 0
5,614
561
1,618
4,771
2,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
5
5
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
2
4
3
W
0
1
0
0
W
Cthulhu
CitrineHail3
Cthulhu
0
1
1
0.5
L
1
3
0
0.33
W
Cernunnos
Nukem1821
Cernunnos
3
1
3
4.5
L
Terra
Shiro981
Terra
0
2
2
0.5
L
0
3
1
0.17
W
2
0
4
4
L
3
1
1
3.5
L
Gilgamesh
yomi_combat
Gilgamesh
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,855
Damage
14,846
26,212
Taken
33,404
9,782
Mitigated
12,620
9,990
Healing
12,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,946
2,640
0
2,879
6,913
2,237
0
1,786
5,077
0
24,093
W
1,910
386
0
927
3,224
1,641
0
0
2,954
0
27,647
W
Cthulhu
CitrineHail3
Cthulhu
2,329
320
102
120
4,103
2,275
0
386
3,717
8,976
0
L
4,195
92
803
3,147
7,110
2,204
0
2,413
4,697
32,476
0
W
Cernunnos
Nukem1821
Cernunnos
5,355
2,554
0
2,830
6,416
1,709
0
720
5,696
0
32,139
L
Terra
Shiro981
Terra
2,300
822
217
2,270
8,624
3,642
156
2,866
5,758
10,257
0
L
3,791
1,431
617
1,487
6,510
1,648
82
1,841
4,669
0
28,839
W
6,315
577
568
2,564
5,556
1,920
0
3,307
2,003
50,381
0
L
2,942
2,227
99
2,379
6,389
2,460
0
1,524
4,835
0
24,713
L
Gilgamesh
yomi_combat
Gilgamesh
1,618
371
0
1,637
4,771
2,666
0
0
4,471
0
24,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,830
Gold Earned
26,511
278
Minions Killed
263
0
Camps Cleared
0
944,400
Distance Traveled
922,977
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,111
611
61
6
0
216,454
2
W
Set
5,624
562
58
6
0
166,026
6
W
Cthulhu
4,045
405
17
2
0
188,176
0
L
Hel
5,727
573
77
8
0
179,172
1
W
Cernunnos
5,504
550
46
5
0
177,734
3
L
Terra
5,000
500
26
3
0
189,625
1
L
Chiron
4,737
474
53
5
0
159,548
1
W
Ra
6,546
655
96
10
0
196,010
1
L
Arachne
5,433
543
54
5
0
209,937
4
L
Gilgamesh
5,614
561
53
5
0
184,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role