Player Matchup

Da Ji
Da Ji
Driii
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 45L
1,237 Elo+
Solo
Bacchus
Bacchus
GosthVennom
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,380 Elo+
Solo
Olorun
Olorun
PantherUncia405
Olorun
Level 18
God Stats
1W - 6L
1,139 SR
Queue Stats
3W - 9L
1,087 Elo+
Solo
Raijin
Raijin
TheOozeOfLegend
Raijin
Level 29
God Stats
4W - 13L
1,401 SR
Queue Stats
27W - 50L
1,314 Elo+
Solo
Yemoja
Yemoja
kunsler_goulart
Yemoja
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 78L
1,168 Elo+
Solo
Team Averages
Level 18
1,408 SR
1,237 Elo+

VS

Team Averages
Level 20
1,417 SR
1,318 Elo+
Chang'e
Chang'e
L4KIE
Chang'e
Level 12
God Stats
1W - 1L
1,255 SR
Queue Stats
6W - 17L
1,066 Elo+
Party 1
Awilix
Awilix
Sean sunset
Awilix
Level 27
God Stats
3W - 4L
1,565 SR
Queue Stats
148W - 233L
1,176 Elo+
Party 1
Nemesis
Nemesis
dada42
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
deathrohan
Artemis
Level 19
God Stats
8W - 11L
1,327 SR
Queue Stats
51W - 58L
1,307 Elo+
Solo
Guan Yu
Guan Yu
san_ti01l
Guan Yu
Level 27
God Stats
2W - 1L
1,437 SR
Queue Stats
6W - 4L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Driii
Da Ji
20
9 / 6 / 2
14,035
520
18,559
17,512
7,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
GosthVennom
Bacchus
17
2 / 7 / 7
12,425
460
10,648
22,044
31,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 6 / 5
11,047
409
12,250
20,304
7,969
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 11 / 2
12,665
469
23,339
23,830
9,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 5 / 2
8,508
315
62
6,476
2,104

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
L4KIE
Chang'e
12
0 / 6 / 2
9,282
344
171
20,034
8,549
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
19
6 / 5 / 5
12,872
477
6,989
16,539
6,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
dada42
Nemesis
7
1 / 8 / 0
8,601
319
2,230
7,848
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
deathrohan
Artemis
20
15 / 5 / 7
16,562
613
29,546
28,536
13,252
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
san_ti01l
Guan Yu
20
12 / 2 / 9
14,770
547
21,075
28,023
33,534
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
57
23
Kills
34
35
Deaths
26
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Driii
Da Ji
9
6
2
1.67
L
Bacchus
GosthVennom
Bacchus
2
7
7
0.79
W
Chang'e
L4KIE
Chang'e
0
6
2
0.17
L
3
6
5
0.92
W
Awilix
6
5
5
1.7
L
9
11
2
0.91
W
Nemesis
dada42
Nemesis
1
8
0
0.13
W
Artemis
deathrohan
Artemis
15
5
7
3.7
L
0
5
2
0.2
W
Guan Yu
san_ti01l
Guan Yu
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,858
Damage
60,011
90,166
Taken
100,980
58,618
Mitigated
63,759
19,100
Healing
23,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Driii
Da Ji
18,559
3,971
0
1,579
17,512
7,578
0
0
17,512
0
61,847
L
Bacchus
GosthVennom
Bacchus
10,648
1,999
0
3,465
22,044
31,102
777
26
22,018
53,975
0
W
Chang'e
L4KIE
Chang'e
171
171
0
554
20,034
8,549
404
4,849
15,143
9,018
0
L
12,250
7,457
164
8,287
20,304
7,969
3,474
43
20,261
54,672
0
W
Awilix
6,989
2,315
0
27
16,539
6,183
3,407
7,072
9,253
0
61,072
L
23,339
4,940
274
5,331
23,830
9,865
2,824
102
23,728
94,462
0
W
Nemesis
dada42
Nemesis
2,230
1,077
0
266
7,848
2,241
0
4,600
3,110
0
8,045
W
Artemis
deathrohan
Artemis
29,546
21,547
0
11,346
28,536
13,252
8,305
13,230
14,960
0
129,060
L
62
18
0
0
6,476
2,104
275
0
6,476
3,352
0
W
Guan Yu
san_ti01l
Guan Yu
21,075
5,793
4,173
7,338
28,023
33,534
1,495
15,404
12,215
0
77,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,680
Gold Earned
62,087
402
Minions Killed
406
0
Camps Cleared
0
1,953,982
Distance Traveled
1,904,397
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,035
520
97
4
0
511,787
0
L
Bacchus
12,425
460
89
3
0
430,339
2
W
Chang'e
9,282
344
9
0
0
327,082
0
L
Olorun
11,047
409
80
3
0
364,756
0
W
Awilix
12,872
477
91
3
0
440,614
0
L
Raijin
12,665
469
135
5
0
313,130
0
W
Nemesis
8,601
319
10
0
0
186,812
0
W
Artemis
16,562
613
192
7
0
418,474
1
L
Yemoja
8,508
315
1
0
0
333,970
0
W
Guan Yu
14,770
547
104
4
0
531,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role