Player Matchup

Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AveLJ
Sylvanus
Level 149
God Stats
5W - 8L
1,485 SR
Queue Stats
259W - 235L
1,617 Elo+
Party 1
Tiamat
Tiamat
THANGATOS
Tiamat
Level 29
God Stats
0W - 2L
1,303 SR
Queue Stats
22W - 31L
1,421 Elo+
Solo
Team Averages
Level 88
1,429 SR
1,513 Elo+

VS

Team Averages
Level 103
1,463 SR
1,559 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Sluzhi
Ao Kuang
Level 17
God Stats
1W - 2L
1,295 SR
Queue Stats
22W - 42L
1,326 Elo+
Solo
Danzaburou
Danzaburou
Zеroel
Danzaburou
Level 160
God Stats
4W - 3L
1,593 SR
Queue Stats
449W - 173L
1,851 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 8
8,826
736
6,293
12,224
7,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
AveLJ
Sylvanus
12
6 / 5 / 2
9,960
830
6,274
15,268
15,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
THANGATOS
Tiamat
11
1 / 8 / 6
7,560
630
4,294
9,822
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 3 / 12
9,390
783
5,238
12,683
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Sluzhi
Ao Kuang
11
1 / 4 / 6
8,258
688
3,284
10,036
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Zеroel
Danzaburou
16
14 / 2 / 1
11,816
985
21,539
11,319
4,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
8
Kills
15
15
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
8
2.5
W
Kuzenbo
 
Kuzenbo
0
3
12
2
L
Sylvanus
AveLJ
Sylvanus
6
5
2
1.4
W
Ao Kuang
Sluzhi
Ao Kuang
1
4
6
1
L
Tiamat
THANGATOS
Tiamat
1
8
6
0.5
W
Danzaburou
Zеroel
Danzaburou
14
2
1
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,861
Damage
30,061
37,314
Taken
34,038
27,213
Mitigated
20,420
12,417
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,293
1,744
0
2,482
12,224
7,845
228
3,373
8,851
2,399
12,427
W
Kuzenbo
 
Kuzenbo
5,238
1,836
0
3,445
12,683
12,209
0
3,139
9,036
17,620
0
L
Sylvanus
AveLJ
Sylvanus
6,274
1,829
3,984
5,080
15,268
15,459
193
3,769
11,499
19,105
0
W
Ao Kuang
Sluzhi
Ao Kuang
3,284
805
0
1,694
10,036
3,412
450
3,065
6,795
16,579
0
L
Tiamat
THANGATOS
Tiamat
4,294
275
0
871
9,822
3,909
0
1,380
8,442
14,961
0
W
Danzaburou
Zеroel
Danzaburou
21,539
9,860
0
3,990
11,319
4,799
1,682
3,984
7,109
0
78,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,346
Gold Earned
29,464
78
Minions Killed
170
0
Camps Cleared
0
570,731
Distance Traveled
640,456
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,826
736
21
2
0
234,106
0
W
Kuzenbo
9,390
783
20
2
0
221,471
1
L
Sylvanus
9,960
830
35
3
0
152,698
1
W
Ao Kuang
8,258
688
21
2
0
213,960
1
L
Tiamat
7,560
630
22
2
0
183,927
2
W
Danzaburou
11,816
985
129
11
0
205,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role