Player Matchup

Awilix
Awilix
AtOmIcZoCkEr
Awilix
Level 147
God Stats
1W - 1L
1,166 SR
Queue Stats
232W - 240L
1,501 Elo+
Solo
Hel
Hel
B-O-R-L-U-C
Hel
Level 108
God Stats
4W - 4L
1,728 SR
Queue Stats
581W - 647L
1,548 Elo+
Solo
Hercules
Hercules
Puxzh
Hercules
Level 126
God Stats
1W - 0L
1,596 SR
Queue Stats
26W - 20L
1,463 Elo+
Solo
Artemis
Artemis
StarkeFrau
Artemis
Level 36
God Stats
32W - 44L
1,481 SR
Queue Stats
145W - 178L
1,411 Elo+
Solo
Aphrodite
Aphrodite
sjzudbizb2
Aphrodite
Level 44
God Stats
5W - 3L
1,610 SR
Queue Stats
26W - 26L
1,415 Elo+
Solo
Team Averages
Level 92
1,516 SR
1,468 Elo+

VS

Team Averages
Level 89
1,574 SR
1,595 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Its Bartosh
Set
Level 122
God Stats
1W - 1L
1,592 SR
Queue Stats
52W - 33L
1,649 Elo+
Party 1
Kukulkan
Kukulkan
KillerAdam7860
Kukulkan
Level 104
God Stats
182W - 168L
1,579 SR
Queue Stats
274W - 280L
1,585 Elo+
Solo
Sol
Sol
Maxsta824
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,698 Elo+
Party 1
Bellona
Bellona
SimpCatMorgana
Bellona
Level 129
God Stats
23W - 16L
1,701 SR
Queue Stats
176W - 150L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
8 / 1 / 11
11,223
1,122
16,435
9,939
5,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 4 / 6
12,187
1,219
11,778
13,489
16,282
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
Puxzh
Hercules
17
5 / 1 / 16
10,989
1,099
17,396
15,219
15,763
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
StarkeFrau
Artemis
16
1 / 2 / 10
9,459
946
11,568
9,375
3,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
sjzudbizb2
Aphrodite
17
3 / 2 / 13
10,539
1,054
8,635
11,275
8,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

241

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 5 / 5
10,812
1,081
8,959
18,881
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 6 / 7
9,686
969
14,239
15,820
8,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
16
6 / 4 / 3
11,356
1,136
21,068
11,674
5,370
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 2
8,815
882
1,893
7,773
2,798
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
0 / 4 / 8
9,653
965
8,042
18,039
15,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
35
23
Kills
10
10
Deaths
23
56
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
5
1.1
W
Awilix
8
1
11
13.5
W
6
4
6
2.25
L
1
6
7
0.75
L
Kukulkan
6
4
3
1.88
L
0
4
2
0.25
W
Hercules
Puxzh
Hercules
5
1
16
13
L
0
4
8
1
W
Artemis
StarkeFrau
Artemis
1
2
10
3
W
Aphrodite
sjzudbizb2
Aphrodite
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,812
Damage
54,201
59,297
Taken
72,187
48,774
Mitigated
51,192
26,201
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,959
945
999
4,650
18,881
18,661
0
6,541
12,340
15,797
0
W
Awilix
16,435
6,170
0
30
9,939
5,063
0
4,726
5,213
0
28,040
W
11,778
1,380
5,450
4,548
13,489
16,282
0
5,349
8,140
27,548
0
L
14,239
5,642
0
1,300
15,820
8,545
0
3,265
12,555
0
23,967
L
Kukulkan
21,068
1,075
0
0
11,674
5,370
0
2,646
9,028
52,290
0
L
1,893
756
0
741
7,773
2,798
0
1,570
6,203
17,419
0
W
Hercules
Puxzh
Hercules
17,396
6,175
0
5,263
15,219
15,763
0
9,097
6,122
0
24,546
L
8,042
2,616
0
3,571
18,039
15,818
0
6,391
11,648
165
24,807
W
Artemis
StarkeFrau
Artemis
11,568
4,978
0
0
9,375
3,344
0
4,989
4,228
0
28,741
W
Aphrodite
sjzudbizb2
Aphrodite
8,635
778
6,033
4,877
11,275
8,322
0
7,724
3,551
27,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,397
Gold Earned
50,322
165
Minions Killed
189
7
Camps Cleared
7
996,863
Distance Traveled
873,529
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,812
1,081
19
2
0
200,836
0
W
Awilix
11,223
1,122
21
2
5
232,518
1
W
Hel
12,187
1,219
27
3
0
183,899
1
L
Set
9,686
969
26
3
2
195,800
0
L
Kukulkan
11,356
1,136
82
8
2
190,941
1
L
Sol
8,815
882
25
3
3
95,939
2
W
Hercules
10,989
1,099
22
2
0
212,753
0
L
Bellona
9,653
965
37
4
0
190,013
0
W
Artemis
9,459
946
35
4
1
166,508
0
W
Aphrodite
10,539
1,054
60
6
1
201,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role