Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Dodomore22
Kuzenbo
Level 85
God Stats
25W - 35L
1,500 SR
Queue Stats
705W - 832L
1,453 Elo+
Party 2
Ares
Ares
Rachi443
Ares
Level 68
God Stats
14W - 22L
1,292 SR
Queue Stats
261W - 407L
1,418 Elo+
Party 2
Rama
Rama
Rammen
Rama
Level 67
God Stats
7W - 6L
1,521 SR
Queue Stats
156W - 144L
1,530 Elo+
Solo
Chaac
Chaac
volti6129
Chaac
Level 84
God Stats
106W - 120L
1,454 SR
Queue Stats
385W - 490L
1,350 Elo+
Party 2
Team Averages
Level 89
1,454 SR
1,450 Elo+

VS

Team Averages
Level 76
1,558 SR
1,450 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CLCO
Hercules
Level 100
God Stats
2W - 0L
1,713 SR
Queue Stats
439W - 474L
1,425 Elo+
Solo
Mercury
Mercury
Ganuto
Mercury
Level 25
God Stats
29W - 29L
1,638 SR
Queue Stats
44W - 52L
1,395 Elo+
Party 1
Olorun
Olorun
Roydn
Olorun
Level 65
God Stats
14W - 14L
1,436 SR
Queue Stats
83W - 94L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 3 / 1
5,928
539
2,649
8,864
2,528
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Dodomore22
Kuzenbo
11
0 / 0 / 1
5,964
542
3,758
6,055
4,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
8
1 / 4 / 1
5,310
483
3,367
7,522
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Rammen
Rama
10
2 / 2 / 1
5,958
542
2,395
5,946
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
volti6129
Chaac
9
0 / 5 / 1
5,377
489
3,812
8,877
4,519
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 1 / 7
7,289
663
6,180
4,700
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
12
0 / 1 / 0
6,681
607
4,573
8,635
5,776
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
CLCO
Hercules
11
3 / 1 / 7
7,331
666
3,109
6,630
4,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Ganuto
Mercury
11
6 / 1 / 4
6,815
620
5,900
7,718
2,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Roydn
Olorun
10
2 / 2 / 5
6,397
582
4,735
6,274
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
14
14
Deaths
6
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
1
0.5
W
Kukulkan
 
Kukulkan
3
1
7
6.5
W
Guan Yu
 
Guan Yu
0
1
0
0
W
Hercules
CLCO
Hercules
3
1
7
6.5
L
Kuzenbo
Dodomore22
Kuzenbo
0
0
1
0.5
W
Mercury
Ganuto
Mercury
6
1
4
8
L
Ares
1
4
1
0.38
L
Rama
Rammen
Rama
2
2
1
1.25
W
Olorun
Roydn
Olorun
2
2
5
2.25
L
Chaac
volti6129
Chaac
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,981
Damage
24,497
37,264
Taken
33,957
17,526
Mitigated
15,785
8,185
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,649
791
0
1,526
8,864
2,528
0
1,885
6,979
0
31,370
W
Kukulkan
 
Kukulkan
6,180
820
0
1,345
4,700
1,627
80
0
4,700
45,808
0
W
Guan Yu
 
Guan Yu
4,573
660
68
3,530
8,635
5,776
159
3,010
5,625
0
38,871
W
Hercules
CLCO
Hercules
3,109
691
0
1,861
6,630
4,016
1,036
1,656
4,974
0
21,940
L
Kuzenbo
Dodomore22
Kuzenbo
3,758
1,497
0
2,565
6,055
4,625
0
0
6,055
34,628
0
W
Mercury
Ganuto
Mercury
5,900
3,021
0
1,184
7,718
2,567
1,301
1,503
6,215
0
28,264
L
Ares
3,367
93
0
449
7,522
3,920
595
2,556
4,966
14,668
0
L
Rama
Rammen
Rama
2,395
1,932
0
1,661
5,946
1,934
855
1,715
4,231
0
31,550
W
Olorun
Roydn
Olorun
4,735
2,544
49
3,098
6,274
1,799
1,573
956
5,318
33,246
0
L
Chaac
volti6129
Chaac
3,812
122
147
1,837
8,877
4,519
0
4,759
4,118
0
29,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,537
Gold Earned
34,513
283
Minions Killed
325
0
Camps Cleared
0
1,049,362
Distance Traveled
1,072,164
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,928
539
74
7
0
207,785
0
W
Kukulkan
7,289
663
90
8
0
199,532
4
W
Guan Yu
6,681
607
82
7
0
243,120
2
W
Hercules
7,331
666
50
5
0
221,537
1
L
Kuzenbo
5,964
542
58
5
0
208,993
2
W
Mercury
6,815
620
51
5
0
217,292
5
L
Ares
5,310
483
26
2
0
225,785
0
L
Rama
5,958
542
68
6
0
205,081
2
W
Olorun
6,397
582
52
5
0
190,683
1
L
Chaac
5,377
489
57
5
0
201,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role