Player Matchup

Fenrir
Fenrir
AlexandroO
Fenrir
Level 63
God Stats
50W - 52L
1,416 SR
Queue Stats
207W - 209L
1,405 Elo+
Solo
Chiron
Chiron
LejsuUuUu
Chiron
Level 69
God Stats
18W - 18L
1,476 SR
Queue Stats
165W - 259L
1,368 Elo+
Party 2
Merlin
Merlin
SeeYouInValhala
Merlin
Level 100
God Stats
5W - 4L
1,484 SR
Queue Stats
307W - 295L
1,466 Elo+
Solo
Ymir
Ymir
Sqeerix
Ymir
Level 68
God Stats
3W - 6L
1,642 SR
Queue Stats
165W - 259L
1,375 Elo+
Party 2
Medusa
Medusa
Sqiller11
Medusa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 91L
1,446 Elo+
Solo
Team Averages
Level 70
1,504 SR
1,412 Elo+

VS

Team Averages
Level 43
1,373 SR
1,332 Elo+
Nemesis
Nemesis
Claragranger
Nemesis
Level 63
God Stats
7W - 8L
1,457 SR
Queue Stats
263W - 258L
1,507 Elo+
Solo
Ymir
Ymir
Eddiiee23
Ymir
Level 29
God Stats
40W - 57L
1,375 SR
Queue Stats
70W - 121L
1,265 Elo+
Party 1
Ra
Ra
Lpibe14
Ra
Level 52
God Stats
3W - 6L
1,382 SR
Queue Stats
229W - 272L
1,320 Elo+
Party 1
Gilgamesh
Gilgamesh
fvckya69
Gilgamesh
Level 42
God Stats
1W - 6L
1,308 SR
Queue Stats
11W - 15L
1,266 Elo+
Solo
Danzaburou
Danzaburou
ssilva2994
Danzaburou
Level 31
God Stats
4W - 12L
1,342 SR
Queue Stats
74W - 121L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexandroO
Fenrir
17
12 / 5 / 11
12,164
529
12,916
17,625
11,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
LejsuUuUu
Chiron
18
13 / 1 / 12
12,273
534
26,016
13,848
5,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 4 / 18
13,166
572
25,488
11,895
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Sqeerix
Ymir
16
2 / 3 / 21
10,035
436
6,881
19,851
18,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Sqiller11
Medusa
17
6 / 6 / 10
12,132
527
11,392
15,753
7,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Claragranger
Nemesis
13
0 / 9 / 3
8,741
380
7,218
20,297
7,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
2 / 11 / 7
9,443
411
13,149
28,729
15,156
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 9 / 5
11,639
506
7,719
18,793
7,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
fvckya69
Gilgamesh
17
10 / 7 / 7
12,632
549
14,771
20,657
9,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
ssilva2994
Danzaburou
15
1 / 7 / 4
9,631
419
8,844
15,052
5,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
45
43
Kills
19
19
Deaths
43
72
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AlexandroO
Fenrir
12
5
11
3.5
L
Nemesis
Claragranger
Nemesis
0
9
3
0.17
L
Ymir
2
11
7
0.5
W
Chiron
LejsuUuUu
Chiron
13
1
12
19
L
6
9
5
0.94
W
10
4
18
4.75
W
Ymir
Sqeerix
Ymir
2
3
21
4.17
W
Medusa
Sqiller11
Medusa
6
6
10
1.83
L
Gilgamesh
fvckya69
Gilgamesh
10
7
7
1.93
L
Danzaburou
ssilva2994
Danzaburou
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,693
Damage
51,701
78,972
Taken
103,528
47,574
Mitigated
45,095
20,750
Healing
23,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AlexandroO
Fenrir
12,916
2,168
0
3,080
17,625
11,150
144
4,907
12,502
85
67,980
L
Nemesis
Claragranger
Nemesis
7,218
1,496
0
5,755
20,297
7,420
470
6,158
14,139
0
55,258
L
Ymir
13,149
1,660
706
2,514
28,729
15,156
13
10,597
18,132
42,159
0
W
Chiron
LejsuUuUu
Chiron
26,016
11,212
1,779
6,869
13,848
5,564
4,276
4,161
9,534
0
90,413
L
7,719
1,115
1,815
4,426
18,793
7,685
0
7,234
11,559
57,804
0
W
25,488
399
0
600
11,895
5,366
1,597
1,972
9,733
99,659
0
W
Ymir
Sqeerix
Ymir
6,881
877
1,764
2,842
19,851
18,131
690
6,007
13,751
21,146
0
W
Medusa
Sqiller11
Medusa
11,392
6,759
0
3,816
15,753
7,363
4,632
3,149
12,552
0
61,278
L
Gilgamesh
fvckya69
Gilgamesh
14,771
3,634
231
4,359
20,657
9,544
1,129
5,415
15,242
0
45,327
L
Danzaburou
ssilva2994
Danzaburou
8,844
5,404
0
3,265
15,052
5,290
880
2,965
12,087
0
45,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,770
Gold Earned
52,086
486
Minions Killed
368
0
Camps Cleared
0
2,152,215
Distance Traveled
1,946,984
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,164
529
90
4
0
456,613
0
L
Nemesis
8,741
380
91
4
0
436,213
6
L
Ymir
9,443
411
40
2
0
392,835
2
W
Chiron
12,273
534
134
6
0
426,027
9
L
Ra
11,639
506
105
5
0
379,597
3
W
Merlin
13,166
572
131
6
0
422,088
10
W
Ymir
10,035
436
26
1
0
453,868
6
W
Medusa
12,132
527
105
5
0
393,619
4
L
Gilgamesh
12,632
549
56
2
0
391,363
0
L
Danzaburou
9,631
419
76
3
0
346,976
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role