Player Matchup

Hera
Hera
 
Hera
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Alexenteba
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,385 Elo+
Solo
Xbalanque
Xbalanque
Barzie123
Xbalanque
Level 18
God Stats
1W - 2L
1,731 SR
Queue Stats
27W - 24L
1,470 Elo+
Solo
Thor
Thor
TropMorph
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,605 Elo+
Solo
Bellona
Bellona
malimataaa
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,854 Elo+
Solo
Team Averages
Level 12
1,546 SR
1,563 Elo+

VS

Team Averages
Level 20
1,588 SR
1,500 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
LukeG2005
Da Ji
Level 27
God Stats
5W - 10L
1,303 SR
Queue Stats
28W - 37L
1,293 Elo+
Party 1
Kuzenbo
Kuzenbo
ProGamerLizard
Kuzenbo
Level 23
God Stats
10W - 7L
1,587 SR
Queue Stats
56W - 61L
1,350 Elo+
Party 1
Hou Yi
Hou Yi
iFeedAsADC
Hou Yi
Level 5
God Stats
2W - 0L
1,748 SR
Queue Stats
9W - 3L
1,730 Elo+
Solo
Apollo
Apollo
xCrazyWave
Apollo
Level 18
God Stats
3W - 0L
1,804 SR
Queue Stats
10W - 9L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 4 / 2
6,578
470
5,286
7,105
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Alexenteba
Nemesis
11
0 / 5 / 3
6,585
470
3,491
10,431
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xbalanque
Barzie123
Xbalanque
13
1 / 2 / 0
7,322
523
3,072
6,056
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
8
0 / 8 / 1
5,372
384
1,204
8,800
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
malimataaa
Bellona
13
6 / 2 / 0
8,095
578
8,390
11,821
7,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
9 / 0 / 4
8,549
611
9,022
4,502
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Da Ji
LukeG2005
Da Ji
10
4 / 4 / 8
6,783
485
5,309
8,795
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 0 / 4
7,246
518
2,829
6,367
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
iFeedAsADC
Hou Yi
7
1 / 1 / 0
5,398
386
2,176
4,066
982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Apollo
xCrazyWave
Apollo
13
4 / 3 / 4
7,435
531
6,746
7,760
2,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
21
21
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
2
0.5
W
Kukulkan
 
Kukulkan
9
0
4
11
L
Nemesis
Alexenteba
Nemesis
0
5
3
0.3
L
Xbalanque
Barzie123
Xbalanque
1
2
0
0.5
W
Da Ji
LukeG2005
Da Ji
4
4
8
2
W
3
0
4
5
L
Thor
0
8
1
0.06
W
Hou Yi
iFeedAsADC
Hou Yi
1
1
0
1
L
Bellona
malimataaa
Bellona
6
2
0
3
W
Apollo
xCrazyWave
Apollo
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,443
Damage
26,082
44,213
Taken
31,490
18,098
Mitigated
14,379
12,009
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,286
887
0
1,496
7,105
2,068
378
1,975
5,026
37,815
0
W
Kukulkan
 
Kukulkan
9,022
1,531
0
398
4,502
1,830
0
1,130
3,278
61,688
0
L
Nemesis
Alexenteba
Nemesis
3,491
983
0
3,529
10,431
3,426
0
2,762
7,553
0
34,553
L
Xbalanque
Barzie123
Xbalanque
3,072
1,732
0
725
6,056
2,574
732
437
5,619
0
47,197
W
Da Ji
LukeG2005
Da Ji
5,309
1,465
0
2,045
8,795
3,842
0
2,022
6,665
0
20,176
W
2,829
1,291
0
1,440
6,367
5,152
170
1,407
4,831
12,719
0
L
Thor
1,204
770
0
1
8,800
2,818
396
3,587
5,087
0
9,275
W
Hou Yi
iFeedAsADC
Hou Yi
2,176
1,140
0
1,678
4,066
982
0
0
4,066
0
15,080
L
Bellona
malimataaa
Bellona
8,390
3,695
0
6,258
11,821
7,212
1,262
2,658
9,077
0
53,019
W
Apollo
xCrazyWave
Apollo
6,746
3,255
0
1,610
7,760
2,573
936
372
7,364
0
37,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
35,411
369
Minions Killed
273
0
Camps Cleared
0
1,271,561
Distance Traveled
1,148,163
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,578
470
74
5
0
235,550
2
W
Kukulkan
8,549
611
122
9
0
269,673
2
L
Nemesis
6,585
470
73
5
0
286,447
0
L
Xbalanque
7,322
523
90
6
0
245,573
2
W
Da Ji
6,783
485
31
2
0
263,594
2
W
Kuzenbo
7,246
518
17
1
0
270,159
2
L
Thor
5,372
384
26
2
0
237,895
1
W
Hou Yi
5,398
386
32
2
0
86,310
0
L
Bellona
8,095
578
106
8
0
266,096
1
W
Apollo
7,435
531
71
5
0
258,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role