Player Matchup

Chaac
Chaac
Diammmond
Chaac
Level 155
God Stats
1W - 0L
1,593 SR
Queue Stats
158W - 139L
1,622 Elo+
Party 1
Osiris
Osiris
EthanC
Osiris
Level 125
God Stats
6W - 0L
1,658 SR
Queue Stats
220W - 199L
1,570 Elo+
Party 1
Neith
Neith
MarzipanTv
Neith
Level 41
God Stats
2W - 1L
1,748 SR
Queue Stats
100W - 39L
1,789 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pattedevelours
Morgan Le Fay
Level 160
God Stats
16W - 11L
1,658 SR
Queue Stats
282W - 220L
1,617 Elo+
Party 1
Ganesha
Ganesha
V4MPIRELORD
Ganesha
Level 109
God Stats
1W - 0L
1,826 SR
Queue Stats
89W - 96L
1,483 Elo+
Party 1
Team Averages
Level 118
1,697 SR
1,616 Elo+

VS

Team Averages
Level 45
1,577 SR
1,497 Elo+
Kali
Kali
Maksiee
Kali
Level 62
God Stats
0W - 2L
1,396 SR
Queue Stats
13W - 16L
1,448 Elo+
Party 3
Hel
Hel
Plimgoa
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,539 Elo+
Party 2
Amaterasu
Amaterasu
SirHotWings
Amaterasu
Level 15
God Stats
1W - 1L
1,694 SR
Queue Stats
17W - 19L
1,468 Elo+
Party 3
Ah Puch
Ah Puch
TwoDarkerSouls
Ah Puch
Level 78
God Stats
2W - 3L
1,648 SR
Queue Stats
146W - 156L
1,525 Elo+
Party 2
Anhur
Anhur
skengyute
Anhur
Level 46
God Stats
15W - 11L
1,649 SR
Queue Stats
253W - 226L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Diammmond
Chaac
20
10 / 0 / 8
12,577
629
11,250
18,145
13,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
EthanC
Osiris
18
10 / 2 / 8
12,247
612
14,437
17,699
13,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
16
3 / 3 / 5
10,526
526
11,019
11,992
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Pattedevelours
Morgan Le Fay
17
2 / 6 / 6
10,493
525
11,815
16,375
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ganesha
V4MPIRELORD
Ganesha
15
0 / 1 / 10
9,776
489
4,006
14,921
13,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Maksiee
Kali
12
1 / 7 / 4
7,846
392
4,542
15,410
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
12
2 / 4 / 2
8,463
423
4,947
10,870
6,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
SirHotWings
Amaterasu
15
0 / 6 / 1
8,878
444
6,270
14,823
10,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 5 / 2
10,427
521
16,179
13,640
5,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
skengyute
Anhur
15
2 / 4 / 4
9,192
460
10,706
15,546
5,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
25
Kills
12
12
Deaths
26
37
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Diammmond
Chaac
10
0
8
14
W
Osiris
EthanC
Osiris
10
2
8
7
L
Kali
Maksiee
Kali
1
7
4
0.43
W
Neith
3
3
5
1.83
W
Morgan Le Fay
Pattedevelours
Morgan Le Fay
2
6
6
0.83
L
Hel
2
4
2
0.75
L
Amaterasu
SirHotWings
Amaterasu
0
6
1
0.08
L
7
5
2
1.6
W
Ganesha
V4MPIRELORD
Ganesha
0
1
10
5
L
Anhur
skengyute
Anhur
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,527
Damage
42,644
79,132
Taken
70,289
50,906
Mitigated
32,239
23,376
Healing
23,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Diammmond
Chaac
11,250
4,029
0
5,964
18,145
13,192
807
471
17,674
0
123,071
W
Osiris
EthanC
Osiris
14,437
5,218
0
7,408
17,699
13,111
2,717
4,049
13,650
0
69,217
L
Kali
Maksiee
Kali
4,542
1,482
0
4,354
15,410
4,743
0
3,247
12,163
0
38,452
W
Neith
11,019
3,729
0
3,678
11,992
3,687
640
3,352
8,640
0
63,464
W
Morgan Le Fay
Pattedevelours
Morgan Le Fay
11,815
1,562
0
3,816
16,375
7,628
1,461
7,002
9,373
70,460
3,127
L
Hel
4,947
733
1,396
2,598
10,870
6,297
50
1,150
9,720
22,023
0
L
Amaterasu
SirHotWings
Amaterasu
6,270
2,838
0
3,833
14,823
10,527
931
2,381
12,442
0
57,892
L
16,179
838
0
4,772
13,640
5,320
0
6,278
7,362
70,245
0
W
Ganesha
V4MPIRELORD
Ganesha
4,006
273
0
2,510
14,921
13,288
206
6,252
8,669
28,426
0
L
Anhur
skengyute
Anhur
10,706
5,151
0
6,219
15,546
5,352
0
2,596
12,950
0
60,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,619
Gold Earned
44,806
597
Minions Killed
456
0
Camps Cleared
0
1,878,857
Distance Traveled
1,675,599
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,577
629
182
9
0
408,834
3
W
Osiris
12,247
612
129
6
0
390,662
3
L
Kali
7,846
392
57
3
0
358,809
1
W
Neith
10,526
526
130
7
0
351,643
2
W
Morgan Le Fay
10,493
525
146
7
0
355,243
10
L
Hel
8,463
423
37
2
0
332,928
2
L
Amaterasu
8,878
444
116
6
0
340,788
6
L
Ah Puch
10,427
521
136
7
0
326,638
2
W
Ganesha
9,776
489
10
1
0
372,475
5
L
Anhur
9,192
460
110
6
0
316,436
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role