Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
JotaroJ
Eset
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,398 Elo+
Solo
Thor
Thor
LandmarkSun3711
Thor
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,531 Elo+
Solo
Apollo
Apollo
Med Hcore
Apollo
Level 25
God Stats
29W - 27L
1,338 SR
Queue Stats
47W - 42L
1,345 Elo+
Solo
Nemesis
Nemesis
TFV12-Prince
Nemesis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 113L
1,219 Elo+
Solo
Team Averages
Level 20
1,468 SR
1,398 Elo+

VS

Team Averages
Level 20
1,448 SR
1,326 Elo+
Fenrir
Fenrir
Badx_xBlood
Fenrir
Level 9
God Stats
25W - 47L
1,375 SR
Queue Stats
32W - 55L
1,297 Elo+
Party 1
Merlin
Merlin
ISlipKorr
Merlin
Level 15
God Stats
18W - 25L
1,456 SR
Queue Stats
53W - 56L
1,313 Elo+
Solo
Cthulhu
Cthulhu
Suna-noo-Shukaku
Cthulhu
Level 47
God Stats
21W - 12L
1,470 SR
Queue Stats
120W - 117L
1,382 Elo+
Party 1
Susano
Susano
julezzer
Susano
Level 2
God Stats
2W - 1L
1,456 SR
Queue Stats
7W - 6L
1,370 Elo+
Solo
Kukulkan
Kukulkan
poli222
Kukulkan
Level 29
God Stats
16W - 16L
1,481 SR
Queue Stats
39W - 59L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 5 / 0
7,653
425
4,785
11,795
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
JotaroJ
Eset
11
0 / 5 / 1
6,653
370
2,546
7,637
2,374
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 4 / 1
7,789
433
4,856
10,583
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
Med Hcore
Apollo
13
1 / 3 / 0
7,749
431
3,363
8,243
2,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
TFV12-Prince
Nemesis
11
1 / 3 / 0
7,146
397
2,623
7,466
2,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 0 / 1
8,977
499
5,914
9,035
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
ISlipKorr
Merlin
17
7 / 2 / 1
10,120
562
9,236
8,135
3,267
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 0 / 4
8,615
479
3,204
5,152
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
julezzer
Susano
9
0 / 2 / 2
6,640
369
2,730
6,889
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
poli222
Kukulkan
17
5 / 0 / 1
9,995
555
6,451
5,131
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
20
20
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
0
0.2
W
Fenrir
6
0
1
6.5
W
Merlin
ISlipKorr
Merlin
7
2
1
3.75
L
Eset
JotaroJ
Eset
0
5
1
0.1
L
1
4
1
0.38
L
Apollo
Med Hcore
Apollo
1
3
0
0.33
W
2
0
4
4
L
Nemesis
TFV12-Prince
Nemesis
1
3
0
0.33
W
Susano
julezzer
Susano
0
2
2
0.5
W
Kukulkan
poli222
Kukulkan
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,173
Damage
27,535
45,724
Taken
34,342
14,984
Mitigated
14,864
11,704
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,785
3,072
0
2,750
11,795
3,555
159
3,465
8,330
0
51,354
W
Fenrir
5,914
1,490
0
0
9,035
4,132
1,726
1,287
7,748
0
45,208
W
Merlin
ISlipKorr
Merlin
9,236
580
0
1,281
8,135
3,267
1,232
0
7,968
57,256
0
L
Eset
JotaroJ
Eset
2,546
240
388
1,462
7,637
2,374
0
2,321
5,036
23,994
0
L
4,856
1,852
0
3,095
10,583
3,889
201
5,058
5,525
0
40,948
L
Apollo
Med Hcore
Apollo
3,363
2,203
0
2,143
8,243
2,813
1,334
4,104
3,851
0
47,232
W
3,204
240
0
704
5,152
3,044
982
686
4,466
35,817
0
L
Nemesis
TFV12-Prince
Nemesis
2,623
498
0
1,866
7,466
2,353
715
3,375
4,091
0
23,966
W
Susano
julezzer
Susano
2,730
959
0
2,761
6,889
1,916
0
166
6,723
0
24,117
W
Kukulkan
poli222
Kukulkan
6,451
75
0
1,473
5,131
2,505
704
407
4,724
67,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,990
Gold Earned
44,347
372
Minions Killed
435
0
Camps Cleared
0
1,475,487
Distance Traveled
1,615,640
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,653
425
90
5
0
264,752
4
W
Fenrir
8,977
499
72
4
0
338,418
0
W
Merlin
10,120
562
109
6
0
300,719
0
L
Eset
6,653
370
47
3
0
304,171
1
L
Thor
7,789
433
90
5
0
265,797
0
L
Apollo
7,749
431
98
5
0
297,831
3
W
Cthulhu
8,615
479
59
3
0
378,616
0
L
Nemesis
7,146
397
47
3
0
342,936
3
W
Susano
6,640
369
51
3
0
309,275
1
W
Kukulkan
9,995
555
144
8
0
288,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role