Player Matchup

Yemoja
Yemoja
MiamoM
Yemoja
Level 15
God Stats
0W - 1L
1,656 SR
Queue Stats
35W - 30L
1,551 Elo+
Solo
Cupid
Cupid
Tonio_Rey
Cupid
Level 29
God Stats
32W - 26L
1,501 SR
Queue Stats
87W - 92L
1,394 Elo+
Solo
Kukulkan
Kukulkan
labyrinth306
Kukulkan
Level 11
God Stats
8W - 11L
1,475 SR
Queue Stats
258W - 300L
1,464 Elo+
Solo
Fenrir
Fenrir
smuldersshane
Fenrir
Level 25
God Stats
5W - 1L
1,625 SR
Queue Stats
5W - 1L
1,870 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tapasero
Morgan Le Fay
Level 29
God Stats
22W - 31L
1,605 SR
Queue Stats
230W - 219L
1,540 Elo+
Solo
Team Averages
Level 22
1,572 SR
1,564 Elo+

VS

Team Averages
Level 21
1,438 SR
1,461 Elo+
Ganesha
Ganesha
Dontruin
Ganesha
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
229W - 190L
1,539 Elo+
Solo
Janus
Janus
Mountaddict
Janus
Level 8
God Stats
1W - 0L
1,226 SR
Queue Stats
6W - 13L
1,396 Elo+
Solo
Zeus
Zeus
OriginalRedEye
Zeus
Level 22
God Stats
27W - 23L
1,460 SR
Queue Stats
36W - 36L
1,453 Elo+
Solo
Neith
Neith
Tastysharkb8
Neith
Level 26
God Stats
3W - 4L
1,328 SR
Queue Stats
46W - 73L
1,305 Elo+
Solo
Artemis
Artemis
远古的泽拉华
Artemis
Level 29
God Stats
40W - 18L
1,676 SR
Queue Stats
122W - 97L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MiamoM
Yemoja
20
0 / 5 / 9
13,867
991
10,828
23,967
27,163
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cupid
Tonio_Rey
Cupid
19
2 / 4 / 6
12,737
910
11,723
12,492
4,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
labyrinth306
Kukulkan
19
9 / 5 / 3
14,123
1,009
21,289
19,414
8,100
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 14 / 7
13,734
981
14,912
30,304
15,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
tapasero
Morgan Le Fay
19
4 / 5 / 5
12,986
928
18,465
21,665
7,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

34

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dontruin
Ganesha
20
0 / 1 / 28
15,668
1,119
16,866
27,342
48,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
0 / 9 / 8
11,761
840
357
13,563
5,634
20
9 / 2 / 19
15,648
1,118
38,037
10,643
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
3 / 7 / 21
13,968
998
16,763
19,102
9,074
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
21 / 1 / 9
18,954
1,354
30,796
13,270
6,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
118
20
Kills
33
33
Deaths
20
30
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Dontruin
Ganesha
0
1
28
14
L
Yemoja
MiamoM
Yemoja
0
5
9
0.9
W
0
9
8
0.44
W
9
2
19
9.25
W
3
7
21
1.93
L
Cupid
Tonio_Rey
Cupid
2
4
6
1.25
L
Kukulkan
labyrinth306
Kukulkan
9
5
3
2.1
L
5
14
7
0.61
L
Morgan Le Fay
tapasero
Morgan Le Fay
4
5
5
1.3
W
21
1
9
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,217
Damage
102,819
107,842
Taken
83,920
63,049
Mitigated
74,584
11,780
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Dontruin
Ganesha
16,866
1,276
2,169
3,924
27,342
48,316
0
16,592
10,750
42,861
0
L
Yemoja
MiamoM
Yemoja
10,828
2,132
4,581
2,006
23,967
27,163
0
11,941
12,026
34,185
0
W
357
72
0
0
13,563
5,634
0
4,825
8,256
4,630
0
W
38,037
2,354
0
3,919
10,643
5,386
0
7,997
2,646
61,973
0
W
16,763
7,478
0
4,739
19,102
9,074
0
12,885
6,217
0
37,644
L
Cupid
Tonio_Rey
Cupid
11,723
6,510
266
1,626
12,492
4,345
0
9,062
3,430
0
43,428
L
Kukulkan
labyrinth306
Kukulkan
21,289
3,536
0
257
19,414
8,100
0
8,562
10,852
35,006
0
L
14,912
2,369
0
1,298
30,304
15,563
0
13,490
16,814
0
25,376
L
Morgan Le Fay
tapasero
Morgan Le Fay
18,465
1,260
0
1,746
21,665
7,878
0
12,205
9,460
48,537
0
W
30,796
13,585
0
250
13,270
6,174
0
8,283
4,987
0
75,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,447
Gold Earned
75,999
240
Minions Killed
265
5
Camps Cleared
13
1,226,837
Distance Traveled
1,260,800
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
15,668
1,119
0
0
0
305,030
0
L
Yemoja
13,867
991
39
3
0
232,718
0
W
Janus
11,761
840
10
1
1
214,440
0
W
Zeus
15,648
1,118
92
7
2
239,972
0
W
Neith
13,968
998
52
4
2
222,051
0
L
Cupid
12,737
910
82
6
0
204,534
0
L
Kukulkan
14,123
1,009
41
3
1
239,346
3
L
Fenrir
13,734
981
20
1
2
269,514
0
L
Morgan Le Fay
12,986
928
58
4
2
280,725
1
W
Artemis
18,954
1,354
111
8
8
279,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role