Player Matchup

Ravana
Ravana
Headshotsurvive
Ravana
Level 139
God Stats
25W - 17L
1,617 SR
Queue Stats
571W - 546L
1,556 Elo+
Solo
Cernunnos
Cernunnos
TST_Adler
Cernunnos
Level 143
God Stats
1W - 1L
1,484 SR
Queue Stats
68W - 55L
1,634 Elo+
Solo
Raijin
Raijin
Vammze
Raijin
Level 160
God Stats
10W - 4L
1,692 SR
Queue Stats
1,050W - 322L
1,786 Elo+
Party 1
Susano
Susano
epicstar1901
Susano
Level 159
God Stats
8W - 7L
1,654 SR
Queue Stats
1,125W - 456L
1,830 Elo+
Party 1
Sylvanus
Sylvanus
supermuratore
Sylvanus
Level 127
God Stats
14W - 18L
1,458 SR
Queue Stats
411W - 412L
1,652 Elo+
Solo
Team Averages
Level 146
1,581 SR
1,692 Elo+

VS

Team Averages
Level 118
1,520 SR
1,579 Elo+
Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Black_Dead115
Chiron
Level 160
God Stats
5W - 3L
1,638 SR
Queue Stats
597W - 508L
1,652 Elo+
Solo
Arachne
Arachne
Mr_Spicy_Waffel
Arachne
Level 83
God Stats
64W - 51L
1,631 SR
Queue Stats
369W - 393L
1,593 Elo+
Solo
Cthulhu
Cthulhu
Pedeido
Cthulhu
Level 118
God Stats
1W - 2L
1,358 SR
Queue Stats
177W - 166L
1,565 Elo+
Solo
Janus
Janus
bhoksbergen
Janus
Level 70
God Stats
0W - 1L
1,472 SR
Queue Stats
189W - 176L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,872
774
619
1,217
299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
TST_Adler
Cernunnos
6
1 / 2 / 0
3,923
785
1,315
2,943
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Vammze
Raijin
8
3 / 0 / 1
4,698
940
2,095
1,520
340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
7
1 / 0 / 0
4,193
839
1,919
3,140
820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
supermuratore
Sylvanus
6
0 / 1 / 2
3,547
709
2,210
3,322
1,425

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
2 / 1 / 1
3,837
767
1,704
3,338
1,118
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 1 / 2
3,842
768
2,493
2,571
717
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 0 / 0
3,592
718
505
3,056
716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cthulhu
Pedeido
Cthulhu
5
0 / 1 / 0
3,291
658
745
2,659
1,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 0
3,326
665
233
2,310
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
3
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
1
2.5
L
1
1
2
2
W
1
0
0
1
L
0
0
0
0
L
Cthulhu
Pedeido
Cthulhu
0
1
0
0
W
Cernunnos
TST_Adler
Cernunnos
1
2
0
0.5
W
Raijin
Vammze
Raijin
3
0
1
3.5
L
0
3
0
0
W
Susano
1
0
0
1
W
Sylvanus
supermuratore
Sylvanus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,158
Damage
5,680
12,142
Taken
13,934
3,334
Mitigated
4,489
5,092
Healing
4,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,704
922
0
1,163
3,338
1,118
0
1,603
1,693
0
8,315
L
2,493
1,241
165
928
2,571
717
0
1,297
1,232
0
16,588
W
619
26
0
58
1,217
299
0
0
1,217
0
14,233
L
505
335
0
1,125
3,056
716
0
0
3,056
0
14,642
L
Cthulhu
Pedeido
Cthulhu
745
129
0
1,305
2,659
1,322
0
0
2,659
8,602
0
W
Cernunnos
TST_Adler
Cernunnos
1,315
559
0
570
2,943
450
0
0
2,943
0
13,986
W
Raijin
Vammze
Raijin
2,095
360
0
656
1,520
340
0
233
1,287
24,606
0
L
233
0
0
0
2,310
616
0
1,235
989
15,293
0
W
Susano
1,919
521
0
1,710
3,140
820
0
565
2,395
0
18,453
W
Sylvanus
supermuratore
Sylvanus
2,210
730
374
1,724
3,322
1,425
0
0
3,322
9,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,233
Gold Earned
17,888
197
Minions Killed
128
0
Camps Cleared
0
541,640
Distance Traveled
504,905
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,837
767
10
2
0
118,049
2
L
Chiron
3,842
768
31
6
0
92,520
1
W
Ravana
3,872
774
44
9
0
119,001
1
L
Arachne
3,592
718
40
8
0
115,177
1
L
Cthulhu
3,291
658
21
4
0
77,082
1
W
Cernunnos
3,923
785
35
7
0
106,882
2
W
Raijin
4,698
940
66
13
0
108,657
3
L
Janus
3,326
665
26
5
0
102,077
2
W
Susano
4,193
839
45
9
0
112,218
0
W
Sylvanus
3,547
709
7
1
0
94,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role