Player Matchup

Tiamat
Tiamat
Sanroso15
Tiamat
Level 98
God Stats
2W - 1L
1,570 SR
Queue Stats
629W - 556L
1,484 Elo+
Party 2
Pele
Pele
SketStomper69
Pele
Level 21
God Stats
8W - 6L
1,553 SR
Queue Stats
64W - 50L
1,528 Elo+
Solo
Izanami
Izanami
hakerdelavida
Izanami
Level 7
God Stats
41W - 34L
1,697 SR
Queue Stats
258W - 235L
1,503 Elo+
Party 2
Ymir
Ymir
ohhZenaq
Ymir
Level 4
God Stats
7W - 6L
1,255 SR
Queue Stats
7W - 6L
1,144 Elo+
Solo
Ao Kuang
Ao Kuang
xXkillerXx19870
Ao Kuang
Level 29
God Stats
18W - 13L
1,537 SR
Queue Stats
93W - 85L
1,444 Elo+
Solo
Team Averages
Level 32
1,522 SR
1,420 Elo+

VS

Team Averages
Level 12
1,483 SR
1,461 Elo+
Yemoja
Yemoja
MistyHamster
Yemoja
Level 14
God Stats
5W - 4L
1,560 SR
Queue Stats
19W - 27L
1,252 Elo+
Solo
Anubis
Anubis
Raykufishy
Anubis
Level 14
God Stats
4W - 6L
1,430 SR
Queue Stats
14W - 14L
1,416 Elo+
Solo
Bacchus
Bacchus
Sentinelas201
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,647 Elo+
Party 1
Scylla
Scylla
danipb226
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
javiguti11
Apollo
Level 24
God Stats
9W - 9L
1,426 SR
Queue Stats
65W - 65L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sanroso15
Tiamat
14
5 / 2 / 13
9,162
573
13,133
13,349
6,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
12 / 0 / 1
12,221
764
10,915
9,143
4,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
12
3 / 2 / 4
7,865
492
3,901
5,487
1,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
14
2 / 2 / 8
9,285
580
4,644
8,458
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
16
16 / 0 / 3
10,681
668
16,575
10,509
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 6 / 1
7,258
454
2,666
10,901
4,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Raykufishy
Anubis
12
1 / 8 / 3
6,901
431
6,678
12,220
5,360
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
8
0 / 10 / 2
5,974
373
5,263
15,671
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
danipb226
Scylla
8
2 / 11 / 1
5,995
375
2,164
10,857
3,249
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
javiguti11
Apollo
13
2 / 3 / 1
7,765
485
5,654
10,452
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
38
Kills
6
6
Deaths
38
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
6
1
0.25
L
Anubis
Raykufishy
Anubis
1
8
3
0.31
W
Tiamat
Sanroso15
Tiamat
5
2
13
5.75
L
Bacchus
0
10
2
0.1
W
12
0
1
12.5
L
Scylla
danipb226
Scylla
2
11
1
0.23
W
Izanami
3
2
4
2.5
L
Apollo
javiguti11
Apollo
2
3
1
0.83
W
Ymir
2
2
8
3
W
Ao Kuang
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,168
Damage
22,425
46,946
Taken
60,101
21,987
Mitigated
28,276
10,771
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,666
1,032
1,089
1,154
10,901
4,776
189
9,188
1,713
13,117
0
L
Anubis
Raykufishy
Anubis
6,678
862
0
1,622
12,220
5,360
448
8,131
4,089
30,047
0
W
Tiamat
Sanroso15
Tiamat
13,133
2,039
122
3,066
13,349
6,250
160
7,934
5,415
46,986
0
L
Bacchus
5,263
867
0
2,595
15,671
11,607
240
6,484
9,187
17,010
0
W
10,915
2,645
0
1,749
9,143
4,450
3,968
2,011
7,132
0
100,091
L
Scylla
danipb226
Scylla
2,164
541
0
1,082
10,857
3,249
382
3,928
6,929
11,957
0
W
Izanami
3,901
2,880
0
362
5,487
1,735
1,803
2,392
3,095
0
30,491
L
Apollo
javiguti11
Apollo
5,654
4,573
0
4,178
10,452
3,284
591
6,621
3,831
0
53,614
W
Ymir
4,644
966
0
1,126
8,458
5,565
500
1,792
6,666
38,947
0
W
Ao Kuang
16,575
6,417
0
4,346
10,509
3,987
0
2,642
7,867
69,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,214
Gold Earned
33,893
513
Minions Killed
239
0
Camps Cleared
0
1,574,132
Distance Traveled
1,365,932
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,258
454
27
2
0
277,567
2
L
Anubis
6,901
431
61
4
0
224,887
0
W
Tiamat
9,162
573
75
5
0
314,695
0
L
Bacchus
5,974
373
18
1
0
306,411
3
W
Pele
12,221
764
225
14
0
313,555
1
L
Scylla
5,995
375
19
1
0
274,061
0
W
Izanami
7,865
492
54
3
0
288,169
0
L
Apollo
7,765
485
114
7
0
283,006
3
W
Ymir
9,285
580
63
4
0
301,053
0
W
Ao Kuang
10,681
668
96
6
0
356,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role