Player Matchup

Tiamat
Tiamat
DaGoldenKuma
Tiamat
Level 126
God Stats
3W - 3L
1,450 SR
Queue Stats
310W - 229L
1,556 Elo+
Party 1
Ra
Ra
Dread Bones7509
Ra
Level 87
God Stats
15W - 27L
1,381 SR
Queue Stats
481W - 506L
1,438 Elo+
Party 1
Medusa
Medusa
Triizzle gT
Medusa
Level 26
God Stats
48W - 35L
1,573 SR
Queue Stats
186W - 163L
1,545 Elo+
Party 1
Team Averages
Level 80
1,468 SR
1,513 Elo+

VS

Team Averages
Level 99
1,560 SR
1,360 Elo+
Anubis
Anubis
A SkaleyManFish
Anubis
Level 160
God Stats
0W - 5L
1,500 SR
Queue Stats
99W - 105L
1,375 Elo+
Solo
Medusa
Medusa
BigBlackJankie
Medusa
Level 127
God Stats
18W - 10L
1,796 SR
Queue Stats
217W - 215L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
IrishBreakout
Cthulhu
Level 11
God Stats
8W - 15L
1,385 SR
Queue Stats
18W - 28L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 2 / 16
11,651
728
12,167
16,344
20,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
3 / 4 / 13
10,870
679
12,801
14,093
4,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
17
13 / 1 / 4
12,553
785
18,562
12,484
3,389
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 5
11,139
696
11,977
17,239
8,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 6 / 4
10,340
646
11,137
15,389
5,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
12
2 / 5 / 3
9,553
597
8,671
17,250
20,263
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
18
Kills
7
7
Deaths
18
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
3
6
4
0.83
W
Tiamat
2
2
16
5
W
3
4
13
2.38
L
Cthulhu
2
5
3
0.7
W
Medusa
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,530
Damage
31,785
42,921
Taken
49,878
27,883
Mitigated
34,993
14,015
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,977
143
0
6,694
17,239
8,799
985
7,054
10,185
62,553
0
L
11,137
5,278
0
2,066
15,389
5,931
649
9,564
5,825
0
29,054
W
Tiamat
12,167
895
0
2,974
16,344
20,325
275
5,922
10,422
36,502
0
W
12,801
730
3,053
4,316
14,093
4,169
611
6,547
7,546
51,214
0
L
Cthulhu
8,671
539
1,368
894
17,250
20,263
250
8,350
8,900
19,941
0
W
Medusa
18,562
10,568
0
3,672
12,484
3,389
1,821
8,179
4,305
0
46,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,074
Gold Earned
31,032
180
Minions Killed
178
0
Camps Cleared
0
900,692
Distance Traveled
747,349
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,139
696
108
7
0
226,952
0
L
Medusa
10,340
646
36
2
0
266,782
2
W
Tiamat
11,651
728
53
3
0
292,804
0
W
Ra
10,870
679
68
4
0
296,045
0
L
Cthulhu
9,553
597
34
2
0
253,615
0
W
Medusa
12,553
785
59
4
0
311,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role