Player Matchup

Chaac
Chaac
Saikfe
Chaac
Level 105
God Stats
3W - 4L
1,451 SR
Queue Stats
168W - 203L
1,390 Elo+
Party 1
Anubis
Anubis
dante310246554
Anubis
Level 126
God Stats
4W - 1L
1,522 SR
Queue Stats
51W - 41L
1,442 Elo+
Party 1
Ares
Ares
juan_far
Ares
Level 14
God Stats
2W - 0L
1,603 SR
Queue Stats
3W - 6L
1,329 Elo+
Party 1
Team Averages
Level 82
1,525 SR
1,387 Elo+

VS

Team Averages
Level 45
1,428 SR
1,250 Elo+
Ao Kuang
Ao Kuang
PinHeadHarry420
Ao Kuang
Level 29
God Stats
0W - 3L
1,283 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
WhiteThunder024
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,245 Elo+
Party 2
Ullr
Ullr
urbaduglydum
Ullr
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Saikfe
Chaac
15
0 / 0 / 15
9,971
665
8,287
12,831
11,852
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
15 / 1 / 0
12,349
823
16,429
8,316
4,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
13
0 / 0 / 11
9,437
629
2,574
5,292
4,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
1 / 8 / 0
8,492
566
1,445
12,929
3,704
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 1
8,275
552
7,760
11,330
7,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 4 / 1
8,373
558
6,572
9,878
2,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
8
0
0.13
W
Chaac
Saikfe
Chaac
0
0
15
7.5
L
0
3
1
0.17
W
15
1
0
15
W
Ares
0
0
11
5.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,290
Damage
15,777
26,439
Taken
34,137
20,598
Mitigated
14,434
13,941
Healing
2,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
1,445
440
354
1,430
12,929
3,704
0
5,800
7,129
18,476
0
W
Chaac
Saikfe
Chaac
8,287
621
0
6,757
12,831
11,852
455
4,158
8,673
0
32,958
L
7,760
161
123
342
11,330
7,884
0
7,604
3,726
33,923
0
W
16,429
197
0
4,957
8,316
4,318
1,751
3,497
4,819
75,732
0
W
Ares
2,574
0
1,063
1,164
5,292
4,428
568
1,610
3,682
9,365
0
L
6,572
1,779
0
7
9,878
2,846
0
5,599
4,279
69
29,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,757
Gold Earned
25,140
173
Minions Killed
125
0
Camps Cleared
0
871,427
Distance Traveled
821,255
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,492
566
21
1
0
277,644
0
W
Chaac
9,971
665
38
3
0
322,232
2
L
Cthulhu
8,275
552
48
3
0
273,123
0
W
Anubis
12,349
823
113
8
0
269,120
4
W
Ares
9,437
629
22
1
0
280,075
3
L
Ullr
8,373
558
56
4
0
270,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role