Player Matchup

Cthulhu
Cthulhu
BadTai
Cthulhu
Level 47
God Stats
3W - 1L
1,336 SR
Queue Stats
10W - 5L
1,442 Elo+
Party 1
Thor
Thor
ChazFire
Thor
Level 147
God Stats
13W - 4L
1,708 SR
Queue Stats
651W - 293L
1,776 Elo+
Party 1
Hou Yi
Hou Yi
Slayrz
Hou Yi
Level 126
God Stats
31W - 15L
1,794 SR
Queue Stats
682W - 447L
1,740 Elo+
Party 1
Team Averages
Level 107
1,613 SR
1,652 Elo+

VS

Team Averages
Level 105
1,445 SR
1,449 Elo+
Chernobog
Chernobog
 
Chernobog
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Matthuss
Achilles
Level 129
God Stats
8W - 2L
1,285 SR
Queue Stats
188W - 272L
1,374 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jaytheshyone1
Morgan Le Fay
Level 114
God Stats
2W - 5L
1,550 SR
Queue Stats
128W - 156L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadTai
Cthulhu
11
5 / 2 / 13
8,850
885
6,327
7,797
3,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
13
10 / 0 / 7
8,884
888
9,130
9,790
6,542
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Slayrz
Hou Yi
13
6 / 2 / 11
8,627
863
9,895
7,276
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
1 / 7 / 2
6,813
681
4,592
8,961
3,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Matthuss
Achilles
10
3 / 5 / 0
6,917
692
6,575
10,846
5,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
jaytheshyone1
Morgan Le Fay
10
0 / 9 / 4
6,707
671
2,657
9,810
3,505
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
21
Kills
4
4
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
7
2
0.29
W
Cthulhu
BadTai
Cthulhu
5
2
13
5.75
W
Thor
10
0
7
13.5
L
Achilles
Matthuss
Achilles
3
5
0
0.6
W
Hou Yi
Slayrz
Hou Yi
6
2
11
5.75
L
Morgan Le Fay
jaytheshyone1
Morgan Le Fay
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,352
Damage
13,824
24,863
Taken
29,617
13,140
Mitigated
12,609
4,153
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,592
2,513
0
680
8,961
3,283
0
1,918
7,043
0
16,317
W
Cthulhu
BadTai
Cthulhu
6,327
717
0
823
7,797
3,418
96
1,087
6,710
16,726
0
W
Thor
9,130
1,751
0
1,920
9,790
6,542
620
552
9,238
0
24,392
L
Achilles
Matthuss
Achilles
6,575
2,079
115
1,867
10,846
5,821
0
2,763
8,083
0
18,348
W
Hou Yi
Slayrz
Hou Yi
9,895
5,899
0
1,410
7,276
3,180
904
1,018
6,258
0
34,802
L
Morgan Le Fay
jaytheshyone1
Morgan Le Fay
2,657
573
306
515
9,810
3,505
0
1,646
8,164
17,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,361
Gold Earned
20,437
118
Minions Killed
79
0
Camps Cleared
0
543,465
Distance Traveled
465,536
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,813
681
36
4
0
151,387
2
W
Cthulhu
8,850
885
26
3
0
189,263
3
W
Thor
8,884
888
35
4
0
191,582
0
L
Achilles
6,917
692
14
1
0
192,278
2
W
Hou Yi
8,627
863
57
6
0
162,620
0
L
Morgan Le Fay
6,707
671
29
3
0
121,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role