Player Matchup

Fenrir
Fenrir
ClubAndFang
Fenrir
Level 29
God Stats
10W - 3L
1,733 SR
Queue Stats
89W - 36L
1,759 Elo+
Party 1
He Bo
He Bo
Dayy
He Bo
Level 160
God Stats
2W - 1L
1,790 SR
Queue Stats
98W - 35L
1,793 Elo+
Party 1
Guan Yu
Guan Yu
Durdling
Guan Yu
Level 3
God Stats
6W - 1L
1,311 SR
Queue Stats
8W - 2L
1,311 Elo+
Party 1
Ares
Ares
ProtecG
Ares
Level 8
God Stats
2W - 2L
1,487 SR
Queue Stats
130W - 150L
1,722 Elo+
Solo
Cernunnos
Cernunnos
gortoo
Cernunnos
Level 35
God Stats
22W - 6L
1,769 SR
Queue Stats
64W - 23L
1,752 Elo+
Party 1
Team Averages
Level 47
1,618 SR
1,667 Elo+

VS

Team Averages
Level 20
1,586 SR
1,589 Elo+
Tiamat
Tiamat
NuNu77
Tiamat
Level 5
God Stats
1W - 1L
1,751 SR
Queue Stats
8W - 4L
1,487 Elo+
Solo
Medusa
Medusa
OldDirtDog69429
Medusa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,598 Elo+
Solo
Gilgamesh
Gilgamesh
Philobuddha
Gilgamesh
Level 28
God Stats
10W - 4L
1,744 SR
Queue Stats
81W - 66L
1,660 Elo+
Solo
Khepri
Khepri
VengefulFlyer01
Khepri
Level 20
God Stats
1W - 3L
1,297 SR
Queue Stats
221W - 184L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jesusbatman1
Morgan Le Fay
Level 29
God Stats
3W - 3L
1,639 SR
Queue Stats
147W - 129L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 5 / 13
12,091
504
13,009
17,451
12,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Dayy
He Bo
20
16 / 3 / 6
13,854
577
37,579
22,188
10,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Durdling
Guan Yu
19
3 / 2 / 14
11,604
484
8,851
23,565
24,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
ProtecG
Ares
15
0 / 9 / 4
9,354
390
3,272
18,483
15,087
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
gortoo
Cernunnos
19
8 / 4 / 7
12,637
527
20,607
19,223
9,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NuNu77
Tiamat
17
4 / 9 / 4
11,230
468
16,062
19,413
9,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
12 / 7 / 2
12,102
504
22,969
17,904
6,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Philobuddha
Gilgamesh
17
4 / 7 / 8
11,861
494
13,773
28,241
16,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 5 / 13
11,063
461
7,669
22,490
23,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
jesusbatman1
Morgan Le Fay
15
1 / 5 / 2
10,369
432
10,242
11,874
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
52
33
Kills
23
23
Deaths
33
44
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
5
13
2.5
W
He Bo
Dayy
He Bo
16
3
6
6.33
W
Guan Yu
Durdling
Guan Yu
3
2
14
5
L
Tiamat
NuNu77
Tiamat
4
9
4
0.67
L
12
7
2
1.86
L
Gilgamesh
Philobuddha
Gilgamesh
4
7
8
1.14
W
Ares
ProtecG
Ares
0
9
4
0.22
L
2
5
13
1.7
W
Cernunnos
gortoo
Cernunnos
8
4
7
2.88
L
Morgan Le Fay
jesusbatman1
Morgan Le Fay
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,318
Damage
70,715
100,910
Taken
99,922
71,826
Mitigated
60,206
36,167
Healing
16,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,009
3,861
0
1,280
17,451
12,835
966
5,948
11,201
0
73,554
W
He Bo
Dayy
He Bo
37,579
1,911
1,499
7,963
22,188
10,228
1,613
10,217
11,535
110,809
0
W
Guan Yu
Durdling
Guan Yu
8,851
2,153
6,734
10,794
23,565
24,448
2,158
8,050
15,039
0
54,054
L
Tiamat
NuNu77
Tiamat
16,062
416
0
3,348
19,413
9,759
360
10,739
8,674
71,754
0
L
22,969
8,092
0
1,262
17,904
6,317
0
6,210
11,694
0
93,756
L
Gilgamesh
Philobuddha
Gilgamesh
13,773
3,379
0
5,741
28,241
16,388
484
11,388
16,853
0
58,570
W
Ares
ProtecG
Ares
3,272
0
0
2,075
18,483
15,087
104
3,605
14,798
38,185
0
L
7,669
1,249
0
3,473
22,490
23,997
168
10,231
12,259
22,398
0
W
Cernunnos
gortoo
Cernunnos
20,607
12,656
0
5,822
19,223
9,228
4,729
4,751
14,364
0
87,871
L
Morgan Le Fay
jesusbatman1
Morgan Le Fay
10,242
920
138
2,573
11,874
3,745
610
2,283
9,591
59,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,540
Gold Earned
56,625
542
Minions Killed
517
0
Camps Cleared
0
2,212,731
Distance Traveled
1,948,483
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,091
504
106
4
0
472,839
0
W
He Bo
13,854
577
170
7
0
455,205
5
W
Guan Yu
11,604
484
94
4
0
478,311
1
L
Tiamat
11,230
468
114
5
0
383,460
4
L
Medusa
12,102
504
151
6
0
396,387
3
L
Gilgamesh
11,861
494
100
4
0
418,674
3
W
Ares
9,354
390
36
2
0
401,366
0
L
Khepri
11,063
461
25
1
0
431,730
7
W
Cernunnos
12,637
527
136
6
0
405,010
4
L
Morgan Le Fay
10,369
432
127
5
0
318,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role