Player Matchup

Sun Wukong
Sun Wukong
ChainerPH
Sun Wukong
Level 37
God Stats
7W - 5L
1,270 SR
Queue Stats
25W - 38L
1,181 Elo+
Solo
Artemis
Artemis
Fotag
Artemis
Level 61
God Stats
73W - 60L
1,401 SR
Queue Stats
157W - 152L
1,377 Elo+
Party 2
Terra
Terra
Jielle
Terra
Level 18
God Stats
7W - 8L
1,290 SR
Queue Stats
22W - 30L
1,337 Elo+
Party 2
Baron Samedi
Baron Samedi
falconfanatic12
Baron Samedi
Level 44
God Stats
3W - 2L
1,617 SR
Queue Stats
225W - 218L
1,377 Elo+
Solo
Thanatos
Thanatos
fireiceandpie
Thanatos
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 27L
1,228 Elo+
Party 2
Team Averages
Level 44
1,416 SR
1,300 Elo+

VS

Team Averages
Level 42
1,423 SR
1,347 Elo+
Da Ji
Da Ji
 
Da Ji
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BolognaMann
Odin
Level 67
God Stats
5W - 9L
1,372 SR
Queue Stats
288W - 411L
1,219 Elo+
Party 1
Nu Wa
Nu Wa
EpitomeOfPower
Nu Wa
Level 48
God Stats
8W - 5L
1,693 SR
Queue Stats
112W - 104L
1,476 Elo+
Solo
Hun Batz
Hun Batz
IIIAngleIII
Hun Batz
Level 39
God Stats
4W - 16L
1,297 SR
Queue Stats
161W - 175L
1,370 Elo+
Solo
Izanami
Izanami
darkenrai580
Izanami
Level 25
God Stats
48W - 90L
1,253 SR
Queue Stats
154W - 280L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChainerPH
Sun Wukong
17
3 / 2 / 4
11,008
500
8,216
19,452
11,794
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
Fotag
Artemis
18
12 / 4 / 7
12,033
547
25,100
22,819
8,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Jielle
Terra
16
3 / 0 / 13
10,363
471
4,581
16,787
17,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
falconfanatic12
Baron Samedi
18
3 / 5 / 6
10,834
492
7,920
16,196
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
fireiceandpie
Thanatos
17
6 / 5 / 3
10,954
498
7,421
18,709
6,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
6 / 5 / 1
10,405
473
9,986
17,522
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 9 / 2
8,752
398
7,916
20,517
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
9 / 3 / 3
12,274
558
30,629
10,803
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
IIIAngleIII
Hun Batz
16
0 / 5 / 4
10,066
458
9,229
16,782
6,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
darkenrai580
Izanami
13
0 / 5 / 4
8,828
401
8,052
14,902
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
27
Kills
16
16
Deaths
27
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
5
1
1.3
L
1
9
2
0.22
W
Sun Wukong
ChainerPH
Sun Wukong
3
2
4
2.5
L
9
3
3
3.5
W
Artemis
Fotag
Artemis
12
4
7
3.88
L
Hun Batz
IIIAngleIII
Hun Batz
0
5
4
0.4
W
Terra
Jielle
Terra
3
0
13
9.5
L
Izanami
darkenrai580
Izanami
0
5
4
0.4
W
Baron Samedi
falconfanatic12
Baron Samedi
3
5
6
1.2
W
Thanatos
fireiceandpie
Thanatos
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,238
Damage
65,812
93,963
Taken
80,526
49,530
Mitigated
34,650
50,280
Healing
19,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,986
2,021
0
6,746
17,522
6,624
0
794
16,686
0
51,086
L
7,916
1,974
91
3,385
20,517
12,433
681
4,151
16,274
0
27,341
W
Sun Wukong
ChainerPH
Sun Wukong
8,216
1,764
144
8,265
19,452
11,794
1,219
2,200
17,252
0
65,026
L
30,629
9,235
0
3,530
10,803
3,841
1,684
2,939
7,472
100,125
0
W
Artemis
Fotag
Artemis
25,100
14,127
0
13,434
22,819
8,921
904
5,250
17,569
0
91,250
L
Hun Batz
IIIAngleIII
Hun Batz
9,229
2,121
0
4,021
16,782
6,446
0
1,264
15,480
95
62,577
W
Terra
Jielle
Terra
4,581
1,153
3,253
7,486
16,787
17,300
0
5,013
11,774
29,159
0
L
Izanami
darkenrai580
Izanami
8,052
4,409
0
1,434
14,902
5,306
2,005
2,733
12,113
0
54,695
W
Baron Samedi
falconfanatic12
Baron Samedi
7,920
945
305
4,175
16,196
5,503
0
11,523
4,673
72,116
0
W
Thanatos
fireiceandpie
Thanatos
7,421
2,472
0
13,218
18,709
6,012
0
6,694
12,015
0
71,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,192
Gold Earned
50,325
528
Minions Killed
488
0
Camps Cleared
0
1,882,927
Distance Traveled
1,901,001
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,405
473
87
4
0
361,007
5
L
Odin
8,752
398
39
2
0
395,640
4
W
Sun Wukong
11,008
500
127
6
0
396,030
1
L
Nu Wa
12,274
558
160
7
0
390,124
10
W
Artemis
12,033
547
114
5
0
328,290
2
L
Hun Batz
10,066
458
106
5
0
390,031
1
W
Terra
10,363
471
53
2
0
399,989
8
L
Izanami
8,828
401
96
4
0
364,199
2
W
Baron Samedi
10,834
492
126
6
0
365,994
0
W
Thanatos
10,954
498
108
5
0
392,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role