Player Matchup

Hera
Hera
Gold V
AWSOME_OLDY
Hera
Gold V
Level 149
God Stats
13W - 9L
1,570 SR
Queue Stats
203W - 205L
1,241 MMR
Solo
Ymir
Ymir
Bronze III
Bonedryfish
Ymir
Bronze III
Level 78
God Stats
22W - 29L
1,401 SR
Queue Stats
242W - 259L
105 MMR
Solo
Skadi
Skadi
Silver III
Deodrith
Skadi
Silver III
Level 60
God Stats
3W - 2L
1,721 SR
Queue Stats
14W - 25L
1,108 MMR
Solo
Kali
Kali
Silver I
DreIIous
Kali
Silver I
Level 68
God Stats
7W - 6L
1,598 SR
Queue Stats
150W - 150L
1,135 MMR
Solo
Chaac
Chaac
Bronze II
ThePurpl3Monk12
Chaac
Bronze II
Level 48
God Stats
5W - 1L
1,618 SR
Queue Stats
55W - 78L
291 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,582 SR
776 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,489 SR
777 MMR
Hel
Hel
Bronze II
Ancinet Bows
Hel
Bronze II
Level 112
God Stats
90W - 167L
1,449 SR
Queue Stats
107W - 194L
-161 MMR
Solo
Chiron
Chiron
Silver I
Deity Lightning
Chiron
Silver I
Level 148
God Stats
3W - 4L
1,702 SR
Queue Stats
48W - 49L
1,285 MMR
Solo
Kukulkan
Kukulkan
Silver I
FYC-OniDaGreat
Kukulkan
Silver I
Level 105
God Stats
5W - 8L
1,545 SR
Queue Stats
167W - 163L
1,172 MMR
Solo
Yemoja
Yemoja
Bronze I
Nola916
Yemoja
Bronze I
Level 82
God Stats
32W - 36L
1,497 SR
Queue Stats
188W - 206L
305 MMR
Solo
Bellona
Bellona
Bronze IV
Panchoo_FooxD
Bellona
Bronze IV
Level 68
God Stats
3W - 7L
1,252 SR
Queue Stats
5W - 14L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 11
13,497
614
16,668
12,009
5,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
2 / 2 / 14
11,838
538
6,897
19,616
20,224
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
Deodrith
Skadi
17
3 / 2 / 7
11,341
516
8,541
11,835
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Kali
20
7 / 1 / 5
13,550
616
12,870
17,013
8,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 2 / 9
12,627
574
13,966
22,019
18,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
SetCu ChulainnAthenaGilgameshDanzaburou

VS

Bans
TiamatHou YiChang'eApolloLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 2
7,774
353
2,803
15,545
8,943
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 4 / 1
12,500
568
20,201
18,738
7,029
Kukulkan
6
0 / 0 / 1
6,585
299
0
1,466
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
Nola916
Yemoja
14
1 / 4 / 5
8,543
388
3,602
17,925
10,524
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
13
1 / 7 / 1
8,284
377
7,359
18,937
12,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
25
Kills
7
7
Deaths
25
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
0
11
15.5
L
0
10
2
0.1
W
2
2
14
4.5
L
5
4
1
1.38
W
Skadi
Deodrith
Skadi
3
2
7
3.25
W
Kali
7
1
5
9.5
L
Kukulkan
0
0
1
0.5
L
Yemoja
Nola916
Yemoja
1
4
5
0.88
L
Bellona
1
7
1
0.21
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,942
Damage
33,965
82,492
Taken
72,611
56,173
Mitigated
39,762
35,807
Healing
26,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,668
3,241
0
6,332
12,009
5,192
1,945
848
11,161
105,012
0
L
2,803
497
1,373
837
15,545
8,943
30
4,280
11,087
10,972
0
W
6,897
1,373
647
4,968
19,616
20,224
667
2,160
17,456
61,400
0
L
20,201
11,623
1,541
7,991
18,738
7,029
307
7,941
10,609
0
100,748
W
Skadi
Deodrith
Skadi
8,541
3,805
270
5,053
11,835
4,162
5,354
507
11,328
0
67,222
W
Kali
12,870
6,288
0
5,522
17,013
8,164
1,548
1,156
15,857
0
96,076
L
Kukulkan
0
0
0
250
1,466
282
0
0
1,466
7,938
0
L
Yemoja
Nola916
Yemoja
3,602
1,487
6,393
5,150
17,925
10,524
525
4,808
12,985
20,995
0
L
Bellona
7,359
1,615
214
2,846
18,937
12,984
278
5,878
12,899
0
33,766
W
13,966
3,145
0
13,015
22,019
18,431
398
2,941
19,078
0
94,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,853
Gold Earned
43,686
647
Minions Killed
293
0
Camps Cleared
0
1,982,073
Distance Traveled
1,319,416
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,497
614
152
7
0
416,105
3
L
Hel
7,774
353
12
1
0
222,478
7
W
Ymir
11,838
538
86
4
0
379,375
1
L
Chiron
12,500
568
166
8
0
357,253
2
W
Skadi
11,341
516
102
5
0
385,154
7
W
Kali
13,550
616
167
8
0
431,527
2
L
Kukulkan
6,585
299
22
1
0
50,231
0
L
Yemoja
8,543
388
31
1
0
338,724
11
L
Bellona
8,284
377
62
3
0
350,730
0
W
Chaac
12,627
574
140
6
0
369,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role