Player Matchup

Gilgamesh
Gilgamesh
Agentbacon22
Gilgamesh
Level 28
God Stats
9W - 4L
1,629 SR
Queue Stats
162W - 225L
1,266 Elo+
Party 2
Nemesis
Nemesis
IadykiII
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
LegendaryLink117
Terra
Level 10
God Stats
4W - 7L
1,345 SR
Queue Stats
6W - 12L
1,144 Elo+
Solo
Olorun
Olorun
Seasonedforskin
Olorun
Level 18
God Stats
3W - 7L
1,299 SR
Queue Stats
16W - 19L
1,290 Elo+
Party 2
Neith
Neith
VermilionVandal
Neith
Level 13
God Stats
3W - 2L
1,586 SR
Queue Stats
3W - 6L
1,206 Elo+
Solo
Team Averages
Level 14
1,472 SR
1,281 Elo+

VS

Team Averages
Level 29
1,422 SR
1,368 Elo+
Bacchus
Bacchus
GardianBot
Bacchus
Level 63
God Stats
16W - 18L
1,503 SR
Queue Stats
242W - 286L
1,350 Elo+
Party 1
Nox
Nox
LegendaryBuatsa
Nox
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 73L
1,306 Elo+
Party 1
Ah Puch
Ah Puch
VashThaStampede
Ah Puch
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
YoYukii-
Chernobog
Level 28
God Stats
1W - 3L
1,263 SR
Queue Stats
67W - 95L
1,266 Elo+
Party 1
Da Ji
Da Ji
xYurr-
Da Ji
Level 12
God Stats
3W - 3L
1,343 SR
Queue Stats
11W - 12L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agentbacon22
Gilgamesh
6
0 / 4 / 0
4,242
424
2,078
6,868
2,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
IadykiII
Nemesis
7
1 / 5 / 0
4,563
456
713
5,253
1,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 3 / 0
4,185
419
409
5,878
3,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 1 / 0
5,059
506
1,612
5,361
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 7 / 0
4,401
440
3,510
5,919
1,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GardianBot
Bacchus
10
5 / 1 / 3
6,253
625
5,262
6,211
3,613
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
4 / 0 / 5
6,214
621
3,452
3,692
1,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 1
6,128
613
3,904
3,889
1,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
YoYukii-
Chernobog
9
4 / 0 / 1
5,773
577
4,228
3,759
1,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
xYurr-
Da Ji
9
4 / 1 / 1
6,118
612
2,384
4,450
1,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
19
20
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Agentbacon22
Gilgamesh
0
4
0
0
W
Bacchus
GardianBot
Bacchus
5
1
3
6.5
L
Nemesis
IadykiII
Nemesis
1
5
0
0.2
W
4
0
5
6.5
L
0
3
0
0
L
0
1
0
0
W
2
0
1
2.5
L
1
7
0
0.14
W
Chernobog
YoYukii-
Chernobog
4
0
1
4.5
W
Da Ji
xYurr-
Da Ji
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,322
Damage
19,230
29,279
Taken
22,001
10,835
Mitigated
9,381
4,490
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Agentbacon22
Gilgamesh
2,078
552
0
469
6,868
2,271
0
2,497
4,371
0
17,012
W
Bacchus
GardianBot
Bacchus
5,262
1,564
0
2,091
6,211
3,613
56
704
5,507
30,213
0
L
Nemesis
IadykiII
Nemesis
713
287
0
665
5,253
1,550
44
2,172
3,081
0
12,139
W
3,452
538
0
383
3,692
1,320
329
358
3,334
19,163
0
L
409
195
118
886
5,878
3,592
0
1,503
4,375
5,939
0
L
1,612
620
0
2,250
5,361
1,712
136
3,463
1,898
24,683
0
W
3,904
77
0
2,082
3,889
1,221
6
695
3,194
31,740
0
L
3,510
1,861
0
102
5,919
1,710
0
2,983
2,936
0
13,295
W
Chernobog
YoYukii-
Chernobog
4,228
2,144
123
351
3,759
1,381
652
264
3,495
0
24,344
W
Da Ji
xYurr-
Da Ji
2,384
440
0
405
4,450
1,846
0
0
4,450
0
28,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,450
Gold Earned
30,486
132
Minions Killed
266
0
Camps Cleared
0
832,496
Distance Traveled
920,861
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,242
424
29
3
0
169,795
0
W
Bacchus
6,253
625
55
6
0
207,517
1
L
Nemesis
4,563
456
25
3
0
179,903
0
W
Nox
6,214
621
44
4
0
178,943
0
L
Terra
4,185
419
8
1
0
175,290
0
L
Olorun
5,059
506
52
5
0
137,398
0
W
Ah Puch
6,128
613
58
6
0
148,757
0
L
Neith
4,401
440
18
2
0
170,110
0
W
Chernobog
5,773
577
45
5
0
182,549
1
W
Da Ji
6,118
612
64
6
0
203,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role