Player Matchup

Arachne
Arachne
JUANAN021
Arachne
Level 29
God Stats
44W - 24L
1,747 SR
Queue Stats
121W - 120L
1,545 Elo+
Party 1
Ymir
Ymir
Juanda2591
Ymir
Level 20
God Stats
2W - 1L
1,747 SR
Queue Stats
15W - 17L
1,393 Elo+
Party 1
Nike
Nike
SPkiller148
Nike
Level 29
God Stats
24W - 9L
1,761 SR
Queue Stats
87W - 82L
1,606 Elo+
Party 1
Chiron
Chiron
castellanos220
Chiron
Level 28
God Stats
50W - 46L
1,556 SR
Queue Stats
167W - 170L
1,557 Elo+
Party 1
Anubis
Anubis
riversoccer
Anubis
Level 22
God Stats
37W - 35L
1,490 SR
Queue Stats
67W - 65L
1,450 Elo+
Party 1
Team Averages
Level 26
1,660 SR
1,510 Elo+

VS

Team Averages
Level 19
1,522 SR
1,508 Elo+
Artio
Artio
Basilisk416
Artio
Level 28
God Stats
5W - 6L
1,580 SR
Queue Stats
120W - 118L
1,404 Elo+
Solo
Ra
Ra
GOLDENxNINJA13
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 98L
1,459 Elo+
Solo
Chronos
Chronos
ImZhoot
Chronos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Bellona
Bellona
KoRoShi__TeYaRu
Bellona
Level 16
God Stats
1W - 2L
1,736 SR
Queue Stats
19W - 29L
1,513 Elo+
Solo
Nemesis
Nemesis
unshinesx
Nemesis
Level 25
God Stats
0W - 3L
1,293 SR
Queue Stats
123W - 111L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JUANAN021
Arachne
20
8 / 0 / 3
13,549
713
6,505
11,496
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 0 / 7
11,070
583
6,356
15,890
9,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 1 / 7
10,817
569
13,254
19,583
12,567
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 2 / 8
10,222
538
9,391
10,460
3,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
17
8 / 1 / 5
11,275
593
12,991
7,667
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,544
397
6,744
18,572
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 6 / 1
7,863
414
4,612
11,285
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
ImZhoot
Chronos
9
2 / 5 / 0
6,950
366
6,306
8,154
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 9 / 0
8,262
435
11,775
18,163
12,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
unshinesx
Nemesis
12
0 / 4 / 1
7,770
409
5,680
10,023
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
31
Kills
4
4
Deaths
31
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
0
6
1
0.08
L
Chronos
ImZhoot
Chronos
2
5
0
0.4
W
Arachne
JUANAN021
Arachne
8
0
3
9.5
W
6
0
7
9.5
L
2
9
0
0.22
W
6
1
7
9.5
W
3
2
8
3.5
W
Anubis
8
1
5
10.5
L
Nemesis
unshinesx
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,497
Damage
35,117
65,096
Taken
66,197
36,739
Mitigated
33,791
26,833
Healing
15,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,744
420
957
4,256
18,572
11,784
0
6,665
11,907
27,785
0
L
4,612
1,047
0
2,024
11,285
3,167
0
6,546
4,739
42,318
0
L
Chronos
ImZhoot
Chronos
6,306
1,924
0
1,001
8,154
2,269
116
2,158
5,996
31,862
0
W
Arachne
JUANAN021
Arachne
6,505
5,118
0
5,903
11,496
6,268
2,901
1,477
9,988
0
118,822
W
6,356
1,334
234
4,121
15,890
9,954
1,079
6,009
9,536
38,384
0
L
11,775
3,699
0
4,322
18,163
12,117
0
3,457
14,706
0
36,297
W
13,254
1,028
0
7,340
19,583
12,567
1,879
2,186
17,336
375
52,925
W
9,391
4,459
1,213
4,328
10,460
3,698
8,028
5,728
4,430
0
56,005
W
Anubis
12,991
731
499
3,195
7,667
4,252
2,289
1,454
6,144
69,726
0
L
Nemesis
unshinesx
Nemesis
5,680
1,935
0
3,128
10,023
4,454
0
890
9,133
0
43,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,933
Gold Earned
38,389
581
Minions Killed
336
0
Camps Cleared
0
1,877,942
Distance Traveled
1,486,956
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,544
397
28
1
0
337,084
4
L
Ra
7,863
414
102
5
0
252,649
1
L
Chronos
6,950
366
61
3
0
209,075
2
W
Arachne
13,549
713
213
11
0
443,809
0
W
Ymir
11,070
583
55
3
0
367,648
3
L
Bellona
8,262
435
50
3
0
353,657
0
W
Nike
10,817
569
87
5
0
383,304
0
W
Chiron
10,222
538
102
5
0
359,486
2
W
Anubis
11,275
593
124
7
0
323,695
0
L
Nemesis
7,770
409
95
5
0
334,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role