Player Matchup

Scylla
Scylla
Ecriptic
Scylla
Level 18
God Stats
35W - 20L
1,692 SR
Queue Stats
111W - 96L
1,610 Elo+
Solo
Bacchus
Bacchus
Jakobins
Bacchus
Level 19
God Stats
23W - 23L
1,535 SR
Queue Stats
25W - 24L
1,459 Elo+
Party 2
Izanami
Izanami
Majest1cMoos3
Izanami
Level 27
God Stats
37W - 26L
1,601 SR
Queue Stats
56W - 45L
1,537 Elo+
Party 2
Chaac
Chaac
MarkedQuasar913
Chaac
Level 8
God Stats
2W - 3L
1,749 SR
Queue Stats
76W - 77L
1,565 Elo+
Solo
Thor
Thor
dieselzombie
Thor
Level 20
God Stats
6W - 1L
1,500 SR
Queue Stats
193W - 188L
1,500 Elo+
Solo
Team Averages
Level 18
1,615 SR
1,534 Elo+

VS

Team Averages
Level 16
1,544 SR
1,538 Elo+
Agni
Agni
CrimsonDemo
Agni
Level 14
God Stats
0W - 2L
1,636 SR
Queue Stats
24W - 29L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Driffter
Morgan Le Fay
Level 30
God Stats
7W - 10L
1,519 SR
Queue Stats
477W - 478L
1,541 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mattefury
Cu Chulainn
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
150W - 147L
1,533 Elo+
Party 1
Nemesis
Nemesis
WinterLFG
Nemesis
Level 7
God Stats
8W - 10L
1,747 SR
Queue Stats
9W - 14L
1,715 Elo+
Party 1
Cupid
Cupid
naranja205
Cupid
Level 5
God Stats
0W - 1L
1,316 SR
Queue Stats
1W - 2L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ecriptic
Scylla
20
18 / 4 / 9
14,196
676
24,493
11,918
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Jakobins
Bacchus
16
2 / 2 / 17
11,626
554
6,689
13,063
14,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
18
15 / 3 / 7
13,075
623
20,641
16,755
6,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 0 / 15
13,316
634
12,657
16,161
14,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 5 / 17
11,679
556
7,339
13,584
6,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 5
9,052
431
8,662
19,094
9,573
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
Driffter
Morgan Le Fay
16
7 / 10 / 4
11,072
527
15,708
19,184
6,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Mattefury
Cu Chulainn
14
1 / 9 / 5
9,155
436
10,234
23,109
17,107
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
WinterLFG
Nemesis
15
4 / 8 / 1
10,418
496
7,271
16,974
6,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
13
0 / 12 / 2
8,199
390
1,504
14,932
4,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
30
49
Kills
13
14
Deaths
50
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
11
5
0.32
L
Morgan Le Fay
Driffter
Morgan Le Fay
7
10
4
0.9
W
Scylla
Ecriptic
Scylla
18
4
9
5.63
W
Bacchus
Jakobins
Bacchus
2
2
17
5.25
W
Izanami
15
3
7
6.17
W
7
0
15
14.5
L
Cu Chulainn
Mattefury
Cu Chulainn
1
9
5
0.39
L
Nemesis
WinterLFG
Nemesis
4
8
1
0.56
W
7
5
17
3.1
L
Cupid
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,819
Damage
43,379
71,481
Taken
93,293
46,719
Mitigated
44,367
28,733
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,662
1,065
0
1,710
19,094
9,573
1,946
3,920
15,174
46,621
0
L
Morgan Le Fay
Driffter
Morgan Le Fay
15,708
2,017
76
2,383
19,184
6,560
220
11,613
7,571
63,338
0
W
Scylla
Ecriptic
Scylla
24,493
2,861
0
5,644
11,918
4,151
2,559
6,177
5,741
98,877
0
W
Bacchus
Jakobins
Bacchus
6,689
572
0
4,541
13,063
14,481
711
4,785
8,278
31,449
0
W
Izanami
20,641
14,913
0
5,964
16,755
6,306
7,201
5,100
11,655
0
103,913
W
12,657
2,050
0
8,849
16,161
14,918
1,395
5,834
10,327
0
85,208
L
Cu Chulainn
Mattefury
Cu Chulainn
10,234
951
0
2,519
23,109
17,107
232
8,074
15,035
7,052
41,293
L
Nemesis
WinterLFG
Nemesis
7,271
4,031
0
1,897
16,974
6,518
0
4,107
12,867
0
49,121
W
7,339
1,811
0
3,735
13,584
6,863
471
7,576
6,008
0
33,898
L
Cupid
1,504
703
0
544
14,932
4,609
1,152
3,468
11,464
0
26,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,892
Gold Earned
47,896
506
Minions Killed
385
0
Camps Cleared
0
1,993,364
Distance Traveled
1,709,557
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,052
431
72
3
0
325,481
4
L
Morgan Le Fay
11,072
527
91
4
0
320,031
0
W
Scylla
14,196
676
122
6
0
405,312
2
W
Bacchus
11,626
554
45
2
0
404,017
0
W
Izanami
13,075
623
160
8
0
337,922
1
W
Chaac
13,316
634
141
7
0
414,870
0
L
Cu Chulainn
9,155
436
78
4
0
390,164
3
L
Nemesis
10,418
496
93
4
0
407,836
0
W
Thor
11,679
556
38
2
0
431,243
0
L
Cupid
8,199
390
51
2
0
266,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role