Player Matchup

Ymir
Ymir
Grogdog69
Ymir
Level 18
God Stats
14W - 16L
1,491 SR
Queue Stats
60W - 71L
1,470 Elo+
Party 1
Bakasura
Bakasura
Kleonsa
Bakasura
Level 7
God Stats
4W - 6L
1,432 SR
Queue Stats
5W - 7L
1,518 Elo+
Solo
Amaterasu
Amaterasu
Pintobeaned
Amaterasu
Level 25
God Stats
0W - 2L
1,266 SR
Queue Stats
108W - 101L
1,496 Elo+
Party 1
Artemis
Artemis
SybilsAbra
Artemis
Level 25
God Stats
0W - 2L
1,315 SR
Queue Stats
106W - 102L
1,484 Elo+
Party 1
Merlin
Merlin
hhenry
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,487 Elo+
Solo
Team Averages
Level 16
1,401 SR
1,491 Elo+

VS

Team Averages
Level 25
1,578 SR
1,576 Elo+
Tyr
Tyr
Adang
Tyr
Level 29
God Stats
1W - 1L
1,250 SR
Queue Stats
142W - 138L
1,435 Elo+
Solo
Xbalanque
Xbalanque
Astromastor2
Xbalanque
Level 29
God Stats
3W - 1L
1,785 SR
Queue Stats
109W - 114L
1,519 Elo+
Solo
Nu Wa
Nu Wa
MintyWolfBoy
Nu Wa
Level 27
God Stats
1W - 0L
1,701 SR
Queue Stats
26W - 17L
1,592 Elo+
Party 2
Arachne
Arachne
UnspokenRune
Arachne
Level 22
God Stats
4W - 1L
1,610 SR
Queue Stats
340W - 236L
1,743 Elo+
Solo
Cthulhu
Cthulhu
deadspacemkii
Cthulhu
Level 19
God Stats
1W - 0L
1,544 SR
Queue Stats
16W - 12L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
4 / 3 / 6
10,755
430
9,314
30,529
31,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
Kleonsa
Bakasura
20
5 / 10 / 2
13,312
532
16,466
31,308
12,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Pintobeaned
Amaterasu
15
0 / 7 / 3
9,557
382
4,514
20,300
16,023
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
SybilsAbra
Artemis
18
6 / 9 / 6
12,506
500
25,079
20,255
5,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
hhenry
Merlin
17
1 / 9 / 4
10,777
431
6,764
19,431
7,443
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Adang
Tyr
20
6 / 2 / 6
13,619
545
9,394
14,589
14,791
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xbalanque
Astromastor2
Xbalanque
19
1 / 8 / 13
12,506
500
13,984
23,152
12,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
9 / 2 / 14
14,145
566
30,733
18,208
8,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
UnspokenRune
Arachne
20
18 / 3 / 4
14,965
599
21,300
19,071
11,790
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
16
3 / 2 / 13
12,112
484
15,747
22,043
25,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
87
16
Kills
37
38
Deaths
17
21
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tyr
Adang
Tyr
6
2
6
4.5
W
Xbalanque
Astromastor2
Xbalanque
1
8
13
0.94
L
Ymir
4
3
6
2.33
L
Bakasura
Kleonsa
Bakasura
5
10
2
0.6
W
9
2
14
8
L
Amaterasu
Pintobeaned
Amaterasu
0
7
3
0.21
L
Artemis
SybilsAbra
Artemis
6
9
6
1
W
Arachne
UnspokenRune
Arachne
18
3
4
6.67
W
Cthulhu
3
2
13
4.75
L
Merlin
hhenry
Merlin
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,137
Damage
91,158
121,823
Taken
97,063
73,278
Mitigated
72,959
30,160
Healing
33,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Adang
Tyr
9,394
1,735
0
4,990
14,589
14,791
2,332
2,567
11,392
0
72,277
W
Xbalanque
Astromastor2
Xbalanque
13,984
7,827
267
9,290
23,152
12,206
975
5,217
17,585
0
99,544
L
Ymir
9,314
1,566
0
5,861
30,529
31,195
0
13,320
17,180
36,988
0
L
Bakasura
Kleonsa
Bakasura
16,466
11,973
0
12,514
31,308
12,639
0
4,553
26,717
0
106,305
W
30,733
8,927
0
6,005
18,208
8,568
3,341
5,652
12,556
108,207
0
L
Amaterasu
Pintobeaned
Amaterasu
4,514
1,307
0
4,945
20,300
16,023
0
9,013
11,287
0
35,123
L
Artemis
SybilsAbra
Artemis
25,079
12,565
0
3,346
20,255
5,978
0
10,773
9,482
0
91,172
W
Arachne
UnspokenRune
Arachne
21,300
13,729
0
7,523
19,071
11,790
1,914
3,674
15,257
0
105,044
W
Cthulhu
15,747
1,481
893
4,622
22,043
25,604
604
4,641
16,772
37,845
0
L
Merlin
hhenry
Merlin
6,764
829
0
3,494
19,431
7,443
0
8,754
10,677
72,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,907
Gold Earned
67,347
561
Minions Killed
592
0
Camps Cleared
0
2,112,452
Distance Traveled
2,257,907
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,619
545
142
6
0
446,239
1
W
Xbalanque
12,506
500
131
5
0
448,278
3
L
Ymir
10,755
430
61
2
0
427,040
4
L
Bakasura
13,312
532
179
7
0
407,671
0
W
Nu Wa
14,145
566
158
6
0
421,890
3
L
Amaterasu
9,557
382
62
2
0
478,477
0
L
Artemis
12,506
500
140
6
0
386,634
0
W
Arachne
14,965
599
128
5
0
486,449
1
W
Cthulhu
12,112
484
33
1
0
455,051
2
L
Merlin
10,777
431
119
5
0
412,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role