Player Matchup

Cthulhu
Cthulhu
CrAzYeGg69
Cthulhu
Level 7
God Stats
0W - 1L
1,410 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
Hollowedblue
Set
Level 5
God Stats
0W - 1L
1,178 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Susano
Susano
Sourwasabi
Susano
Level 3
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
chwlips
Ra
Level 4
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
twentybricks
Bellona
Level 4
God Stats
0W - 1L
1,450 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 5
1,306 SR
1,500 Elo+

VS

Team Averages
Level 21
1,331 SR
1,319 Elo+
Ymir
Ymir
Cosmotray
Ymir
Level 21
God Stats
4W - 3L
1,246 SR
Queue Stats
58W - 54L
1,297 Elo+
Solo
Fenrir
Fenrir
ELCAZADOR514
Fenrir
Level 22
God Stats
16W - 21L
1,407 SR
Queue Stats
82W - 101L
1,341 Elo+
Solo
Bellona
Bellona
IlIForsakenlIl
Bellona
Level 10
God Stats
5W - 9L
1,081 SR
Queue Stats
7W - 10L
1,247 Elo+
Solo
Izanami
Izanami
RevengeMiracle
Izanami
Level 29
God Stats
30W - 30L
1,421 SR
Queue Stats
118W - 140L
1,376 Elo+
Solo
Hera
Hera
Splosive_G
Hera
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
163W - 184L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrAzYeGg69
Cthulhu
7
1 / 5 / 3
4,919
492
2,295
6,504
3,402
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 5 / 3
5,053
505
2,340
5,391
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Susano
Sourwasabi
Susano
7
1 / 2 / 2
4,708
471
2,158
4,418
1,175
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
3 / 4 / 1
5,472
547
3,197
4,281
1,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
twentybricks
Bellona
6
0 / 6 / 4
4,603
460
2,474
6,120
2,763
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
4 / 2 / 5
6,431
643
2,889
8,005
4,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
10
4 / 0 / 4
6,151
615
2,327
4,129
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 2 / 1
6,029
603
3,535
5,483
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 2
5,912
591
1,437
4,376
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 1 / 3
7,249
725
4,744
4,204
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
6
Kills
20
22
Deaths
7
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
5
3.25
L
Cthulhu
CrAzYeGg69
Cthulhu
1
5
3
0.5
W
Fenrir
4
0
4
6
L
1
5
3
0.5
W
5
2
1
2.75
W
1
2
2
1
L
Susano
Sourwasabi
Susano
1
2
2
1
W
6
1
3
7.5
L
3
4
1
0.88
L
Bellona
twentybricks
Bellona
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,464
Damage
14,932
26,714
Taken
26,197
10,279
Mitigated
12,346
1,344
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,889
435
234
600
8,005
4,584
480
2,541
5,464
15,144
0
L
Cthulhu
CrAzYeGg69
Cthulhu
2,295
442
342
201
6,504
3,402
27
2,975
3,504
11,695
0
W
Fenrir
2,327
512
0
1,868
4,129
1,342
53
918
3,211
0
19,471
L
2,340
755
0
38
5,391
1,923
0
2,617
2,530
0
16,098
W
3,535
1,370
0
1,501
5,483
3,620
800
792
4,691
0
21,144
W
1,437
1,083
147
270
4,376
1,553
2,772
359
4,017
0
28,729
L
Susano
Sourwasabi
Susano
2,158
584
0
0
4,418
1,175
46
618
3,800
0
16,092
W
4,744
1,396
0
1,194
4,204
1,247
1,116
882
3,322
31,301
0
L
3,197
677
340
321
4,281
1,016
547
799
3,442
12,753
0
L
Bellona
twentybricks
Bellona
2,474
956
0
102
6,120
2,763
91
315
5,805
0
9,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
31,772
121
Minions Killed
239
0
Camps Cleared
0
967,937
Distance Traveled
887,945
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,431
643
28
3
0
186,693
0
L
Cthulhu
4,919
492
9
1
0
168,392
0
W
Fenrir
6,151
615
47
5
0
172,538
0
L
Set
5,053
505
34
3
0
201,937
1
W
Bellona
6,029
603
37
4
0
181,216
1
W
Izanami
5,912
591
61
6
0
183,115
0
L
Susano
4,708
471
35
4
0
223,357
0
W
Hera
7,249
725
66
7
0
164,383
2
L
Ra
5,472
547
17
2
0
185,686
3
L
Bellona
4,603
460
26
3
0
188,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role