Player Matchup

King Arthur
King Arthur
ItzSimplicityI
King Arthur
Level 124
God Stats
14W - 29L
1,387 SR
Queue Stats
345W - 403L
1,413 Elo+
Solo
Merlin
Merlin
MMMethias55
Merlin
Level 46
God Stats
2W - 5L
1,240 SR
Queue Stats
11W - 22L
1,313 Elo+
Party 1
Tiamat
Tiamat
Tacomanw123
Tiamat
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
44W - 49L
1,459 Elo+
Party 1
Team Averages
Level 80
1,448 SR
1,395 Elo+

VS

Team Averages
Level 61
1,425 SR
1,411 Elo+
Ganesha
Ganesha
Lord Alex Fong
Ganesha
Level 32
God Stats
13W - 9L
1,492 SR
Queue Stats
61W - 57L
1,437 Elo+
Party 2
Mercury
Mercury
TristanBFlexin
Mercury
Level 84
God Stats
18W - 32L
1,285 SR
Queue Stats
216W - 287L
1,353 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bruno boyan 576
Morgan Le Fay
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItzSimplicityI
King Arthur
14
6 / 4 / 1
10,668
667
8,649
15,247
13,424
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
13
3 / 6 / 4
10,314
645
15,752
10,803
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
13
0 / 7 / 6
9,431
589
10,373
13,658
8,253
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 11
11,101
694
6,396
13,471
10,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
10 / 3 / 4
12,246
765
12,999
15,189
5,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
bruno boyan 576
Morgan Le Fay
17
7 / 3 / 6
11,780
736
15,351
14,385
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
17
17
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ItzSimplicityI
King Arthur
6
4
1
1.63
W
0
3
11
1.83
L
Merlin
3
6
4
0.83
L
Tiamat
0
7
6
0.43
W
10
3
4
4
W
Morgan Le Fay
bruno boyan 576
Morgan Le Fay
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,774
Damage
34,746
39,708
Taken
43,045
24,750
Mitigated
21,635
3,794
Healing
12,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ItzSimplicityI
King Arthur
8,649
1,328
0
250
15,247
13,424
0
8,824
6,423
0
19,356
W
6,396
239
1,122
2,367
13,471
10,728
791
9,427
3,485
34,779
0
L
Merlin
15,752
281
438
888
10,803
3,073
0
5,423
5,380
45,348
0
L
Tiamat
10,373
253
602
1,616
13,658
8,253
0
7,500
6,158
32,971
0
W
12,999
7,220
915
3,448
15,189
5,851
1,083
6,731
7,958
0
31,925
W
Morgan Le Fay
bruno boyan 576
Morgan Le Fay
15,351
1,183
915
3,885
14,385
5,056
804
8,562
5,477
50,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,413
Gold Earned
35,127
149
Minions Killed
158
0
Camps Cleared
0
818,575
Distance Traveled
941,806
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,668
667
23
1
0
286,870
1
W
Ganesha
11,101
694
8
1
0
307,314
4
L
Merlin
10,314
645
56
4
0
248,070
2
L
Tiamat
9,431
589
70
4
0
283,635
1
W
Mercury
12,246
765
44
3
0
323,681
3
W
Morgan Le Fay
11,780
736
106
7
0
310,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role