Player Matchup

Ne Zha
Ne Zha
Silver I
Andres1a3
Ne Zha
Silver I
Level 104
God Stats
5W - 4L
1,542 SR
Queue Stats
28W - 35L
1,292 MMR
Solo
Ullr
Ullr
Silver IV
Felgo2404
Ullr
Silver IV
Level 109
God Stats
1W - 1L
1,235 SR
Queue Stats
7W - 9L
1,368 MMR
Solo
Merlin
Merlin
Silver II
Nn3uTr0
Merlin
Silver II
Level 92
God Stats
46W - 49L
1,538 SR
Queue Stats
335W - 333L
928 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
leonel03
Sun Wukong
Silver II
Level 138
God Stats
7W - 3L
1,549 SR
Queue Stats
108W - 139L
933 MMR
Solo
Ymir
Ymir
Gold V
maldonado47
Ymir
Gold V
Level 46
God Stats
73W - 82L
1,523 SR
Queue Stats
296W - 328L
1,178 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,477 SR
1,140 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,526 SR
1,356 MMR
Chang'e
Chang'e
Bronze II
 
Chang'e
Bronze II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver I
 
Set
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
AlexOvenChicken
Kukulkan
Gold IV
Level 119
God Stats
5W - 3L
1,632 SR
Queue Stats
412W - 427L
1,381 MMR
Solo
Artio
Artio
Silver II
andersonxp
Artio
Silver II
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
325W - 348L
897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Andres1a3
Ne Zha
17
3 / 1 / 4
10,731
511
6,977
14,818
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ullr
18
3 / 2 / 2
11,379
542
5,277
11,372
4,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Nn3uTr0
Merlin
20
9 / 1 / 3
12,017
572
15,516
10,458
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
leonel03
Sun Wukong
20
0 / 0 / 4
12,411
591
10,264
18,310
10,757
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
2 / 0 / 10
10,752
512
7,798
17,645
15,449
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaAchillesTsukuyomiMercuryGilgamesh

VS

Bans
GebNu WaAresPersephoneKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
0 / 1 / 0
10,164
484
11,335
14,856
7,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
 
Chiron
16
1 / 4 / 0
9,636
459
7,730
10,614
3,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
 
Set
15
0 / 4 / 1
9,096
433
3,836
13,631
8,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
18
1 / 5 / 2
10,956
522
11,403
11,561
4,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
13
2 / 3 / 1
8,852
422
7,005
16,130
11,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
4
4
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
0
0
L
Chiron
 
Chiron
1
4
0
0.25
L
Set
 
Set
0
4
1
0.13
L
Kukulkan
1
5
2
0.4
W
Ne Zha
Andres1a3
Ne Zha
3
1
4
5
W
Ullr
3
2
2
2
W
Merlin
Nn3uTr0
Merlin
9
1
3
10.5
L
Artio
2
3
1
0.83
W
Sun Wukong
leonel03
Sun Wukong
0
0
4
2
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,832
Damage
41,309
72,603
Taken
66,792
41,167
Mitigated
35,834
29,635
Healing
21,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,335
1,396
255
11,459
14,856
7,055
620
215
14,629
75,990
0
L
Chiron
 
Chiron
7,730
2,064
388
2,284
10,614
3,845
0
2,628
7,829
0
76,668
L
Set
 
Set
3,836
1,847
0
605
13,631
8,071
0
3,742
9,707
0
72,004
L
Kukulkan
11,403
1,100
0
1,728
11,561
4,985
42
7,075
4,290
97,379
0
W
Ne Zha
Andres1a3
Ne Zha
6,977
1,971
0
7,827
14,818
5,989
2,897
3,291
11,527
0
81,668
W
Ullr
5,277
1,228
0
1,361
11,372
4,336
1,271
3,461
7,911
0
83,511
W
Merlin
Nn3uTr0
Merlin
15,516
2,346
403
3,946
10,458
4,636
1,853
4,535
5,923
87,904
0
L
Artio
7,005
499
249
4,361
16,130
11,878
0
8,886
6,990
22,280
0
W
Sun Wukong
leonel03
Sun Wukong
10,264
1,497
0
9,859
18,310
10,757
2,152
11,125
7,185
0
93,015
W
7,798
1,536
0
6,239
17,645
15,449
96
7,331
10,314
27,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,290
Gold Earned
48,704
701
Minions Killed
629
0
Camps Cleared
0
1,995,570
Distance Traveled
1,846,759
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,164
484
138
7
0
329,231
5
L
Chiron
9,636
459
140
7
0
357,643
4
L
Set
9,096
433
130
6
0
429,814
4
L
Kukulkan
10,956
522
185
9
0
339,359
4
W
Ne Zha
10,731
511
145
7
0
408,901
6
W
Ullr
11,379
542
156
7
0
373,256
3
W
Merlin
12,017
572
165
8
0
379,773
6
L
Artio
8,852
422
36
2
0
390,712
9
W
Sun Wukong
12,411
591
200
10
0
408,086
3
W
Ymir
10,752
512
35
2
0
425,554
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role