Player Matchup

Danzaburou
Danzaburou
ThumpyPK616
Danzaburou
Level 27
God Stats
19W - 12L
1,528 SR
Queue Stats
29W - 23L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
chuckycheeserton
Kukulkan
Level 54
God Stats
2W - 0L
1,477 SR
Queue Stats
32W - 29L
1,438 Elo+
Party 2
Ymir
Ymir
not_Freeman828
Ymir
Level 32
God Stats
3W - 0L
1,268 SR
Queue Stats
5W - 6L
1,190 Elo+
Party 2
Team Averages
Level 38
1,424 SR
1,354 Elo+

VS

Team Averages
Level 25
1,395 SR
1,147 Elo+
Bellona
Bellona
MrBigMac2003
Bellona
Level 12
God Stats
1W - 13L
1,153 SR
Queue Stats
2W - 21L
911 Elo+
Party 1
Ymir
Ymir
WhisperyCord416
Ymir
Level 14
God Stats
1W - 4L
1,359 SR
Queue Stats
1W - 15L
1,261 Elo+
Party 1
Eset
Eset
creeping248salt
Eset
Level 49
God Stats
1W - 1L
1,674 SR
Queue Stats
56W - 103L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ThumpyPK616
Danzaburou
13
9 / 1 / 7
9,759
887
10,375
7,654
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
9 / 0 / 10
10,023
911
12,940
4,167
1,615
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 15
8,670
788
4,579
9,087
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MrBigMac2003
Bellona
11
1 / 6 / 0
7,168
652
2,792
11,649
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 6 / 1
6,993
636
3,958
14,771
7,021
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 7 / 3
6,809
619
5,733
10,144
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
19
Kills
2
3
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
MrBigMac2003
Bellona
1
6
0
0.17
W
Danzaburou
ThumpyPK616
Danzaburou
9
1
7
12.5
L
1
6
1
0.25
W
9
0
10
14
L
0
7
3
0.21
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,894
Damage
12,483
20,908
Taken
36,564
12,018
Mitigated
18,510
6,089
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
MrBigMac2003
Bellona
2,792
781
0
568
11,649
7,577
0
4,861
6,532
0
20,085
W
Danzaburou
ThumpyPK616
Danzaburou
10,375
4,508
0
2,485
7,654
2,783
2,051
3,106
4,280
0
32,004
L
3,958
297
0
3,008
14,771
7,021
0
6,878
7,683
22,172
0
W
12,940
1,390
0
1,555
4,167
1,615
708
1,608
2,497
45,737
0
L
5,733
146
281
1,616
10,144
3,912
0
5,016
4,830
16,480
0
W
4,579
381
0
2,049
9,087
7,620
208
4,199
4,440
10,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
20,970
133
Minions Killed
106
0
Camps Cleared
0
562,599
Distance Traveled
541,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,168
652
39
4
0
195,481
0
W
Danzaburou
9,759
887
45
4
0
202,638
0
L
Ymir
6,993
636
39
4
0
175,706
2
W
Kukulkan
10,023
911
74
7
0
190,683
0
L
Eset
6,809
619
28
3
0
170,234
0
W
Ymir
8,670
788
14
1
0
169,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role