Player Matchup

Arachne
Arachne
 
Arachne
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Hidromante
Nu Wa
Level 30
God Stats
3W - 5L
1,231 SR
Queue Stats
55W - 88L
1,337 Elo+
Party 1
Neith
Neith
KALIBONITA
Neith
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 75L
1,435 Elo+
Party 1
Baba Yaga
Baba Yaga
MigaMiguxa
Baba Yaga
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
SaciDePatiinete
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,446 SR
1,454 Elo+

VS

Team Averages
Level 15
1,500 SR
1,459 Elo+
Izanami
Izanami
JaguaraMP
Izanami
Level 18
God Stats
11W - 7L
1,566 SR
Queue Stats
21W - 20L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Nanyr
Cthulhu
Level 18
God Stats
4W - 8L
1,301 SR
Queue Stats
190W - 173L
1,445 Elo+
Solo
Ares
Ares
Peckoso
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Zhatc
Merlin
Level 23
God Stats
2W - 1L
1,635 SR
Queue Stats
19W - 14L
1,593 Elo+
Solo
Bakasura
Bakasura
yossefga
Bakasura
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
12 / 2 / 4
8,297
691
6,759
8,977
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
9
1 / 1 / 6
5,662
472
3,819
3,570
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
13
6 / 0 / 6
7,260
605
6,282
5,851
1,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
MigaMiguxa
Baba Yaga
9
1 / 2 / 5
5,812
484
5,348
6,442
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 11
6,065
505
2,510
3,239
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JaguaraMP
Izanami
11
0 / 3 / 0
6,301
525
2,371
6,563
1,787
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Nanyr
Cthulhu
11
1 / 2 / 1
6,447
537
4,643
7,951
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
Peckoso
Ares
7
0 / 8 / 1
5,043
420
1,071
9,175
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Zhatc
Merlin
10
4 / 4 / 0
6,434
536
4,102
5,161
1,568
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
yossefga
Bakasura
7
1 / 4 / 1
5,412
451
3,449
7,964
2,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
20
Kills
6
6
Deaths
21
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
12
2
4
7
W
Nu Wa
1
1
6
4
L
Izanami
JaguaraMP
Izanami
0
3
0
0
W
Neith
6
0
6
9
W
Baba Yaga
MigaMiguxa
Baba Yaga
1
2
5
1.75
L
Cthulhu
Nanyr
Cthulhu
1
2
1
0.75
L
Ares
Peckoso
Ares
0
8
1
0.06
W
0
1
11
5.5
L
Merlin
Zhatc
Merlin
4
4
0
1
L
Bakasura
yossefga
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,718
Damage
15,636
28,079
Taken
36,814
9,277
Mitigated
15,558
7,958
Healing
6,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,759
5,149
0
1,358
8,977
3,153
674
1,859
6,653
0
43,902
W
Nu Wa
3,819
874
0
28
3,570
1,006
829
2,248
1,322
18,981
0
L
Izanami
JaguaraMP
Izanami
2,371
1,824
0
2,051
6,563
1,787
1,018
1,519
4,948
0
41,695
W
Neith
6,282
3,094
0
1,805
5,851
1,556
392
510
5,311
0
44,431
W
Baba Yaga
MigaMiguxa
Baba Yaga
5,348
580
0
2,091
6,442
2,044
964
4,035
2,146
21,681
0
L
Cthulhu
Nanyr
Cthulhu
4,643
529
61
1,962
7,951
5,337
350
3,553
4,302
31,636
0
L
Ares
Peckoso
Ares
1,071
96
0
740
9,175
4,828
440
2,503
6,634
7,066
0
W
2,510
401
1,583
1,093
3,239
1,518
674
774
2,245
16,023
0
L
Merlin
Zhatc
Merlin
4,102
321
0
367
5,161
1,568
563
1,978
2,947
26,528
0
L
Bakasura
yossefga
Bakasura
3,449
2,557
0
1,073
7,964
2,038
0
1,502
6,306
0
19,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
29,637
273
Minions Killed
274
0
Camps Cleared
0
1,070,856
Distance Traveled
991,965
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,297
691
84
7
0
256,781
0
W
Nu Wa
5,662
472
32
3
0
199,784
1
L
Izanami
6,301
525
88
7
0
191,062
1
W
Neith
7,260
605
82
7
0
201,493
0
W
Baba Yaga
5,812
484
43
4
0
206,314
3
L
Cthulhu
6,447
537
68
6
0
180,918
1
L
Ares
5,043
420
15
1
0
193,519
1
W
Yemoja
6,065
505
32
3
0
206,484
0
L
Merlin
6,434
536
53
4
0
190,502
0
L
Bakasura
5,412
451
50
4
0
235,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role