Player Matchup

Rama
Rama
Arclander
Rama
Level 65
God Stats
10W - 4L
1,855 SR
Queue Stats
402W - 206L
1,766 Elo+
Party 1
Ra
Ra
CryingHate
Ra
Level 86
God Stats
5W - 5L
1,728 SR
Queue Stats
208W - 105L
1,782 Elo+
Party 1
Danzaburou
Danzaburou
Oholi
Danzaburou
Level 107
God Stats
11W - 3L
1,725 SR
Queue Stats
389W - 208L
1,726 Elo+
Party 1
Fenrir
Fenrir
SonnicMuffen
Fenrir
Level 102
God Stats
17W - 10L
1,657 SR
Queue Stats
807W - 547L
1,731 Elo+
Party 1
Ymir
Ymir
ㅠㄱㄷㅁ야ㅜㅁ개ㅕㅜㅇ
Ymir
Level 29
God Stats
155W - 54L
1,795 SR
Queue Stats
280W - 128L
1,768 Elo+
Party 1
Team Averages
Level 78
1,752 SR
1,755 Elo+

VS

Team Averages
Level 62
1,586 SR
1,619 Elo+
Artio
Artio
Dean__The__Queen
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,577 Elo+
Party 3
Ymir
Ymir
MissFortuneQuQ
Ymir
Level 38
God Stats
5W - 3L
1,701 SR
Queue Stats
230W - 117L
1,705 Elo+
Party 2
Hun Batz
Hun Batz
Sky Zetaaa
Hun Batz
Level 89
God Stats
2W - 5L
1,355 SR
Queue Stats
445W - 390L
1,640 Elo+
Party 2
Persephone
Persephone
SoftieBee
Persephone
Level 109
God Stats
11W - 10L
1,634 SR
Queue Stats
117W - 116L
1,496 Elo+
Party 3
Gilgamesh
Gilgamesh
smitesmurf99
Gilgamesh
Level 44
God Stats
4W - 4L
1,743 SR
Queue Stats
70W - 51L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
5 / 2 / 6
13,095
624
10,928
10,875
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 3 / 7
13,062
622
8,073
10,383
4,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Oholi
Danzaburou
18
1 / 2 / 5
13,112
624
8,527
11,655
4,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
19
10 / 4 / 5
12,592
600
12,453
21,151
10,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 0 / 12
11,669
556
7,057
13,932
10,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
7,740
369
1,093
17,054
12,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 3 / 3
9,812
467
10,661
15,973
16,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Sky Zetaaa
Hun Batz
17
2 / 2 / 1
10,471
499
8,606
9,336
3,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
SoftieBee
Persephone
14
1 / 4 / 4
9,752
464
5,989
8,364
2,838
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
smitesmurf99
Gilgamesh
15
5 / 5 / 3
9,512
453
7,569
16,486
8,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
22
Kills
11
11
Deaths
22
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
5
2
6
4
W
3
3
7
2.17
L
0
8
0
0
L
3
3
3
1.5
W
Danzaburou
Oholi
Danzaburou
1
2
5
1.75
L
Hun Batz
Sky Zetaaa
Hun Batz
2
2
1
1.25
L
Persephone
SoftieBee
Persephone
1
4
4
0.75
W
Fenrir
10
4
5
3.13
L
Gilgamesh
smitesmurf99
Gilgamesh
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,038
Damage
33,918
67,996
Taken
67,213
34,767
Mitigated
43,326
26,153
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,928
9,190
0
4,129
10,875
4,307
4,992
648
10,227
0
109,213
W
8,073
982
2,505
4,432
10,383
4,823
1,311
3,082
7,271
103,472
0
L
1,093
223
0
1,221
17,054
12,443
264
4,590
12,394
16,015
0
L
10,661
2,974
0
4,759
15,973
16,516
0
3,295
12,592
46,781
0
W
Danzaburou
Oholi
Danzaburou
8,527
4,254
0
4,099
11,655
4,808
2,321
6,113
5,122
1,319
68,344
L
Hun Batz
Sky Zetaaa
Hun Batz
8,606
2,108
0
500
9,336
3,394
1,246
759
8,577
0
87,813
L
Persephone
SoftieBee
Persephone
5,989
109
0
2,143
8,364
2,838
504
3,063
5,119
52,714
0
W
Fenrir
12,453
3,932
0
7,342
21,151
10,437
852
3,692
17,279
0
90,793
L
Gilgamesh
smitesmurf99
Gilgamesh
7,569
2,110
0
3,291
16,486
8,135
0
3,659
12,701
0
64,773
W
7,057
1,910
0
3,646
13,932
10,392
273
3,498
10,354
32,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,530
Gold Earned
47,287
696
Minions Killed
492
0
Camps Cleared
0
2,002,662
Distance Traveled
1,799,577
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,095
624
194
9
0
361,911
4
W
Ra
13,062
622
211
10
0
417,869
8
L
Artio
7,740
369
26
1
0
380,108
0
L
Ymir
9,812
467
100
5
0
314,330
4
W
Danzaburou
13,112
624
141
7
0
369,823
3
L
Hun Batz
10,471
499
149
7
0
360,879
5
L
Persephone
9,752
464
115
5
0
353,683
3
W
Fenrir
12,592
600
107
5
0
426,190
3
L
Gilgamesh
9,512
453
102
5
0
390,577
5
W
Ymir
11,669
556
43
2
0
426,869
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role