Player Matchup

Gilgamesh
Gilgamesh
I Brandon l
Gilgamesh
Level 98
God Stats
20W - 13L
1,638 SR
Queue Stats
91W - 73L
1,610 Elo+
Party 1
Freya
Freya
KrunkOnDubZ
Freya
Level 60
God Stats
4W - 5L
1,624 SR
Queue Stats
469W - 456L
1,535 Elo+
Party 1
Izanami
Izanami
daddydshim
Izanami
Level 29
God Stats
3W - 4L
1,254 SR
Queue Stats
402W - 351L
1,628 Elo+
Party 1
Team Averages
Level 62
1,505 SR
1,591 Elo+

VS

Team Averages
Level 23
1,749 SR
1,556 Elo+
Guan Yu
Guan Yu
Alcoholocaust
Guan Yu
Level 23
God Stats
26W - 15L
1,702 SR
Queue Stats
51W - 36L
1,507 Elo+
Solo
Sobek
Sobek
JeanVonClaudeIV
Sobek
Level 18
God Stats
11W - 8L
1,554 SR
Queue Stats
31W - 19L
1,574 Elo+
Party 2
Anubis
Anubis
TheGrotto
Anubis
Level 27
God Stats
4W - 0L
1,989 SR
Queue Stats
27W - 17L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
I Brandon l
Gilgamesh
15
3 / 10 / 9
12,250
721
10,923
25,290
18,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 8 / 6
12,738
749
8,708
15,662
4,557
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
daddydshim
Izanami
14
5 / 10 / 5
11,687
687
14,212
18,796
5,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
3 / 4 / 21
12,600
741
9,230
18,607
20,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
13 / 4 / 14
14,266
839
15,503
20,329
27,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
TheGrotto
Anubis
18
12 / 6 / 13
13,475
793
25,612
16,940
9,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
13
Kills
28
28
Deaths
14
20
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
3
4
21
3.38
L
Gilgamesh
I Brandon l
Gilgamesh
3
10
9
0.75
W
13
4
14
5
L
5
8
6
1
W
Anubis
TheGrotto
Anubis
12
6
13
3.08
L
Izanami
daddydshim
Izanami
5
10
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,843
Damage
50,345
59,748
Taken
55,876
29,164
Mitigated
58,187
7,198
Healing
20,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
9,230
1,824
2,876
7,473
18,607
20,909
809
2,575
15,168
0
32,585
L
Gilgamesh
I Brandon l
Gilgamesh
10,923
2,954
0
1,301
25,290
18,794
164
16,834
8,456
0
35,377
W
15,503
1,679
0
3,565
20,329
27,902
159
3,578
16,389
29,339
0
L
8,708
3,312
0
3,244
15,662
4,557
255
10,060
5,602
38,423
0
W
Anubis
TheGrotto
Anubis
25,612
1,526
0
6,543
16,940
9,376
345
2,555
12,798
67,877
0
L
Izanami
daddydshim
Izanami
14,212
8,191
660
1,993
18,796
5,813
0
14,221
4,575
0
37,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,675
Gold Earned
40,341
144
Minions Killed
143
0
Camps Cleared
0
765,874
Distance Traveled
908,260
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,600
741
27
2
0
330,894
4
L
Gilgamesh
12,250
721
25
1
0
274,140
1
W
Sobek
14,266
839
40
2
0
319,079
0
L
Freya
12,738
749
74
4
0
272,673
2
W
Anubis
13,475
793
76
4
0
258,287
2
L
Izanami
11,687
687
45
3
0
219,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role