Player Matchup

Skadi
Skadi
DCMonster9
Skadi
Level 41
God Stats
56W - 33L
1,686 SR
Queue Stats
207W - 195L
1,484 Elo+
Solo
Merlin
Merlin
FierceFierce
Merlin
Level 48
God Stats
1W - 6L
1,182 SR
Queue Stats
251W - 304L
1,347 Elo+
Party 4
Cthulhu
Cthulhu
Naruto11514
Cthulhu
Level 59
God Stats
22W - 13L
1,558 SR
Queue Stats
340W - 411L
1,372 Elo+
Party 4
Thor
Thor
RoachMcGoach
Thor
Level 106
God Stats
1W - 3L
1,527 SR
Queue Stats
33W - 23L
1,252 Elo+
Party 2
Thanatos
Thanatos
Takeshimikusa
Thanatos
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 2
Team Averages
Level 55
1,490 SR
1,341 Elo+

VS

Team Averages
Level 53
1,539 SR
1,430 Elo+
Erlang Shen
Erlang Shen
DrLuigi42
Erlang Shen
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,357 Elo+
Party 3
Medusa
Medusa
SteezBM
Medusa
Level 68
God Stats
17W - 14L
1,505 SR
Queue Stats
47W - 47L
1,487 Elo+
Party 1
Khepri
Khepri
axel123
Khepri
Level 85
God Stats
22W - 24L
1,478 SR
Queue Stats
143W - 128L
1,512 Elo+
Party 1
Raijin
Raijin
cesarsalad15
Raijin
Level 43
God Stats
5W - 6L
1,503 SR
Queue Stats
8W - 14L
1,373 Elo+
Party 1
Fenrir
Fenrir
epiclynoob
Fenrir
Level 42
God Stats
1W - 0L
1,712 SR
Queue Stats
6W - 5L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
4 / 6 / 1
10,054
479
11,288
13,277
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
0 / 6 / 0
8,984
428
4,044
10,018
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Naruto11514
Cthulhu
14
1 / 3 / 2
8,993
428
7,056
20,717
11,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 2
9,646
459
7,927
11,822
6,487
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
Takeshimikusa
Thanatos
13
3 / 6 / 1
8,752
417
8,423
16,080
5,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DrLuigi42
Erlang Shen
17
3 / 2 / 5
10,675
508
7,566
17,118
12,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
SteezBM
Medusa
16
7 / 3 / 6
10,361
493
11,366
12,190
5,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
axel123
Khepri
15
1 / 4 / 10
9,990
476
3,436
16,527
15,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
19
8 / 1 / 3
12,173
580
19,755
8,409
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
epiclynoob
Fenrir
17
5 / 3 / 5
11,091
528
5,338
17,246
12,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
10
Kills
24
24
Deaths
13
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Skadi
4
6
1
0.75
W
Erlang Shen
DrLuigi42
Erlang Shen
3
2
5
2.75
L
Merlin
0
6
0
0
L
Cthulhu
Naruto11514
Cthulhu
1
3
2
0.67
L
2
3
2
1
W
Medusa
SteezBM
Medusa
7
3
6
3.33
L
Thanatos
Takeshimikusa
Thanatos
3
6
1
0.58
W
Khepri
axel123
Khepri
1
4
10
1.5
W
Raijin
8
1
3
9.5
W
Fenrir
epiclynoob
Fenrir
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,738
Damage
47,461
71,914
Taken
71,490
31,485
Mitigated
50,302
23,433
Healing
20,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
11,288
6,751
99
3,025
13,277
4,797
2,761
2,961
10,220
0
72,655
W
Erlang Shen
DrLuigi42
Erlang Shen
7,566
2,768
146
4,066
17,118
12,204
138
2,610
14,497
0
50,288
L
Merlin
4,044
637
0
1,953
10,018
3,484
222
4,854
4,709
54,396
0
L
Cthulhu
Naruto11514
Cthulhu
7,056
999
521
6,400
20,717
11,389
159
8,753
11,587
28,228
0
L
7,927
774
0
500
11,822
6,487
90
3,741
7,677
0
55,590
W
Medusa
SteezBM
Medusa
11,366
4,535
0
3,904
12,190
5,490
2,605
3,499
8,691
0
63,952
L
Thanatos
Takeshimikusa
Thanatos
8,423
1,782
0
10,935
16,080
5,328
0
2,584
13,256
0
45,393
W
Khepri
axel123
Khepri
3,436
566
0
2,088
16,527
15,998
472
5,408
11,085
33,640
0
W
Raijin
19,755
865
0
4,449
8,409
3,749
1,346
3,732
4,441
82,427
0
W
Fenrir
epiclynoob
Fenrir
5,338
1,848
0
5,689
17,246
12,861
0
3,024
14,144
0
67,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,429
Gold Earned
54,290
458
Minions Killed
502
0
Camps Cleared
0
1,719,026
Distance Traveled
1,914,717
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,054
479
120
6
0
329,654
1
W
Erlang Shen
10,675
508
91
4
0
414,533
4
L
Merlin
8,984
428
110
5
0
309,022
8
L
Cthulhu
8,993
428
53
3
0
355,244
5
L
Thor
9,646
459
100
5
0
370,156
1
W
Medusa
10,361
493
92
4
0
369,043
6
L
Thanatos
8,752
417
75
4
0
354,950
1
W
Khepri
9,990
476
52
2
0
372,539
3
W
Raijin
12,173
580
155
7
0
359,727
7
W
Fenrir
11,091
528
112
5
0
398,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role