Player Matchup

Khepri
Khepri
Bhlax
Khepri
Level 132
God Stats
10W - 14L
1,438 SR
Queue Stats
147W - 144L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
Hackhaddock4
Sun Wukong
Level 48
God Stats
7W - 8L
1,492 SR
Queue Stats
295W - 311L
1,487 Elo+
Party 1
Tiamat
Tiamat
Qoertz
Tiamat
Level 49
God Stats
34W - 35L
1,509 SR
Queue Stats
273W - 251L
1,548 Elo+
Party 2
Awilix
Awilix
Seregruthes
Awilix
Level 100
God Stats
11W - 15L
1,283 SR
Queue Stats
445W - 427L
1,566 Elo+
Party 2
Hou Yi
Hou Yi
VitoGodly
Hou Yi
Level 47
God Stats
7W - 6L
1,632 SR
Queue Stats
35W - 51L
1,468 Elo+
Party 1
Team Averages
Level 75
1,471 SR
1,513 Elo+

VS

Team Averages
Level 72
1,462 SR
1,530 Elo+
Hel
Hel
 
Hel
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Archsnow14
Cthulhu
Level 50
God Stats
2W - 2L
1,442 SR
Queue Stats
70W - 79L
1,410 Elo+
Party 4
Chiron
Chiron
Fasged
Chiron
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 65L
1,415 Elo+
Party 4
Thor
Thor
Weebito
Thor
Level 89
God Stats
2W - 3L
1,368 SR
Queue Stats
173W - 144L
1,599 Elo+
Party 3
Osiris
Osiris
dingkick
Osiris
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 64L
1,725 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bhlax
Khepri
8
0 / 2 / 3
4,977
452
2,129
6,337
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Hackhaddock4
Sun Wukong
8
0 / 4 / 0
4,897
445
2,727
8,559
3,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
Qoertz
Tiamat
10
2 / 1 / 2
5,826
530
5,889
4,201
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Awilix
9
2 / 1 / 1
5,386
490
4,320
6,038
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
VitoGodly
Hou Yi
9
0 / 0 / 0
4,952
450
1,412
3,660
968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 3 / 1
5,510
501
1,791
4,675
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Archsnow14
Cthulhu
8
1 / 1 / 0
5,408
492
1,876
7,759
3,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Fasged
Chiron
11
1 / 0 / 1
6,281
571
5,474
4,977
1,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
Weebito
Thor
11
1 / 0 / 0
5,755
523
1,307
5,777
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Osiris
dingkick
Osiris
12
5 / 0 / 0
7,111
646
7,906
7,756
5,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
4
Kills
8
8
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
3
1
0.17
W
Cthulhu
Archsnow14
Cthulhu
1
1
0
1
L
Khepri
Bhlax
Khepri
0
2
3
0.75
W
Chiron
Fasged
Chiron
1
0
1
1.5
L
Sun Wukong
Hackhaddock4
Sun Wukong
0
4
0
0
L
Tiamat
Qoertz
Tiamat
2
1
2
3
L
Awilix
2
1
1
2.5
L
Hou Yi
VitoGodly
Hou Yi
0
0
0
0
W
Thor
Weebito
Thor
1
0
0
1
W
Osiris
dingkick
Osiris
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,477
Damage
18,354
28,795
Taken
30,944
12,411
Mitigated
13,962
8,846
Healing
12,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,791
450
51
1,394
4,675
1,459
135
2,156
2,519
28,987
0
W
Cthulhu
Archsnow14
Cthulhu
1,876
240
51
2,260
7,759
3,925
0
3,531
4,228
10,665
0
L
Khepri
Bhlax
Khepri
2,129
176
447
2,233
6,337
3,838
0
1,801
4,536
15,814
0
W
Chiron
Fasged
Chiron
5,474
2,695
574
2,211
4,977
1,316
554
614
4,363
0
43,329
L
Sun Wukong
Hackhaddock4
Sun Wukong
2,727
867
0
1,702
8,559
3,656
0
0
8,559
0
24,181
L
Tiamat
Qoertz
Tiamat
5,889
1,242
0
1,422
4,201
2,299
118
1,121
3,080
35,716
0
L
Awilix
4,320
1,954
0
2,240
6,038
1,650
0
680
5,358
0
25,455
L
Hou Yi
VitoGodly
Hou Yi
1,412
852
0
802
3,660
968
0
65
3,595
0
26,623
W
Thor
Weebito
Thor
1,307
251
0
3,284
5,777
1,773
0
1,016
4,761
0
30,741
W
Osiris
dingkick
Osiris
7,906
3,160
0
2,905
7,756
5,489
111
701
7,055
0
34,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,038
Gold Earned
30,065
240
Minions Killed
312
0
Camps Cleared
0
1,018,145
Distance Traveled
1,046,441
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,510
501
64
6
0
187,733
2
W
Cthulhu
5,408
492
15
1
0
202,196
1
L
Khepri
4,977
452
19
2
0
202,765
2
W
Chiron
6,281
571
88
8
0
185,871
1
L
Sun Wukong
4,897
445
53
5
0
197,405
1
L
Tiamat
5,826
530
69
6
0
191,640
2
L
Awilix
5,386
490
49
4
0
241,649
1
L
Hou Yi
4,952
450
50
5
0
184,686
0
W
Thor
5,755
523
73
7
0
223,240
3
W
Osiris
7,111
646
72
7
0
247,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role