Player Matchup

Neith
Neith
JayREDSTAR24
Neith
Level 4
God Stats
0W - 2L
1,294 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
NdoopDiNo699190
Merlin
Level 16
God Stats
1W - 1L
1,479 SR
Queue Stats
1W - 1L
1,600 Elo+
Party 1
Arachne
Arachne
thecrimsonphuqr
Arachne
Level 24
God Stats
1W - 2L
1,404 SR
Queue Stats
1W - 2L
1,600 Elo+
Party 1
Team Averages
Level 15
1,392 SR
1,567 Elo+

VS

Team Averages
Level 57
1,425 SR
1,313 Elo+
Kukulkan
Kukulkan
SurgicallyHip69
Kukulkan
Level 127
God Stats
6W - 5L
1,395 SR
Queue Stats
75W - 86L
1,412 Elo+
Party 2
Artio
Artio
iggymcmuffin
Artio
Level 28
God Stats
1W - 3L
1,237 SR
Queue Stats
1W - 3L
1,113 Elo+
Solo
Hou Yi
Hou Yi
tyrannicallyhip
Hou Yi
Level 16
God Stats
3W - 2L
1,642 SR
Queue Stats
21W - 32L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
5,207
579
2,101
6,574
2,220
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 7 / 2
5,532
615
1,898
7,016
2,905
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 10 / 1
6,042
671
4,923
9,940
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
8 / 2 / 10
8,310
923
6,324
4,063
1,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 18
8,109
901
3,319
11,902
5,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
13 / 0 / 6
8,782
976
9,486
3,616
1,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
1
Kills
24
24
Deaths
2
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
0
7
2
0.14
W
Kukulkan
8
2
10
6.5
W
3
0
18
12
L
1
10
1
0.15
W
13
0
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,922
Damage
19,129
23,530
Taken
19,581
8,944
Mitigated
8,041
1,357
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,101
651
0
462
6,574
2,220
0
2,980
3,594
0
7,655
L
1,898
291
0
150
7,016
2,905
0
2,537
4,479
11,093
0
W
Kukulkan
6,324
508
0
8
4,063
1,479
200
563
3,500
27,000
0
W
3,319
558
1,120
4,356
11,902
5,251
431
855
11,047
9,689
0
L
4,923
3,428
0
745
9,940
3,819
0
4,126
5,814
0
11,549
W
9,486
5,161
0
779
3,616
1,311
1,773
480
3,136
0
33,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,781
Gold Earned
25,201
37
Minions Killed
105
0
Camps Cleared
0
357,271
Distance Traveled
453,109
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,207
579
5
1
0
113,122
4
L
Merlin
5,532
615
21
2
0
109,196
0
W
Kukulkan
8,310
923
38
4
0
148,367
0
W
Artio
8,109
901
11
1
0
162,760
0
L
Arachne
6,042
671
11
1
0
134,953
0
W
Hou Yi
8,782
976
56
6
0
141,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role