Player Matchup

Chaac
Chaac
Bronze I
 
Chaac
Bronze I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver II
A225100
Kukulkan
Silver II
Level 60
God Stats
27W - 28L
1,474 SR
Queue Stats
118W - 139L
1,001 MMR
Solo
Ares
Ares
Silver II
Pdood
Ares
Silver II
Level 153
God Stats
6W - 1L
1,500 SR
Queue Stats
107W - 115L
979 MMR
Solo
Arachne
Arachne
Silver I
Ujosu
Arachne
Silver I
Level 160
God Stats
17W - 17L
1,456 SR
Queue Stats
596W - 614L
999 MMR
Solo
Izanami
Izanami
Bronze I
lP3RICOl
Izanami
Bronze I
Level 75
God Stats
25W - 19L
1,506 SR
Queue Stats
199W - 210L
430 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,487 SR
982 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,549 SR
846 MMR
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze I
SLATTSLATTSLATT
Fenrir
Bronze I
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
689 MMR
Solo
Merlin
Merlin
Bronze II
SharpShooter55
Merlin
Bronze II
Level 69
God Stats
1W - 8L
1,467 SR
Queue Stats
86W - 97L
484 MMR
Solo
Medusa
Medusa
Silver IV
Vasentia
Medusa
Silver IV
Level 124
God Stats
8W - 8L
1,581 SR
Queue Stats
491W - 572L
574 MMR
Solo
Nemesis
Nemesis
Silver II
vale24
Nemesis
Silver II
Level 106
God Stats
21W - 16L
1,698 SR
Queue Stats
398W - 406L
980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 1
6,144
614
2,430
4,442
2,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
A225100
Kukulkan
11
0 / 1 / 2
6,065
607
3,769
4,067
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
Pdood
Ares
10
7 / 1 / 1
6,683
668
2,786
7,107
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Ujosu
Arachne
11
2 / 0 / 2
5,975
598
2,268
4,303
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
lP3RICOl
Izanami
12
2 / 2 / 4
7,168
717
5,935
6,507
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TsukuyomiAthenaTiamatPersephoneGilgamesh

VS

Bans
ApolloCu ChulainnScyllaKing ArthurSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
0 / 4 / 3
5,156
516
2,565
7,642
4,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
1 / 0 / 0
4,012
401
1,904
4,011
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 2 / 1
5,167
517
2,083
4,151
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
Vasentia
Medusa
3
0 / 2 / 0
3,652
365
1,157
2,995
445
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
vale24
Nemesis
9
3 / 3 / 0
5,588
559
3,911
8,551
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
4
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
1
0.5
L
Kuzenbo
 
Kuzenbo
0
4
3
0.38
W
Kukulkan
A225100
Kukulkan
0
1
2
1
W
Ares
Pdood
Ares
7
1
1
7.5
L
1
0
0
1
L
0
2
1
0.25
W
Arachne
Ujosu
Arachne
2
0
2
3
L
Medusa
Vasentia
Medusa
0
2
0
0
W
Izanami
lP3RICOl
Izanami
2
2
4
2
L
Nemesis
vale24
Nemesis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,188
Damage
11,620
26,426
Taken
27,350
11,696
Mitigated
9,657
8,035
Healing
5,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,430
624
0
2,139
4,442
2,085
0
0
4,442
0
35,122
L
Kuzenbo
 
Kuzenbo
2,565
1,169
0
830
7,642
4,186
0
3,333
4,309
12,082
0
W
Kukulkan
A225100
Kukulkan
3,769
174
0
856
4,067
1,452
165
1,978
2,089
41,983
0
W
Ares
Pdood
Ares
2,786
311
0
1,426
7,107
4,652
102
1,659
5,448
17,675
0
L
1,904
884
0
2,258
4,011
1,054
0
0
4,011
0
8,320
L
2,083
146
0
758
4,151
1,308
0
1,969
2,182
30,112
0
W
Arachne
Ujosu
Arachne
2,268
1,513
0
1,772
4,303
1,675
249
298
4,005
0
29,964
L
Medusa
Vasentia
Medusa
1,157
749
0
460
2,995
445
0
727
2,268
0
5,132
W
Izanami
lP3RICOl
Izanami
5,935
4,251
0
1,842
6,507
1,832
341
713
5,794
0
46,493
L
Nemesis
vale24
Nemesis
3,911
1,152
0
944
8,551
2,664
0
526
8,025
0
27,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,035
Gold Earned
23,575
359
Minions Killed
159
0
Camps Cleared
0
914,025
Distance Traveled
773,979
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,144
614
78
8
0
165,449
3
L
Kuzenbo
5,156
516
12
1
0
193,922
3
W
Kukulkan
6,065
607
95
10
0
175,852
5
W
Ares
6,683
668
29
3
0
199,693
3
L
Fenrir
4,012
401
11
1
0
103,895
0
L
Merlin
5,167
517
68
7
0
175,236
3
W
Arachne
5,975
598
62
6
0
207,944
2
L
Medusa
3,652
365
9
1
0
105,791
0
W
Izanami
7,168
717
95
10
0
165,087
2
L
Nemesis
5,588
559
59
6
0
195,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role