Player Matchup

Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Dircamonster
Ganesha
Level 124
God Stats
3W - 1L
1,772 SR
Queue Stats
7W - 5L
1,552 Elo+
Party 1
Loki
Loki
DuelPeaShoota
Loki
Level 126
God Stats
14W - 15L
1,447 SR
Queue Stats
264W - 251L
1,566 Elo+
Party 1
Sol
Sol
SoggyWetPotato
Sol
Level 10
God Stats
15W - 3L
1,500 SR
Queue Stats
122W - 66L
1,661 Elo+
Party 1
Team Averages
Level 90
1,544 SR
1,556 Elo+

VS

Team Averages
Level 64
1,423 SR
1,371 Elo+
Ganesha
Ganesha
Baronakovich14
Ganesha
Level 80
God Stats
2W - 3L
1,558 SR
Queue Stats
116W - 123L
1,503 Elo+
Party 3
Chaac
Chaac
BottomLevel
Chaac
Level 87
God Stats
2W - 5L
1,396 SR
Queue Stats
228W - 314L
1,311 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Chobble
Ah Muzen Cab
Level 28
God Stats
2W - 5L
1,572 SR
Queue Stats
68W - 132L
1,213 Elo+
Party 2
Sol
Sol
Jcoxy1403
Sol
Level 51
God Stats
3W - 7L
1,304 SR
Queue Stats
144W - 159L
1,549 Elo+
Party 3
Ao Kuang
Ao Kuang
rideabiggoose
Ao Kuang
Level 73
God Stats
0W - 2L
1,286 SR
Queue Stats
61W - 98L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
9 / 0 / 2
8,855
590
4,824
9,316
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
 
Janus
13
3 / 0 / 4
7,760
517
5,978
3,941
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Dircamonster
Ganesha
11
0 / 2 / 7
7,505
500
2,949
9,096
4,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 4
8,251
550
5,089
9,647
4,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 2 / 5
8,108
541
12,691
8,236
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,344
423
2,458
10,527
6,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 0
7,409
494
4,834
10,169
6,928
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Chobble
Ah Muzen Cab
12
1 / 5 / 1
7,366
491
3,058
9,202
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 1
7,127
475
3,625
6,277
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
rideabiggoose
Ao Kuang
9
1 / 5 / 1
6,347
423
2,737
10,331
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
19
Kills
5
5
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
0
2
10
W
Janus
 
Janus
3
0
4
5
L
0
4
1
0.13
L
2
3
0
0.67
L
Ah Muzen Cab
Chobble
Ah Muzen Cab
1
5
1
0.3
W
Ganesha
Dircamonster
Ganesha
0
2
7
1.75
W
3
1
4
5
L
1
2
1
0.75
W
4
2
5
3.25
L
Ao Kuang
rideabiggoose
Ao Kuang
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,531
Damage
16,712
40,236
Taken
46,506
15,705
Mitigated
20,643
9,781
Healing
10,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,824
2,188
0
1,000
9,316
3,696
572
1,916
7,400
0
57,069
W
Janus
 
Janus
5,978
309
0
494
3,941
1,129
1,307
1,698
2,243
42,102
0
L
2,458
169
0
1,621
10,527
6,634
0
7,087
3,372
17,336
0
L
4,834
419
0
3,610
10,169
6,928
370
2,141
7,950
0
39,338
L
Ah Muzen Cab
Chobble
Ah Muzen Cab
3,058
779
0
1,319
9,202
2,188
1,070
6,226
2,934
0
38,602
W
Ganesha
Dircamonster
Ganesha
2,949
368
0
1,125
9,096
4,356
0
3,013
6,083
25,075
0
W
5,089
812
0
3,576
9,647
4,177
461
853
8,794
0
45,815
L
3,625
977
0
2,493
6,277
1,792
1,090
2,435
3,754
39,398
0
W
12,691
4,055
0
3,586
8,236
2,347
554
1,902
6,334
57,590
0
L
Ao Kuang
rideabiggoose
Ao Kuang
2,737
786
0
1,576
10,331
3,101
453
3,841
6,348
26,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,479
Gold Earned
34,593
431
Minions Killed
333
0
Camps Cleared
0
1,455,596
Distance Traveled
1,288,908
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,855
590
115
8
0
335,027
2
W
Janus
7,760
517
83
6
0
273,593
5
L
Ganesha
6,344
423
17
1
0
266,552
4
L
Chaac
7,409
494
82
5
0
231,490
1
L
Ah Muzen Cab
7,366
491
97
6
0
251,273
5
W
Ganesha
7,505
500
25
2
0
270,984
0
W
Loki
8,251
550
95
6
0
287,314
1
L
Sol
7,127
475
87
6
0
248,547
4
W
Sol
8,108
541
113
8
0
288,678
3
L
Ao Kuang
6,347
423
50
3
0
291,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role