Player Matchup

Bacchus
Bacchus
DarfYarpley
Bacchus
Level 12
God Stats
8W - 7L
1,682 SR
Queue Stats
143W - 145L
1,573 Elo+
Party 1
Chang'e
Chang'e
GrinnellTheGOAT
Chang'e
Level 22
God Stats
3W - 0L
1,768 SR
Queue Stats
40W - 30L
1,661 Elo+
Party 3
Guan Yu
Guan Yu
Not69Moran420
Guan Yu
Level 16
God Stats
3W - 0L
1,819 SR
Queue Stats
16W - 9L
1,587 Elo+
Party 1
Kukulkan
Kukulkan
pigust7
Kukulkan
Level 16
God Stats
22W - 28L
1,535 SR
Queue Stats
108W - 103L
1,480 Elo+
Party 3
Apollo
Apollo
superfruit88
Apollo
Level 27
God Stats
21W - 15L
1,572 SR
Queue Stats
121W - 105L
1,449 Elo+
Party 3
Team Averages
Level 19
1,675 SR
1,550 Elo+

VS

Team Averages
Level 17
1,591 SR
1,567 Elo+
Set
Set
AWPmeDaddy
Set
Level 8
God Stats
3W - 1L
1,837 SR
Queue Stats
6W - 4L
1,581 Elo+
Party 2
Anhur
Anhur
DeagOneTaps
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,594 Elo+
Party 2
Horus
Horus
DoubledMint
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,591 Elo+
Solo
Merlin
Merlin
Reyrart
Merlin
Level 28
God Stats
1W - 4L
1,363 SR
Queue Stats
12W - 10L
1,537 Elo+
Solo
Geb
Geb
scontrerasr09
Geb
Level 14
God Stats
2W - 2L
1,753 SR
Queue Stats
33W - 40L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarfYarpley
Bacchus
15
4 / 1 / 7
10,755
538
7,310
12,432
13,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
2 / 4 / 5
10,908
545
10,502
14,471
9,227
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
18
5 / 2 / 8
11,371
569
9,612
12,408
10,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
pigust7
Kukulkan
15
0 / 2 / 4
9,998
500
5,409
9,038
4,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
17
10 / 3 / 3
11,885
594
14,002
14,749
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 5
10,249
512
12,287
16,847
6,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 1
9,838
492
4,491
11,412
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 2 / 3
9,020
451
3,872
11,873
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Reyrart
Merlin
15
3 / 5 / 4
9,457
473
9,655
11,619
5,287
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 4
9,296
465
5,053
18,038
15,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
21
Kills
11
12
Deaths
21
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
W
Bacchus
DarfYarpley
Bacchus
4
1
7
7.5
L
1
3
1
0.5
L
1
2
3
1.25
W
2
4
5
1.13
W
Guan Yu
5
2
8
4.5
L
Merlin
Reyrart
Merlin
3
5
4
1
W
Kukulkan
pigust7
Kukulkan
0
2
4
1
L
1
4
4
0.75
W
Apollo
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,835
Damage
35,358
63,098
Taken
69,789
43,509
Mitigated
42,447
26,970
Healing
15,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,287
4,989
0
1,669
16,847
6,563
0
5,908
10,939
0
66,419
W
Bacchus
DarfYarpley
Bacchus
7,310
294
577
3,973
12,432
13,276
423
5,196
7,182
25,154
0
L
4,491
2,350
0
4,344
11,412
3,527
1,989
2,623
8,789
0
69,767
L
3,872
1,638
440
3,055
11,873
11,075
0
5,404
6,469
0
46,385
W
10,502
1,244
2,305
6,063
14,471
9,227
1,433
4,777
9,394
61,454
0
W
Guan Yu
9,612
1,723
1,559
5,575
12,408
10,454
412
3,011
9,367
0
72,401
L
Merlin
Reyrart
Merlin
9,655
569
539
3,071
11,619
5,287
694
2,803
8,816
51,615
0
W
Kukulkan
pigust7
Kukulkan
5,409
229
0
1,727
9,038
4,755
373
2,243
6,765
57,457
0
L
5,053
341
0
2,502
18,038
15,995
0
6,483
11,555
22,879
0
W
Apollo
14,002
8,622
0
5,191
14,749
5,797
1,758
5,319
9,400
0
86,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,917
Gold Earned
47,860
510
Minions Killed
457
0
Camps Cleared
0
1,995,695
Distance Traveled
1,801,415
36
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,249
512
108
5
0
371,721
0
W
Bacchus
10,755
538
38
2
0
415,840
12
L
Anhur
9,838
492
143
7
0
353,280
1
L
Horus
9,020
451
85
4
0
389,317
3
W
Chang'e
10,908
545
127
6
0
355,742
2
W
Guan Yu
11,371
569
117
6
0
465,612
15
L
Merlin
9,457
473
98
5
0
320,762
3
W
Kukulkan
9,998
500
111
6
0
394,036
0
L
Geb
9,296
465
23
1
0
366,335
2
W
Apollo
11,885
594
117
6
0
364,465
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role