Player Matchup

King Arthur
King Arthur
BigDaddyAzeR
King Arthur
Level 20
God Stats
7W - 4L
1,721 SR
Queue Stats
56W - 38L
1,580 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Eonnita
Morgan Le Fay
Level 15
God Stats
9W - 6L
1,683 SR
Queue Stats
31W - 28L
1,525 Elo+
Solo
Bacchus
Bacchus
Gurvirx
Bacchus
Level 25
God Stats
1W - 0L
1,408 SR
Queue Stats
5W - 4L
1,355 Elo+
Party 2
Arachne
Arachne
itsnotevenkush
Arachne
Level 27
God Stats
42W - 20L
1,668 SR
Queue Stats
53W - 35L
1,595 Elo+
Party 2
Izanami
Izanami
spir0s
Izanami
Level 119
God Stats
29W - 9L
1,769 SR
Queue Stats
416W - 404L
1,600 Elo+
Party 2
Team Averages
Level 41
1,650 SR
1,531 Elo+

VS

Team Averages
Level 25
1,416 SR
1,547 Elo+
Morgan Le Fay
Morgan Le Fay
GPXSAGE
Morgan Le Fay
Level 28
God Stats
11W - 18L
1,494 SR
Queue Stats
63W - 56L
1,525 Elo+
Solo
Ra
Ra
Nllru
Ra
Level 17
God Stats
5W - 20L
1,267 SR
Queue Stats
25W - 50L
1,413 Elo+
Solo
Thor
Thor
OPSolocarry
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,652 Elo+
Solo
Mercury
Mercury
Sidedsamwich
Mercury
Level 69
God Stats
0W - 1L
1,320 SR
Queue Stats
38W - 33L
1,644 Elo+
Party 1
Janus
Janus
VVetXD
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigDaddyAzeR
King Arthur
18
5 / 4 / 26
11,139
1,114
5,737
16,267
9,178
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
Eonnita
Morgan Le Fay
19
8 / 1 / 24
12,235
1,224
24,503
11,000
4,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Gurvirx
Bacchus
18
8 / 0 / 24
11,531
1,153
9,898
10,729
12,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
14 / 3 / 18
12,676
1,268
12,289
10,357
4,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
spir0s
Izanami
18
10 / 3 / 21
12,138
1,214
18,883
9,384
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

263

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GPXSAGE
Morgan Le Fay
15
2 / 6 / 6
9,856
986
10,785
13,505
6,464
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
16
3 / 10 / 6
10,236
1,024
8,289
16,273
6,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 7 / 5
9,401
940
7,084
12,794
5,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Sidedsamwich
Mercury
15
2 / 14 / 5
9,412
941
9,511
19,069
8,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
VVetXD
Janus
16
3 / 8 / 4
10,142
1,014
13,350
12,901
4,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
37
45
Kills
11
11
Deaths
45
113
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigDaddyAzeR
King Arthur
5
4
26
4.5
W
Morgan Le Fay
Eonnita
Morgan Le Fay
8
1
24
20
L
Morgan Le Fay
GPXSAGE
Morgan Le Fay
2
6
6
0.83
W
Bacchus
Gurvirx
Bacchus
8
0
24
20
L
Ra
3
10
6
0.6
L
1
7
5
0.5
L
Mercury
Sidedsamwich
Mercury
2
14
5
0.32
L
Janus
VVetXD
Janus
3
8
4
0.63
W
14
3
18
7.67
W
Izanami
spir0s
Izanami
10
3
21
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,310
Damage
49,019
57,737
Taken
74,542
33,583
Mitigated
30,694
11,958
Healing
2,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigDaddyAzeR
King Arthur
5,737
889
0
5,780
16,267
9,178
0
10,252
5,793
0
16,316
W
Morgan Le Fay
Eonnita
Morgan Le Fay
24,503
2,904
159
2,441
11,000
4,397
0
5,917
4,913
41,224
0
L
Morgan Le Fay
GPXSAGE
Morgan Le Fay
10,785
875
12
479
13,505
6,464
0
6,592
6,615
22,470
0
W
Bacchus
Gurvirx
Bacchus
9,898
1,299
0
430
10,729
12,117
0
6,452
4,125
17,980
0
L
Ra
8,289
1,439
988
1,286
16,273
6,201
0
7,014
8,894
39,576
0
L
7,084
905
0
0
12,794
5,436
0
5,914
6,654
364
17,935
L
Mercury
Sidedsamwich
Mercury
9,511
5,091
0
0
19,069
8,128
0
7,855
11,019
0
14,005
L
Janus
VVetXD
Janus
13,350
966
0
88
12,901
4,465
0
5,738
6,959
33,815
0
W
12,289
7,208
0
1,647
10,357
4,185
0
5,793
4,432
0
26,577
W
Izanami
spir0s
Izanami
18,883
11,691
0
1,501
9,384
3,706
0
3,670
5,686
0
45,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,719
Gold Earned
49,047
171
Minions Killed
193
10
Camps Cleared
4
968,056
Distance Traveled
864,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,139
1,114
19
2
2
177,168
0
W
Morgan Le Fay
12,235
1,224
43
4
0
191,199
0
L
Morgan Le Fay
9,856
986
19
2
1
202,499
0
W
Bacchus
11,531
1,153
15
2
0
209,577
0
L
Ra
10,236
1,024
80
8
1
173,245
0
L
Thor
9,401
940
23
2
1
134,933
0
L
Mercury
9,412
941
14
1
1
173,112
0
L
Janus
10,142
1,014
57
6
0
180,907
0
W
Arachne
12,676
1,268
30
3
4
213,125
0
W
Izanami
12,138
1,214
64
6
4
176,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role