Player Matchup

Gilgamesh
Gilgamesh
ARandomCabbage
Gilgamesh
Level 106
God Stats
3W - 1L
1,503 SR
Queue Stats
13W - 16L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
Fenoids
Baron Samedi
Level 80
God Stats
53W - 77L
1,377 SR
Queue Stats
117W - 176L
1,384 Elo+
Party 1
Cerberus
Cerberus
errorzzxx
Cerberus
Level 64
God Stats
4W - 7L
1,425 SR
Queue Stats
63W - 83L
1,415 Elo+
Party 1
Team Averages
Level 83
1,435 SR
1,394 Elo+

VS

Team Averages
Level 105
1,545 SR
1,430 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Durzulgor
Sylvanus
Level 65
God Stats
3W - 4L
1,582 SR
Queue Stats
31W - 46L
1,365 Elo+
Solo
Artemis
Artemis
Gramlin93
Artemis
Level 143
God Stats
15W - 25L
1,554 SR
Queue Stats
144W - 213L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ARandomCabbage
Gilgamesh
15
7 / 1 / 10
11,274
752
8,583
14,625
8,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Fenoids
Baron Samedi
15
3 / 2 / 11
10,373
692
11,411
9,271
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
errorzzxx
Cerberus
16
7 / 3 / 8
11,602
773
12,306
16,910
6,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 5 / 2
9,930
662
14,967
12,195
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Durzulgor
Sylvanus
12
0 / 5 / 5
9,509
634
7,624
16,017
13,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Gramlin93
Artemis
13
1 / 7 / 2
8,929
595
7,970
11,240
3,565
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
17
Kills
5
6
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
2
1
W
Gilgamesh
ARandomCabbage
Gilgamesh
7
1
10
12
L
Sylvanus
Durzulgor
Sylvanus
0
5
5
0.5
W
Baron Samedi
Fenoids
Baron Samedi
3
2
11
4.25
L
Artemis
Gramlin93
Artemis
1
7
2
0.29
W
Cerberus
errorzzxx
Cerberus
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,300
Damage
30,561
40,806
Taken
39,452
19,322
Mitigated
21,441
18,770
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,967
310
0
1,651
12,195
4,066
53
5,440
6,136
41,908
0
W
Gilgamesh
ARandomCabbage
Gilgamesh
8,583
2,547
0
3,719
14,625
8,137
1,430
10,319
4,306
0
35,809
L
Sylvanus
Durzulgor
Sylvanus
7,624
1,069
3,800
4,438
16,017
13,810
210
9,809
5,332
15,229
0
W
Baron Samedi
Fenoids
Baron Samedi
11,411
238
2,425
3,852
9,271
4,307
1,007
4,650
4,621
46,859
0
L
Artemis
Gramlin93
Artemis
7,970
2,790
794
1,028
11,240
3,565
506
6,902
3,784
0
40,395
W
Cerberus
errorzzxx
Cerberus
12,306
695
1,455
7,319
16,910
6,878
254
7,622
9,288
44,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,249
Gold Earned
28,368
225
Minions Killed
139
0
Camps Cleared
0
823,240
Distance Traveled
719,571
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,930
662
65
4
0
226,521
3
W
Gilgamesh
11,274
752
51
3
0
306,144
2
L
Sylvanus
9,509
634
10
1
0
253,757
6
W
Baron Samedi
10,373
692
84
6
0
259,135
0
L
Artemis
8,929
595
64
4
0
239,293
6
W
Cerberus
11,602
773
90
6
0
257,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role