Player Matchup

Ymir
Ymir
Paraduuxx
Ymir
Level 43
God Stats
5W - 4L
1,579 SR
Queue Stats
49W - 62L
1,422 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
StephyD712
Morgan Le Fay
Level 46
God Stats
4W - 11L
1,458 SR
Queue Stats
99W - 113L
1,327 Elo+
Party 2
Mercury
Mercury
TOXIC_KIDDxJAYY
Mercury
Level 31
God Stats
0W - 1L
1,217 SR
Queue Stats
77W - 87L
1,323 Elo+
Party 2
Apollo
Apollo
mr_hill_billy_
Apollo
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
229W - 241L
1,286 Elo+
Party 2
Sol
Sol
x Chronicles x
Sol
Level 25
God Stats
14W - 17L
1,631 SR
Queue Stats
43W - 57L
1,428 Elo+
Party 3
Team Averages
Level 37
1,477 SR
1,357 Elo+

VS

Team Averages
Level 70
1,443 SR
1,404 Elo+
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Fionliss4174
Gilgamesh
Level 118
God Stats
45W - 58L
1,419 SR
Queue Stats
359W - 431L
1,375 Elo+
Party 1
Tiamat
Tiamat
GrimLord210
Tiamat
Level 28
God Stats
1W - 0L
1,388 SR
Queue Stats
27W - 33L
1,318 Elo+
Party 1
Da Ji
Da Ji
ReFallin
Da Ji
Level 69
God Stats
6W - 10L
1,462 SR
Queue Stats
50W - 52L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
lpatosblul
Kukulkan
Level 46
God Stats
5W - 5L
1,444 SR
Queue Stats
35W - 48L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 7 / 5
7,192
423
3,351
17,599
12,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
StephyD712
Morgan Le Fay
14
8 / 6 / 1
8,767
516
12,608
15,762
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 9 / 2
7,275
428
1,263
12,001
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 8 / 6
7,519
442
5,273
13,860
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 2 / 1
5,756
339
576
3,996
844
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
6 / 5 / 8
9,753
574
11,435
8,514
3,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
Fionliss4174
Gilgamesh
11
4 / 5 / 6
8,138
479
8,661
11,625
5,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
13
2 / 2 / 13
10,010
589
8,475
9,148
6,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
ReFallin
Da Ji
16
15 / 4 / 6
10,534
620
15,993
11,241
4,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
lpatosblul
Kukulkan
16
5 / 1 / 3
10,264
604
5,433
6,045
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
68
14
Kills
32
32
Deaths
17
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
5
8
2
W
Gilgamesh
Fionliss4174
Gilgamesh
4
5
6
1.4
W
Tiamat
2
2
13
4.25
L
Ymir
2
7
5
0.64
W
Da Ji
ReFallin
Da Ji
15
4
6
4.5
L
Morgan Le Fay
StephyD712
Morgan Le Fay
8
6
1
1.42
L
1
9
2
0.22
W
Kukulkan
lpatosblul
Kukulkan
5
1
3
6.5
L
3
8
6
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,071
Damage
49,997
63,218
Taken
46,573
28,106
Mitigated
22,463
7,550
Healing
6,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,435
7,668
0
1,058
8,514
3,336
2,635
3,511
4,885
0
64,508
W
Gilgamesh
Fionliss4174
Gilgamesh
8,661
1,581
0
305
11,625
5,710
796
5,204
5,266
73
31,586
W
Tiamat
8,475
1,265
0
2,530
9,148
6,110
821
4,378
4,770
34,129
0
L
Ymir
3,351
60
0
1,148
17,599
12,130
0
5,443
12,072
20,504
0
W
Da Ji
ReFallin
Da Ji
15,993
4,326
0
874
11,241
4,660
225
1,472
9,619
0
46,694
L
Morgan Le Fay
StephyD712
Morgan Le Fay
12,608
1,716
0
3,171
15,762
5,489
0
2,628
13,100
37,775
0
L
1,263
322
0
799
12,001
5,211
423
642
11,345
0
22,228
W
Kukulkan
lpatosblul
Kukulkan
5,433
918
0
1,404
6,045
2,647
2,864
1,970
4,075
63,313
0
L
5,273
2,873
0
1,097
13,860
4,432
0
3,496
10,334
0
22,995
L
576
194
0
1,335
3,996
844
0
1,452
2,386
8,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,509
Gold Earned
48,699
186
Minions Killed
421
0
Camps Cleared
0
1,213,813
Distance Traveled
1,554,728
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,753
574
107
6
0
302,745
1
W
Gilgamesh
8,138
479
48
3
0
317,657
1
W
Tiamat
10,010
589
53
3
0
325,510
0
L
Ymir
7,192
423
24
1
0
263,184
1
W
Da Ji
10,534
620
79
5
0
318,428
1
L
Morgan Le Fay
8,767
516
65
4
0
290,383
0
L
Mercury
7,275
428
55
3
0
280,282
3
W
Kukulkan
10,264
604
134
8
0
290,388
1
L
Apollo
7,519
442
26
2
0
292,018
0
L
Sol
5,756
339
16
1
0
87,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role