Player Matchup

Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kumbhakarna
Kumbhakarna
Platinum II
Benny13
Kumbhakarna
Platinum II
Level 157
God Stats
8W - 6L
1,475 SR
Queue Stats
426W - 434L
1,848 MMR
Solo
Tyr
Tyr
Platinum I
TheHound16
Tyr
Platinum I
Level 128
God Stats
2W - 1L
1,544 SR
Queue Stats
75W - 64L
1,952 MMR
Solo
Nemesis
Nemesis
Diamond III
ºRiz
Nemesis
Diamond III
Level 139
God Stats
6W - 2L
1,720 SR
Queue Stats
94W - 83L
2,254 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,548 SR
1,811 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,596 SR
2,060 MMR
Merlin
Merlin
Platinum IV
Dravlein
Merlin
Platinum IV
Level 139
God Stats
11W - 18L
1,404 SR
Queue Stats
315W - 324L
1,749 MMR
Solo
Sobek
Sobek
Diamond II
SrTero
Sobek
Diamond II
Level 159
God Stats
9W - 7L
1,696 SR
Queue Stats
300W - 279L
2,432 MMR
Party 1
Achilles
Achilles
Masters
TimoteaK
Achilles
Masters
Level 157
God Stats
7W - 4L
1,907 SR
Queue Stats
352W - 335L
2,627 MMR
Party 1
Ravana
Ravana
Platinum IV
TioDartolino
Ravana
Platinum IV
Level 160
God Stats
15W - 17L
1,629 SR
Queue Stats
625W - 633L
1,721 MMR
Party 2
Cernunnos
Cernunnos
Platinum II
TioMg100
Cernunnos
Platinum II
Level 160
God Stats
2W - 6L
1,343 SR
Queue Stats
386W - 382L
1,772 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
5 / 3 / 6
11,526
576
13,136
19,259
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
16
3 / 5 / 10
11,019
551
13,272
15,392
5,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Benny13
Kumbhakarna
16
5 / 6 / 8
11,121
556
6,793
21,654
20,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
8 / 2 / 7
12,181
609
14,647
20,809
19,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
ºRiz
Nemesis
20
10 / 2 / 10
13,139
657
18,513
17,098
8,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
AthenaPersephoneGebSetTiamat

VS

Bans
TsukuyomiYmirPeleApolloAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dravlein
Merlin
15
2 / 8 / 6
9,606
480
12,942
14,611
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
SrTero
Sobek
15
0 / 5 / 12
10,114
506
9,375
23,716
19,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
TimoteaK
Achilles
16
6 / 7 / 1
10,536
527
15,115
18,358
13,223
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
15
7 / 5 / 1
9,884
494
7,682
11,764
5,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
TioMg100
Cernunnos
15
3 / 6 / 0
9,329
466
10,802
16,461
5,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
31
Kills
18
18
Deaths
31
41
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
3
6
2.67
W
Sol
 
Sol
3
5
10
1.6
W
Kumbhakarna
Benny13
Kumbhakarna
5
6
8
1.5
L
Merlin
Dravlein
Merlin
2
8
6
0.63
L
Sobek
SrTero
Sobek
0
5
12
1.2
W
8
2
7
5.75
L
Achilles
TimoteaK
Achilles
6
7
1
0.93
L
Ravana
7
5
1
1.5
L
Cernunnos
TioMg100
Cernunnos
3
6
0
0.5
W
Nemesis
ºRiz
Nemesis
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,361
Damage
55,916
94,212
Taken
84,910
60,633
Mitigated
48,610
38,220
Healing
17,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
13,136
8,089
0
11,806
19,259
6,241
2,804
3,325
15,872
0
99,945
W
Sol
 
Sol
13,272
2,942
415
6,525
15,392
5,926
3,844
6,164
8,800
71,252
0
W
Kumbhakarna
Benny13
Kumbhakarna
6,793
153
0
3,299
21,654
20,340
49
6,316
15,174
28,466
0
L
Merlin
Dravlein
Merlin
12,942
223
0
1,982
14,611
5,035
0
4,630
9,981
66,095
0
L
Sobek
SrTero
Sobek
9,375
1,212
0
7,605
23,716
19,374
170
7,193
16,523
26,989
0
W
14,647
2,504
0
12,113
20,809
19,601
597
5,637
14,338
0
79,593
L
Achilles
TimoteaK
Achilles
15,115
4,722
0
2,803
18,358
13,223
0
3,356
15,002
0
48,298
L
Ravana
7,682
2,605
0
993
11,764
5,162
0
3,821
7,943
0
60,920
L
Cernunnos
TioMg100
Cernunnos
10,802
5,244
0
4,181
16,461
5,816
0
1,065
15,396
0
70,285
W
Nemesis
ºRiz
Nemesis
18,513
7,344
0
4,062
17,098
8,525
2,419
3,053
13,927
0
89,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,986
Gold Earned
49,469
559
Minions Killed
466
0
Camps Cleared
0
1,871,694
Distance Traveled
1,731,359
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,526
576
116
6
0
311,664
2
W
Sol
11,019
551
121
6
0
338,389
8
W
Kumbhakarna
11,121
556
42
2
0
382,375
3
L
Merlin
9,606
480
137
7
0
319,408
7
L
Sobek
10,114
506
33
2
0
352,210
3
W
Tyr
12,181
609
132
7
0
406,378
7
L
Achilles
10,536
527
81
4
0
362,498
3
L
Ravana
9,884
494
99
5
0
396,652
2
L
Cernunnos
9,329
466
116
6
0
300,591
3
W
Nemesis
13,139
657
148
7
0
432,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role