Player Matchup

Merlin
Merlin
NdoopDiNo699190
Merlin
Level 16
God Stats
1W - 1L
1,266 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
StaticUnknown
Tiamat
Level 64
God Stats
1W - 0L
1,187 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
thecrimsonphuqr
Arachne
Level 24
God Stats
1W - 2L
1,373 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 35
1,275 SR
1,500 Elo+

VS

Team Averages
Level 27
1,440 SR
1,198 Elo+
Jing Wei
Jing Wei
BLVNTMAN
Jing Wei
Level 21
God Stats
1W - 2L
1,429 SR
Queue Stats
4W - 4L
1,272 Elo+
Solo
Geb
Geb
buddhasraiders
Geb
Level 23
God Stats
0W - 1L
1,678 SR
Queue Stats
3W - 14L
1,141 Elo+
Solo
Fenrir
Fenrir
iExoticz9204
Fenrir
Level 36
God Stats
0W - 3L
1,212 SR
Queue Stats
3W - 10L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
9,362
624
2,874
11,371
3,787
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 6 / 5
9,914
661
7,274
12,316
6,489
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
13 / 5 / 2
12,897
860
13,039
13,922
6,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BLVNTMAN
Jing Wei
14
6 / 5 / 6
10,456
697
5,713
9,885
3,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 4 / 11
9,530
635
642
9,595
3,316
Fenrir
15
12 / 6 / 4
12,397
826
16,016
13,481
7,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
15
Kills
18
18
Deaths
15
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BLVNTMAN
Jing Wei
6
5
6
1.8
W
0
7
7
0.5
W
2
6
5
0.75
L
0
4
11
1.38
L
Fenrir
12
6
4
2.33
W
13
5
2
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,187
Damage
22,371
37,609
Taken
32,961
16,952
Mitigated
14,042
4,620
Healing
1,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BLVNTMAN
Jing Wei
5,713
3,644
0
90
9,885
3,669
427
2,401
7,484
0
32,988
W
2,874
464
0
630
11,371
3,787
424
180
11,191
16,270
0
W
7,274
1,534
0
712
12,316
6,489
611
274
12,042
27,707
0
L
642
109
0
0
9,595
3,316
0
3,171
6,424
3,726
0
L
Fenrir
16,016
4,855
0
917
13,481
7,057
80
4,576
8,905
0
37,616
W
13,039
10,313
0
3,278
13,922
6,676
1,205
188
13,734
0
43,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,173
Gold Earned
32,383
112
Minions Killed
105
0
Camps Cleared
0
772,502
Distance Traveled
674,418
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,456
697
60
4
0
211,830
0
W
Merlin
9,362
624
24
2
0
208,302
1
W
Tiamat
9,914
661
32
2
0
262,858
1
L
Geb
9,530
635
7
0
0
233,008
1
L
Fenrir
12,397
826
38
3
0
229,580
0
W
Arachne
12,897
860
56
4
0
301,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role