Player Matchup

Sun Wukong
Sun Wukong
Bronze III
BattousaiJNS
Sun Wukong
Bronze III
Level 62
God Stats
3W - 2L
1,631 SR
Queue Stats
18W - 18L
1,354 MMR
Solo
Susano
Susano
Bronze III
Ch3EK3y__N4ndos
Susano
Bronze III
Level 78
God Stats
0W - 1L
1,813 SR
Queue Stats
10W - 17L
1,367 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
Ex_TittiBlasta
Cernunnos
Bronze III
Level 85
God Stats
1W - 2L
1,305 SR
Queue Stats
10W - 12L
1,354 MMR
Party 1
Janus
Janus
Bronze IV
NightmareRises95
Janus
Bronze IV
Level 85
God Stats
0W - 3L
1,593 SR
Queue Stats
2W - 8L
1,357 MMR
Solo
Geb
Geb
Silver IV
Super_Voughn
Geb
Silver IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,272 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 71
1,568 SR
1,341 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,498 SR
1,333 MMR
Artemis
Artemis
Gold IV
DillyStrings
Artemis
Gold IV
Level 155
God Stats
4W - 1L
1,536 SR
Queue Stats
76W - 88L
1,392 MMR
Solo
Scylla
Scylla
Gold V
Gabrilele777
Scylla
Gold V
Level 88
God Stats
7W - 13L
1,362 SR
Queue Stats
225W - 230L
1,184 MMR
Solo
Osiris
Osiris
Gold V
HaPpYpApPy900
Osiris
Gold V
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 22L
1,535 MMR
Party 2
Bakasura
Bakasura
Silver III
JennyTaylia6668
Bakasura
Silver III
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 35L
1,188 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Warchi Omar
Kuzenbo
Silver I
Level 126
God Stats
9W - 5L
1,589 SR
Queue Stats
334W - 340L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BattousaiJNS
Sun Wukong
14
0 / 4 / 1
8,226
548
3,578
11,736
6,999
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 5 / 0
6,455
430
2,823
8,046
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Ex_TittiBlasta
Cernunnos
11
0 / 6 / 0
6,491
433
7,131
8,670
2,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
4 / 3 / 1
9,104
607
6,598
6,087
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 6 / 0
6,373
425
2,637
8,972
3,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetKing ArthurAnhurCthulhuTiamat

VS

Bans
HeraCu ChulainnCabrakanIzanamiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DillyStrings
Artemis
13
10 / 1 / 2
8,779
585
7,047
6,660
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
14
5 / 1 / 6
8,808
587
5,369
5,886
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 0 / 0
8,278
552
7,226
9,527
8,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
14
5 / 3 / 7
8,455
564
4,935
9,383
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Warchi Omar
Kuzenbo
12
1 / 0 / 11
8,086
539
4,850
10,726
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
5
Kills
24
24
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BattousaiJNS
Sun Wukong
0
4
1
0.13
L
1
5
0
0.2
W
Artemis
DillyStrings
Artemis
10
1
2
11
L
Cernunnos
Ex_TittiBlasta
Cernunnos
0
6
0
0
W
Scylla
5
1
6
8
W
3
0
0
3
W
Bakasura
5
3
7
2.83
L
4
3
1
1.5
L
0
6
0
0
W
Kuzenbo
Warchi Omar
Kuzenbo
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,767
Damage
29,427
43,511
Taken
42,182
17,041
Mitigated
21,985
5,453
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BattousaiJNS
Sun Wukong
3,578
678
0
2,959
11,736
6,999
778
1,764
9,972
0
52,476
L
2,823
456
0
500
8,046
2,355
0
2,324
5,410
0
23,306
W
Artemis
DillyStrings
Artemis
7,047
3,606
0
500
6,660
2,102
622
1,928
4,666
0
35,372
L
Cernunnos
Ex_TittiBlasta
Cernunnos
7,131
4,003
0
824
8,670
2,521
880
3,298
5,268
0
39,857
W
Scylla
5,369
420
0
1,514
5,886
1,684
0
1,209
4,569
46,311
0
W
7,226
1,778
0
3,746
9,527
8,200
560
952
8,491
9,620
43,450
W
Bakasura
4,935
3,111
0
1,436
9,383
3,347
424
2,355
6,856
0
40,093
L
6,598
630
0
750
6,087
1,919
0
1,611
4,250
56,475
0
L
2,637
647
99
321
8,972
3,247
198
2,397
6,489
13,938
0
W
Kuzenbo
Warchi Omar
Kuzenbo
4,850
2,308
0
3,601
10,726
6,652
252
2,278
8,365
33,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,649
Gold Earned
42,406
375
Minions Killed
369
0
Camps Cleared
0
1,228,441
Distance Traveled
1,448,453
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,226
548
126
8
0
233,243
3
L
Susano
6,455
430
42
3
0
235,665
1
W
Artemis
8,779
585
63
4
0
247,939
0
L
Cernunnos
6,491
433
74
5
0
216,697
3
W
Scylla
8,808
587
77
5
0
276,562
2
W
Osiris
8,278
552
93
6
0
289,603
0
W
Bakasura
8,455
564
86
6
0
328,279
0
L
Janus
9,104
607
113
8
0
275,847
5
L
Geb
6,373
425
20
1
0
266,989
2
W
Kuzenbo
8,086
539
50
3
0
306,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role