Player Matchup

Scylla
Scylla
Diamond II
 
Scylla
Diamond II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum IV
Gastóne
Medusa
Platinum IV
Level 160
God Stats
4W - 3L
1,771 SR
Queue Stats
21W - 16L
2,146 MMR
Party 1
Sobek
Sobek
Platinum V
kappanda
Sobek
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,994 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,590 SR
1,880 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,901 SR
2,066 MMR
Danzaburou
Danzaburou
Diamond III
DippingDots
Danzaburou
Diamond III
Level 129
God Stats
16W - 11L
1,919 SR
Queue Stats
45W - 36L
2,184 MMR
Party 2
Cerberus
Cerberus
Diamond IV
OrphanKid
Cerberus
Diamond IV
Level 128
God Stats
7W - 2L
1,867 SR
Queue Stats
49W - 42L
2,115 MMR
Party 2
Zeus
Zeus
Platinum II
TrickyElf
Zeus
Platinum II
Level 150
God Stats
6W - 2L
1,916 SR
Queue Stats
327W - 258L
1,900 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 5 / 6
10,921
607
6,277
10,165
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Gastóne
Medusa
16
5 / 3 / 3
11,873
660
17,599
13,365
4,646
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
kappanda
Sobek
15
2 / 6 / 4
12,117
673
7,660
19,859
23,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
SetAthenaGilgameshPersephoneGuan Yu

VS

Bans
ThothAphroditeChironTiamatCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DippingDots
Danzaburou
19
9 / 1 / 5
13,544
752
14,570
12,079
5,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
OrphanKid
Cerberus
16
1 / 3 / 9
12,963
720
5,264
19,440
22,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zeus
16
4 / 4 / 6
11,985
666
15,724
8,174
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
8
Kills
14
14
Deaths
8
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
5
6
0.8
W
Danzaburou
DippingDots
Danzaburou
9
1
5
11.5
L
Medusa
Gastóne
Medusa
5
3
3
2.17
W
Cerberus
OrphanKid
Cerberus
1
3
9
1.83
W
Zeus
4
4
6
1.75
L
Sobek
kappanda
Sobek
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,536
Damage
35,558
43,389
Taken
39,693
31,171
Mitigated
31,297
8,487
Healing
8,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,277
599
0
2,091
10,165
3,470
28
5,202
4,751
34,617
0
W
Danzaburou
DippingDots
Danzaburou
14,570
5,936
0
4,660
12,079
5,793
3,047
4,982
7,097
0
82,463
L
Medusa
Gastóne
Medusa
17,599
8,708
0
3,421
13,365
4,646
754
6,945
6,026
0
73,860
W
Cerberus
OrphanKid
Cerberus
5,264
195
0
2,921
19,440
22,281
95
5,539
13,901
14,933
0
W
Zeus
15,724
959
0
726
8,174
3,223
854
3,416
4,758
53,096
0
L
Sobek
kappanda
Sobek
7,660
470
0
2,975
19,859
23,055
32
7,699
11,624
19,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,911
Gold Earned
38,492
214
Minions Killed
231
0
Camps Cleared
0
951,294
Distance Traveled
1,010,294
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,921
607
73
4
0
334,535
6
W
Danzaburou
13,544
752
138
8
0
358,968
3
L
Medusa
11,873
660
112
6
0
327,502
8
W
Cerberus
12,963
720
20
1
0
356,618
1
W
Zeus
11,985
666
73
4
0
294,708
3
L
Sobek
12,117
673
29
2
0
289,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role