Player Matchup

Chaac
Chaac
DrewDontGeek
Chaac
Level 23
God Stats
4W - 0L
1,832 SR
Queue Stats
34W - 37L
1,475 Elo+
Solo
Athena
Athena
Jogok7
Athena
Level 43
God Stats
27W - 21L
1,557 SR
Queue Stats
159W - 163L
1,425 Elo+
Party 2
Anubis
Anubis
Liworti
Anubis
Level 29
God Stats
4W - 4L
1,688 SR
Queue Stats
123W - 141L
1,384 Elo+
Party 2
Team Averages
Level 32
1,692 SR
1,428 Elo+

VS

Team Averages
Level 37
1,563 SR
1,373 Elo+
Cthulhu
Cthulhu
Il-Invalid-Il
Cthulhu
Level 16
God Stats
7W - 7L
1,705 SR
Queue Stats
35W - 51L
1,272 Elo+
Party 1
Nu Wa
Nu Wa
Raw-Raw621
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,301 Elo+
Party 1
Achilles
Achilles
TheBeastyPanda
Achilles
Level 69
God Stats
1W - 2L
1,484 SR
Queue Stats
9W - 12L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
9,617
687
12,921
9,620
6,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
Jogok7
Athena
13
4 / 1 / 8
10,041
717
4,982
13,250
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Liworti
Anubis
14
2 / 1 / 9
9,312
665
11,515
7,307
3,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 3 / 2
7,668
548
6,086
12,402
6,819
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
11
0 / 3 / 2
7,742
553
10,198
6,619
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
11
2 / 6 / 0
8,198
586
6,124
16,200
14,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Cthulhu
0
3
2
0.33
W
Athena
Jogok7
Athena
4
1
8
8
W
Anubis
Liworti
Anubis
2
1
9
6.5
L
Nu Wa
0
3
2
0.33
L
Achilles
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,418
Damage
22,408
30,177
Taken
35,221
20,073
Mitigated
23,665
11,749
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,921
2,260
0
3,399
9,620
6,909
325
5,900
3,540
0
42,242
L
Cthulhu
6,086
704
0
0
12,402
6,819
0
5,790
6,612
14,927
0
W
Athena
Jogok7
Athena
4,982
1,195
0
3,849
13,250
9,367
186
5,642
7,308
22,124
0
W
Anubis
Liworti
Anubis
11,515
304
0
4,501
7,307
3,797
729
4,742
2,424
47,660
0
L
Nu Wa
10,198
1,960
0
413
6,619
1,969
12
3,435
3,184
37,805
0
L
Achilles
6,124
1,771
748
4,264
16,200
14,877
0
7,272
8,928
0
15,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,970
Gold Earned
23,608
172
Minions Killed
110
0
Camps Cleared
0
725,904
Distance Traveled
667,889
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,617
687
51
4
0
257,224
0
L
Cthulhu
7,668
548
31
2
0
260,117
4
W
Athena
10,041
717
39
3
0
242,793
4
W
Anubis
9,312
665
82
6
0
225,887
3
L
Nu Wa
7,742
553
48
3
0
218,192
0
L
Achilles
8,198
586
31
2
0
189,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role